mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-23 16:19:44 +00:00
Rename device choice config options as requested.
This commit is contained in:
parent
8ee3cd52e8
commit
238521a297
@ -507,9 +507,9 @@ static ConfigSetting graphicsSettings[] = {
|
||||
ConfigSetting("CardboardYShift", &g_Config.iCardboardXShift, 0, true, true),
|
||||
ConfigSetting("ShowFPSCounter", &g_Config.iShowFPSCounter, 0, true, true),
|
||||
ReportedConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend),
|
||||
ConfigSetting("VulkanDevice", &g_Config.VulkanDevice, "", true, false),
|
||||
ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", true, false),
|
||||
#ifdef _WIN32
|
||||
ConfigSetting("D3D11Device", &g_Config.D3D11Device, "", true, false),
|
||||
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", true, false),
|
||||
#endif
|
||||
ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, &DefaultRenderingMode, true, true),
|
||||
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true),
|
||||
|
@ -155,9 +155,9 @@ public:
|
||||
int iGPUBackend;
|
||||
// We have separate device parameters for each backend so it doesn't get erased if you switch backends.
|
||||
// If not set, will use the "best" device.
|
||||
std::string VulkanDevice;
|
||||
std::string sVulkanDevice;
|
||||
#ifdef _WIN32
|
||||
std::string D3D11Device;
|
||||
std::string sD3D11Device;
|
||||
#endif
|
||||
bool bSoftwareRendering;
|
||||
bool bHardwareTransform; // only used in the GLES backend
|
||||
|
@ -203,15 +203,16 @@ void GameSettingsScreen::CreateViews() {
|
||||
}
|
||||
#endif
|
||||
Draw::DrawContext *draw = screenManager()->getDrawContext();
|
||||
|
||||
// Backends that don't allow a device choice will only expose one device.
|
||||
if (draw->GetDeviceList().size() > 1) {
|
||||
// Some backends don't support switching so no point in showing multiple devices.
|
||||
std::string *deviceNameSetting = nullptr;
|
||||
if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) {
|
||||
deviceNameSetting = &g_Config.VulkanDevice;
|
||||
deviceNameSetting = &g_Config.sVulkanDevice;
|
||||
}
|
||||
#ifdef _WIN32
|
||||
if (g_Config.iGPUBackend == (int)GPUBackend::DIRECT3D11) {
|
||||
deviceNameSetting = &g_Config.D3D11Device;
|
||||
deviceNameSetting = &g_Config.sD3D11Device;
|
||||
}
|
||||
#endif
|
||||
if (deviceNameSetting) {
|
||||
|
@ -115,7 +115,7 @@ bool D3D11Context::Init(HINSTANCE hInst, HWND wnd, std::string *error_message) {
|
||||
pAdapter->GetDesc(&desc);
|
||||
std::string str = ConvertWStringToUTF8(desc.Description);
|
||||
adapterNames.push_back(str);
|
||||
if (str == g_Config.D3D11Device) {
|
||||
if (str == g_Config.sD3D11Device) {
|
||||
chosenAdapter = i;
|
||||
}
|
||||
}
|
||||
|
@ -109,10 +109,10 @@ bool WindowsVulkanContext::Init(HINSTANCE hInst, HWND hWnd, std::string *error_m
|
||||
g_Vulkan = nullptr;
|
||||
return false;
|
||||
}
|
||||
int deviceNum = g_Vulkan->GetPhysicalDeviceByName(g_Config.VulkanDevice);
|
||||
int deviceNum = g_Vulkan->GetPhysicalDeviceByName(g_Config.sVulkanDevice);
|
||||
if (deviceNum < 0) {
|
||||
deviceNum = g_Vulkan->GetBestPhysicalDevice();
|
||||
g_Config.VulkanDevice = g_Vulkan->GetPhysicalDeviceProperties(deviceNum).deviceName;
|
||||
g_Config.sVulkanDevice = g_Vulkan->GetPhysicalDeviceProperties(deviceNum).deviceName;
|
||||
}
|
||||
g_Vulkan->ChooseDevice(deviceNum);
|
||||
if (g_Vulkan->EnableDeviceExtension(VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME)) {
|
||||
|
Loading…
Reference in New Issue
Block a user