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Merge pull request #3310 from raven02/patch-8
Put Save/Load state in [Pause] section
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commit
2394151961
@ -671,10 +671,10 @@ void GamePauseScreen::CreateViews() {
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saveSlots_->SetSelection(g_Config.iCurrentStateSlot);
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saveSlots_->OnChoice.Handle(this, &GamePauseScreen::OnStateSelected);
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saveStateButton_ = leftColumnItems->Add(new Choice(gs->T("Save State")));
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saveStateButton_ = leftColumnItems->Add(new Choice(i->T("Save State")));
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saveStateButton_->OnClick.Handle(this, &GamePauseScreen::OnSaveState);
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loadStateButton_ = leftColumnItems->Add(new Choice(gs->T("Load State")));
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loadStateButton_ = leftColumnItems->Add(new Choice(i->T("Load State")));
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loadStateButton_->OnClick.Handle(this, &GamePauseScreen::OnLoadState);
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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@ -193,7 +193,10 @@ NewLanguageScreen::NewLanguageScreen() : ListPopupScreen("Language") {
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if (tempLangs[i].name.find("README") != std::string::npos) {
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continue;
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}
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// Skip ar_AE
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if (tempLangs[i].name.find("ar_AE") != std::string::npos) {
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continue;
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}
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FileInfo lang = tempLangs[i];
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langs_.push_back(lang);
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