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Add !(gstate.zmsk & 1); to depthMask and remove duplicate GE_CMD_MATERIALUPDATE (exists in line69)
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@ -48,9 +48,11 @@ static const u8 flushOnChangedBeforeCommandList[] = {
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GE_CMD_TEXSCALEU,
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GE_CMD_TEXSCALEV,
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GE_CMD_CULLFACEENABLE,
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GE_CMD_CULL,
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GE_CMD_TEXTUREMAPENABLE,
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GE_CMD_LIGHTINGENABLE,
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GE_CMD_FOGENABLE,
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GE_CMD_DITHERENABLE,
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GE_CMD_ALPHABLENDENABLE,
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GE_CMD_ALPHATESTENABLE,
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GE_CMD_ALPHATEST,
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@ -97,9 +99,7 @@ static const u8 flushOnChangedBeforeCommandList[] = {
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GE_CMD_VIEWPORTX2,GE_CMD_VIEWPORTY2,
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GE_CMD_VIEWPORTZ1,GE_CMD_VIEWPORTZ2,
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GE_CMD_LIGHTENABLE0,GE_CMD_LIGHTENABLE1,GE_CMD_LIGHTENABLE2,GE_CMD_LIGHTENABLE3,
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GE_CMD_CULL,
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GE_CMD_PATCHDIVISION,
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GE_CMD_MATERIALUPDATE,
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GE_CMD_CLEARMODE,
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GE_CMD_TEXMAPMODE,
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GE_CMD_TEXSHADELS,
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@ -523,6 +523,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) {
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break;
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case GE_CMD_CULLFACEENABLE:
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case GE_CMD_CULL:
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break;
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case GE_CMD_TEXTUREMAPENABLE:
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@ -785,9 +786,6 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) {
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case GE_CMD_LIGHTENABLE3:
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break;
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case GE_CMD_CULL:
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break;
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case GE_CMD_SHADEMODE:
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break;
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@ -817,6 +815,8 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) {
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case GE_CMD_ALPHATESTENABLE:
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case GE_CMD_COLORTESTENABLE:
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case GE_CMD_COLORTEST:
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case GE_CMD_COLORTESTMASK:
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// This is done in the shader.
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break;
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@ -166,8 +166,8 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
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if (gstate.isModeClear()) {
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bool colorMask = (gstate.clearmode >> 8) & 1;
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bool alphaMask = (gstate.clearmode >> 9) & 1;
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bool depthMask = (gstate.clearmode >> 10) & 1;
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bool depthMask = ((gstate.clearmode >> 10) & 1) || !(gstate.zmsk & 1);
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glstate.colorMask.set(colorMask, colorMask, colorMask, alphaMask);
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glstate.stencilTest.enable();
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