mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-27 10:20:49 +00:00
Remove legacy pointer tracking outside Windows.
This commit is contained in:
parent
1ca40488f2
commit
255c726c1e
@ -548,7 +548,6 @@ namespace MainWindow
|
||||
mouseButtonDown = true;
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(input_state.lock);
|
||||
input_state.mouse_valid = true;
|
||||
input_state.pointer_down[0] = true;
|
||||
|
||||
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * g_dpi_scale;
|
||||
|
@ -736,23 +736,8 @@ extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_touch
|
||||
touch.x = scaledX;
|
||||
touch.y = scaledY;
|
||||
touch.flags = code;
|
||||
if (code & 2) {
|
||||
input_state.pointer_down[pointerId] = true;
|
||||
} else if (code & 4) {
|
||||
input_state.pointer_down[pointerId] = false;
|
||||
}
|
||||
|
||||
bool retval = NativeTouch(touch);
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(input_state.lock);
|
||||
if (pointerId >= MAX_POINTERS) {
|
||||
ELOG("Too many pointers: %i", pointerId);
|
||||
return false; // We ignore 8+ pointers entirely.
|
||||
}
|
||||
input_state.pointer_x[pointerId] = scaledX;
|
||||
input_state.pointer_y[pointerId] = scaledY;
|
||||
input_state.mouse_valid = true;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -653,9 +653,9 @@ int main(int argc, char *argv[]) {
|
||||
int framecount = 0;
|
||||
float t = 0;
|
||||
float lastT = 0;
|
||||
while (true) {
|
||||
input_state.mouse_valid = true;
|
||||
bool mouseDown = false;
|
||||
|
||||
while (true) {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
float mx = event.motion.x * g_dpi_scale;
|
||||
@ -742,10 +742,7 @@ int main(int argc, char *argv[]) {
|
||||
switch (event.button.button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
{
|
||||
input_state.pointer_x[0] = mx;
|
||||
input_state.pointer_y[0] = my;
|
||||
input_state.pointer_down[0] = true;
|
||||
input_state.mouse_valid = true;
|
||||
mouseDown = true;
|
||||
TouchInput input;
|
||||
input.x = mx;
|
||||
input.y = my;
|
||||
@ -783,10 +780,7 @@ int main(int argc, char *argv[]) {
|
||||
NativeKey(key);
|
||||
}
|
||||
case SDL_MOUSEMOTION:
|
||||
if (input_state.pointer_down[0]) {
|
||||
input_state.pointer_x[0] = mx;
|
||||
input_state.pointer_y[0] = my;
|
||||
input_state.mouse_valid = true;
|
||||
if (mouseDown) {
|
||||
TouchInput input;
|
||||
input.x = mx;
|
||||
input.y = my;
|
||||
@ -799,11 +793,7 @@ int main(int argc, char *argv[]) {
|
||||
switch (event.button.button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
{
|
||||
input_state.pointer_x[0] = mx;
|
||||
input_state.pointer_y[0] = my;
|
||||
input_state.pointer_down[0] = false;
|
||||
input_state.mouse_valid = true;
|
||||
//input_state.mouse_buttons_up = 1;
|
||||
mouseDown = false;
|
||||
TouchInput input;
|
||||
input.x = mx;
|
||||
input.y = my;
|
||||
|
@ -249,10 +249,6 @@ bool MainUI::event(QEvent *e)
|
||||
break;
|
||||
case Qt::TouchPointPressed:
|
||||
case Qt::TouchPointReleased:
|
||||
input_state.pointer_down[touchPoint.id()] = (touchPoint.state() == Qt::TouchPointPressed);
|
||||
input_state.pointer_x[touchPoint.id()] = touchPoint.pos().x() * g_dpi_scale * xscale;
|
||||
input_state.pointer_y[touchPoint.id()] = touchPoint.pos().y() * g_dpi_scale * yscale;
|
||||
|
||||
input.x = touchPoint.pos().x() * g_dpi_scale * xscale;
|
||||
input.y = touchPoint.pos().y() * g_dpi_scale * yscale;
|
||||
input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP;
|
||||
@ -260,9 +256,6 @@ bool MainUI::event(QEvent *e)
|
||||
NativeTouch(input);
|
||||
break;
|
||||
case Qt::TouchPointMoved:
|
||||
input_state.pointer_x[touchPoint.id()] = touchPoint.pos().x() * g_dpi_scale * xscale;
|
||||
input_state.pointer_y[touchPoint.id()] = touchPoint.pos().y() * g_dpi_scale * yscale;
|
||||
|
||||
input.x = touchPoint.pos().x() * g_dpi_scale * xscale;
|
||||
input.y = touchPoint.pos().y() * g_dpi_scale * yscale;
|
||||
input.flags = TOUCH_MOVE;
|
||||
@ -280,10 +273,6 @@ bool MainUI::event(QEvent *e)
|
||||
break;
|
||||
case QEvent::MouseButtonPress:
|
||||
case QEvent::MouseButtonRelease:
|
||||
input_state.pointer_down[0] = (e->type() == QEvent::MouseButtonPress);
|
||||
input_state.pointer_x[0] = ((QMouseEvent*)e)->pos().x() * g_dpi_scale * xscale;
|
||||
input_state.pointer_y[0] = ((QMouseEvent*)e)->pos().y() * g_dpi_scale * yscale;
|
||||
|
||||
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale * xscale;
|
||||
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale * yscale;
|
||||
input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP;
|
||||
@ -291,9 +280,6 @@ bool MainUI::event(QEvent *e)
|
||||
NativeTouch(input);
|
||||
break;
|
||||
case QEvent::MouseMove:
|
||||
input_state.pointer_x[0] = ((QMouseEvent*)e)->pos().x() * g_dpi_scale * xscale;
|
||||
input_state.pointer_y[0] = ((QMouseEvent*)e)->pos().y() * g_dpi_scale * yscale;
|
||||
|
||||
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale * xscale;
|
||||
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale * yscale;
|
||||
input.flags = TOUCH_MOVE;
|
||||
|
@ -110,15 +110,10 @@ public:
|
||||
struct InputState {
|
||||
// Lock this whenever you access the data in this struct.
|
||||
mutable std::mutex lock;
|
||||
InputState()
|
||||
: mouse_valid(false) {
|
||||
InputState() {
|
||||
memset(pointer_down, 0, sizeof(pointer_down));
|
||||
}
|
||||
|
||||
// Mouse/touch style input
|
||||
// There are up to 8 mice / fingers.
|
||||
volatile bool mouse_valid;
|
||||
|
||||
int pointer_x[MAX_POINTERS];
|
||||
int pointer_y[MAX_POINTERS];
|
||||
bool pointer_down[MAX_POINTERS];
|
||||
|
@ -264,8 +264,6 @@ static GraphicsContext *graphicsContext;
|
||||
|
||||
- (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(input_state.lock);
|
||||
|
||||
float scale = [UIScreen mainScreen].scale;
|
||||
|
||||
if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) {
|
||||
@ -276,19 +274,14 @@ static GraphicsContext *graphicsContext;
|
||||
float scaledY = (int)(y * dp_yscale) * scale;
|
||||
|
||||
TouchInput input;
|
||||
|
||||
input_state.pointer_x[pointerId] = scaledX;
|
||||
input_state.pointer_y[pointerId] = scaledY;
|
||||
input.x = scaledX;
|
||||
input.y = scaledY;
|
||||
switch (code) {
|
||||
case 1 :
|
||||
input_state.pointer_down[pointerId] = true;
|
||||
input.flags = TOUCH_DOWN;
|
||||
break;
|
||||
|
||||
case 2 :
|
||||
input_state.pointer_down[pointerId] = false;
|
||||
input.flags = TOUCH_UP;
|
||||
break;
|
||||
|
||||
@ -296,7 +289,6 @@ static GraphicsContext *graphicsContext;
|
||||
input.flags = TOUCH_MOVE;
|
||||
break;
|
||||
}
|
||||
input_state.mouse_valid = true;
|
||||
input.id = pointerId;
|
||||
NativeTouch(input);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user