Add screen to control debug levels. Will make it easier to access later.

This commit is contained in:
Henrik Rydgard 2013-09-07 13:38:37 +02:00
parent 78d3ee3d6a
commit 26c5ee4a6d
13 changed files with 257 additions and 259 deletions

View File

@ -1131,6 +1131,7 @@ endif()
set(NativeAppSource
UI/NativeApp.cpp
UI/DevScreens.cpp
UI/EmuScreen.cpp
android/jni/TestRunner.cpp
UI/GameInfoCache.cpp

View File

@ -47,7 +47,7 @@ void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
va_end(args);
}
LogManager *LogManager::m_logManager = NULL;
LogManager *LogManager::logManager_ = NULL;
struct LogNameTableEntry {
LogTypes::LOG_TYPE logType;
@ -62,9 +62,9 @@ static const LogNameTableEntry logTable[] = {
{LogTypes::CPU ,"CPU", "CPU"},
{LogTypes::LOADER ,"LOAD", "Loader"},
{LogTypes::IO ,"IO", "IO"},
{LogTypes::DISCIO ,"DIO", "DiscIO"},
{LogTypes::PAD ,"PAD", "Pad"},
{LogTypes::FILESYS ,"FileSys", "File System"},
{LogTypes::DISCIO ,"DIO", "DiscIO"},
{LogTypes::G3D ,"G3D", "3D Graphics"},
{LogTypes::DMA ,"DMA", "DMA"},
{LogTypes::INTC ,"INTC", "Interrupts"},
@ -81,75 +81,76 @@ static const LogNameTableEntry logTable[] = {
LogManager::LogManager() {
for (size_t i = 0; i < ARRAY_SIZE(logTable); i++) {
m_Log[logTable[i].logType] = new LogContainer(logTable[i].name, logTable[i].longName);
if (i != logTable[i].logType) {
FLOG("Bad logtable at %i", i);
}
log_[logTable[i].logType] = new LogChannel(logTable[i].name, logTable[i].longName);
}
// Remove file logging on small devices
#if !defined(USING_GLES2) || defined(_DEBUG)
m_fileLog = new FileLogListener(File::GetUserPath(F_MAINLOG_IDX).c_str());
m_consoleLog = new ConsoleListener();
m_debuggerLog = new DebuggerLogListener();
fileLog_ = new FileLogListener(File::GetUserPath(F_MAINLOG_IDX).c_str());
consoleLog_ = new ConsoleListener();
debuggerLog_ = new DebuggerLogListener();
#else
m_fileLog = NULL;
m_consoleLog = NULL;
m_debuggerLog = NULL;
fileLog_ = NULL;
consoleLog_ = NULL;
debuggerLog_ = NULL;
#endif
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i) {
m_Log[i]->SetEnable(true);
log_[i]->SetEnable(true);
#if !defined(USING_GLES2) || defined(_DEBUG)
m_Log[i]->AddListener(m_fileLog);
m_Log[i]->AddListener(m_consoleLog);
log_[i]->AddListener(fileLog_);
log_[i]->AddListener(consoleLog_);
#ifdef _MSC_VER
if (IsDebuggerPresent() && m_debuggerLog != NULL && LOG_MSC_OUTPUTDEBUG)
m_Log[i]->AddListener(m_debuggerLog);
if (IsDebuggerPresent() && debuggerLog_ != NULL && LOG_MSC_OUTPUTDEBUG)
log_[i]->AddListener(debuggerLog_);
#endif
#endif
}
}
LogManager::~LogManager()
{
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
{
LogManager::~LogManager() {
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i) {
#if !defined(USING_GLES2) || defined(_DEBUG)
if (m_fileLog != NULL)
m_logManager->RemoveListener((LogTypes::LOG_TYPE)i, m_fileLog);
m_logManager->RemoveListener((LogTypes::LOG_TYPE)i, m_consoleLog);
if (fileLog_ != NULL)
logManager_->RemoveListener((LogTypes::LOG_TYPE)i, fileLog_);
logManager_->RemoveListener((LogTypes::LOG_TYPE)i, consoleLog_);
#ifdef _MSC_VER
m_logManager->RemoveListener((LogTypes::LOG_TYPE)i, m_debuggerLog);
logManager_->RemoveListener((LogTypes::LOG_TYPE)i, debuggerLog_);
#endif
#endif
}
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
delete m_Log[i];
if (m_fileLog != NULL)
delete m_fileLog;
delete log_[i];
if (fileLog_ != NULL)
delete fileLog_;
#if !defined(USING_GLES2) || defined(_DEBUG)
delete m_consoleLog;
delete m_debuggerLog;
delete consoleLog_;
delete debuggerLog_;
#endif
}
void LogManager::ChangeFileLog(const char *filename) {
if (m_fileLog != NULL) {
if (fileLog_ != NULL) {
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
m_logManager->RemoveListener((LogTypes::LOG_TYPE)i, m_fileLog);
delete m_fileLog;
logManager_->RemoveListener((LogTypes::LOG_TYPE)i, fileLog_);
delete fileLog_;
}
if (filename != NULL) {
m_fileLog = new FileLogListener(filename);
fileLog_ = new FileLogListener(filename);
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
m_Log[i]->AddListener(m_fileLog);
log_[i]->AddListener(fileLog_);
}
}
void LogManager::SaveConfig(IniFile::Section *section) {
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++) {
section->Set((std::string(m_Log[i]->GetShortName()) + "Enabled").c_str(), m_Log[i]->IsEnabled());
section->Set((std::string(m_Log[i]->GetShortName()) + "Level").c_str(), (int)m_Log[i]->GetLevel());
section->Set((std::string(log_[i]->GetShortName()) + "Enabled").c_str(), log_[i]->IsEnabled());
section->Set((std::string(log_[i]->GetShortName()) + "Level").c_str(), (int)log_[i]->GetLevel());
}
}
@ -157,18 +158,18 @@ void LogManager::LoadConfig(IniFile::Section *section) {
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++) {
bool enabled;
int level;
section->Get((std::string(m_Log[i]->GetShortName()) + "Enabled").c_str(), &enabled, true);
section->Get((std::string(m_Log[i]->GetShortName()) + "Level").c_str(), &level, 0);
m_Log[i]->SetEnable(enabled);
m_Log[i]->SetLevel((LogTypes::LOG_LEVELS)level);
section->Get((std::string(log_[i]->GetShortName()) + "Enabled").c_str(), &enabled, true);
section->Get((std::string(log_[i]->GetShortName()) + "Level").c_str(), &level, 0);
log_[i]->SetEnable(enabled);
log_[i]->SetLevel((LogTypes::LOG_LEVELS)level);
}
}
void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const char *file, int line, const char *format, va_list args) {
std::lock_guard<std::mutex> lk(m_log_lock);
std::lock_guard<std::mutex> lk(log_lock_);
char msg[MAX_MSGLEN * 2];
LogContainer *log = m_Log[type];
LogChannel *log = log_[type];
if (!log || !log->IsEnabled() || level > log->GetLevel() || ! log->HasListeners())
return;
@ -193,16 +194,13 @@ void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const
#endif
char *msgPos = msg;
if (hleCurrentThreadName != NULL)
{
if (hleCurrentThreadName != NULL) {
msgPos += sprintf(msgPos, "%s %-12.12s %c[%s]: %s:%d ",
formattedTime,
hleCurrentThreadName, level_to_char[(int)level],
log->GetShortName(),
file, line);
}
else
{
} else {
msgPos += sprintf(msgPos, "%s %s:%d %c[%s]: ",
formattedTime,
file, line, level_to_char[(int)level],
@ -217,33 +215,33 @@ void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const
}
void LogManager::Init() {
m_logManager = new LogManager();
logManager_ = new LogManager();
}
void LogManager::Shutdown() {
delete m_logManager;
m_logManager = NULL;
delete logManager_;
logManager_ = NULL;
}
LogContainer::LogContainer(const char* shortName, const char* fullName, bool enable)
: m_enable(enable) {
LogChannel::LogChannel(const char* shortName, const char* fullName, bool enable)
: enable_(enable) {
strncpy(m_fullName, fullName, 128);
strncpy(m_shortName, shortName, 32);
m_level = LogTypes::LDEBUG;
level_ = LogTypes::LDEBUG;
}
// LogContainer
void LogContainer::AddListener(LogListener *listener) {
void LogChannel::AddListener(LogListener *listener) {
std::lock_guard<std::mutex> lk(m_listeners_lock);
m_listeners.insert(listener);
}
void LogContainer::RemoveListener(LogListener *listener) {
void LogChannel::RemoveListener(LogListener *listener) {
std::lock_guard<std::mutex> lk(m_listeners_lock);
m_listeners.erase(listener);
}
void LogContainer::Trigger(LogTypes::LOG_LEVELS level, const char *msg) {
void LogChannel::Trigger(LogTypes::LOG_LEVELS level, const char *msg) {
#ifdef __SYMBIAN32__
RDebug::Printf("%s",msg);
#else

View File

@ -62,9 +62,13 @@ public:
void Log(LogTypes::LOG_LEVELS, const char *msg);
};
class LogContainer {
// TODO: A simple buffered log that can be used to display the log in-window
// on Android etc.
// class BufferedLogListener { ... }
class LogChannel {
public:
LogContainer(const char* shortName, const char* fullName, bool enable = false);
LogChannel(const char* shortName, const char* fullName, bool enable = false);
const char* GetShortName() const { return m_shortName; }
const char* GetFullName() const { return m_fullName; }
@ -74,20 +78,21 @@ public:
void Trigger(LogTypes::LOG_LEVELS, const char *msg);
bool IsEnabled() const { return m_enable; }
void SetEnable(bool enable) { m_enable = enable; }
bool IsEnabled() const { return enable_; }
void SetEnable(bool enable) { enable_ = enable; }
LogTypes::LOG_LEVELS GetLevel() const { return m_level; }
void SetLevel(LogTypes::LOG_LEVELS level) { m_level = level; }
LogTypes::LOG_LEVELS GetLevel() const { return (LogTypes::LOG_LEVELS)level_; }
void SetLevel(LogTypes::LOG_LEVELS level) { level_ = level; }
bool HasListeners() const { return !m_listeners.empty(); }
// Although not elegant, easy to set with a PopupMultiChoice...
int level_;
bool enable_;
private:
char m_fullName[128];
char m_shortName[32];
bool m_enable;
LogTypes::LOG_LEVELS m_level;
std::mutex m_listeners_lock;
std::set<LogListener*> m_listeners;
};
@ -96,56 +101,62 @@ class ConsoleListener;
class LogManager : NonCopyable {
private:
LogContainer* m_Log[LogTypes::NUMBER_OF_LOGS];
FileLogListener *m_fileLog;
ConsoleListener *m_consoleLog;
DebuggerLogListener *m_debuggerLog;
static LogManager *m_logManager; // Singleton. Ugh.
std::mutex m_log_lock;
LogChannel* log_[LogTypes::NUMBER_OF_LOGS];
FileLogListener *fileLog_;
ConsoleListener *consoleLog_;
DebuggerLogListener *debuggerLog_;
static LogManager *logManager_; // Singleton. Ugh.
std::mutex log_lock_;
LogManager();
~LogManager();
public:
static u32 GetMaxLevel() { return MAX_LOGLEVEL; }
static int GetNumChannels() { return LogTypes::NUMBER_OF_LOGS; }
void Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
const char *file, int line, const char *fmt, va_list args);
LogChannel *GetLogChannel(LogTypes::LOG_TYPE type) {
return log_[type];
}
void SetLogLevel(LogTypes::LOG_TYPE type, LogTypes::LOG_LEVELS level) {
m_Log[type]->SetLevel(level);
log_[type]->SetLevel(level);
}
void SetEnable(LogTypes::LOG_TYPE type, bool enable) {
m_Log[type]->SetEnable(enable);
log_[type]->SetEnable(enable);
}
LogTypes::LOG_LEVELS GetLogLevel(LogTypes::LOG_TYPE type) {
return m_Log[type]->GetLevel();
return log_[type]->GetLevel();
}
void AddListener(LogTypes::LOG_TYPE type, LogListener *listener) {
m_Log[type]->AddListener(listener);
log_[type]->AddListener(listener);
}
void RemoveListener(LogTypes::LOG_TYPE type, LogListener *listener) {
m_Log[type]->RemoveListener(listener);
log_[type]->RemoveListener(listener);
}
ConsoleListener *GetConsoleListener() const {
return m_consoleLog;
return consoleLog_;
}
DebuggerLogListener *GetDebuggerListener() const {
return m_debuggerLog;
return debuggerLog_;
}
static LogManager* GetInstance() {
return m_logManager;
return logManager_;
}
static void SetInstance(LogManager *logManager) {
m_logManager = logManager;
logManager_ = logManager;
}
static void Init();

103
UI/DevScreens.cpp Normal file
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@ -0,0 +1,103 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "gfx_es2/gl_state.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "ui/ui.h"
#include "UI/MiscScreens.h"
#include "UI/DevScreens.h"
#include "UI/GameSettingsScreen.h"
#include "Common/LogManager.h"
#include "Core/Config.h"
// It's not so critical to translate everything here, most of this is developers only.
void LogConfigScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
vert->Add(new ItemHeader("Log Channels"));
static const char *logLevelList[] = {
"Notice (highest)",
"Error",
"Warning",
"Info",
"Debug",
"Verbose (lowest)"
};
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
row->Add(new PopupMultiChoice(&chan->level_, chan->GetFullName(), logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
row->Add(new CheckBox(&chan->enable_, "", "", new LinearLayoutParams(100, WRAP_CONTENT)));
vert->Add(row);
}
vert->Add(new Button(d->T("Back"), new LayoutParams(260, 64)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
void SystemInfoScreen::CreateViews() {
// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
I18NCategory *d = GetI18NCategory("Dialog");
using namespace UI;
root_ = new ScrollView(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *scroll = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
root_->Add(scroll);
scroll->Add(new ItemHeader("System Information"));
scroll->Add(new InfoItem("System Name", System_GetProperty(SYSPROP_NAME)));
scroll->Add(new InfoItem("System Lang/Region", System_GetProperty(SYSPROP_LANGREGION)));
scroll->Add(new InfoItem("GPU Vendor", (char *)glGetString(GL_VENDOR)));
scroll->Add(new InfoItem("GPU Model", (char *)glGetString(GL_RENDERER)));
scroll->Add(new InfoItem("OpenGL Version Supported", (char *)glGetString(GL_VERSION)));
scroll->Add(new Button(d->T("Back"), new LayoutParams(260, 64)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
#ifdef _WIN32
scroll->Add(new ItemHeader("OpenGL Extensions"));
#else
scroll->Add(new ItemHeader("OpenGL ES 2.0 Extensions"));
#endif
std::vector<std::string> exts;
SplitString(g_all_gl_extensions, ' ', exts);
for (size_t i = 0; i < exts.size(); i++) {
scroll->Add(new TextView(exts[i]));
}
scroll->Add(new ItemHeader("EGL Extensions"));
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
for (size_t i = 0; i < exts.size(); i++) {
scroll->Add(new TextView(exts[i]));
}
}

44
UI/DevScreens.h Normal file
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@ -0,0 +1,44 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <vector>
#include <map>
#include <string>
#include "base/functional.h"
#include "file/file_util.h"
#include "ui/ui_screen.h"
#include "UI/MiscScreens.h"
class LogConfigScreen : public UIDialogScreenWithBackground {
public:
LogConfigScreen() {}
virtual void CreateViews();
private:
UI::EventReturn OnLogLevelChanged(UI::EventParams &e);
UI::EventReturn OnLogEnabledChanged(UI::EventParams &e);
};
class SystemInfoScreen : public UIDialogScreenWithBackground {
public:
SystemInfoScreen() {}
virtual void CreateViews();
};

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@ -26,6 +26,8 @@
#include "UI/GameInfoCache.h"
#include "UI/MiscScreens.h"
#include "UI/ControlMappingScreen.h"
#include "UI/DevScreens.h"
#include "Core/Config.h"
#include "Core/Host.h"
#include "android/jni/TestRunner.h"
@ -57,142 +59,6 @@ namespace MainWindow {
extern bool isJailed;
#endif
namespace UI {
// Reads and writes value to determine the current selection.
class PopupMultiChoice : public Choice {
public:
PopupMultiChoice(int *value, const std::string &text, const char **choices, int minVal, int numChoices,
I18NCategory *category, ScreenManager *screenManager, LayoutParams *layoutParams = 0)
: Choice(text, "", false, layoutParams), value_(value), choices_(choices), minVal_(minVal), numChoices_(numChoices),
category_(category), screenManager_(screenManager) {
if (*value >= numChoices+minVal) *value = numChoices+minVal-1;
if (*value < minVal) *value = minVal;
OnClick.Handle(this, &PopupMultiChoice::HandleClick);
UpdateText();
}
virtual void Draw(UIContext &dc);
UI::Event OnChoice;
private:
void UpdateText();
EventReturn HandleClick(EventParams &e);
void ChoiceCallback(int num);
int *value_;
const char **choices_;
int minVal_;
int numChoices_;
I18NCategory *category_;
ScreenManager *screenManager_;
std::string valueText_;
};
EventReturn PopupMultiChoice::HandleClick(EventParams &e) {
std::vector<std::string> choices;
for (int i = 0; i < numChoices_; i++) {
choices.push_back(category_ ? category_->T(choices_[i]) : choices_[i]);
}
Screen *popupScreen = new ListPopupScreen(text_, choices, *value_ - minVal_,
std::bind(&PopupMultiChoice::ChoiceCallback, this, placeholder::_1));
screenManager_->push(popupScreen);
return EVENT_DONE;
}
void PopupMultiChoice::UpdateText() {
valueText_ = category_ ? category_->T(choices_[*value_ - minVal_]) : choices_[*value_ - minVal_];
}
void PopupMultiChoice::ChoiceCallback(int num) {
if (num != -1) {
*value_ = num + minVal_;
UpdateText();
UI::EventParams e;
e.v = this;
e.a = num;
OnChoice.Trigger(e);
}
}
void PopupMultiChoice::Draw(UIContext &dc) {
Choice::Draw(dc);
int paddingX = 12;
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawText(valueText_.c_str(), bounds_.x2() - paddingX, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
}
class PopupSliderChoice : public Choice {
public:
PopupSliderChoice(int *value, int minValue, int maxValue, const std::string &text, ScreenManager *screenManager, LayoutParams *layoutParams = 0)
: Choice(text, "", false, layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), screenManager_(screenManager) {
OnClick.Handle(this, &PopupSliderChoice::HandleClick);
}
void Draw(UIContext &dc);
private:
EventReturn HandleClick(EventParams &e);
int *value_;
int minValue_;
int maxValue_;
ScreenManager *screenManager_;
};
class PopupSliderChoiceFloat : public Choice {
public:
PopupSliderChoiceFloat(float *value, float minValue, float maxValue, const std::string &text, ScreenManager *screenManager, LayoutParams *layoutParams = 0)
: Choice(text, "", false, layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), screenManager_(screenManager) {
OnClick.Handle(this, &PopupSliderChoiceFloat::HandleClick);
}
void Draw(UIContext &dc);
private:
EventReturn HandleClick(EventParams &e);
float *value_;
float minValue_;
float maxValue_;
ScreenManager *screenManager_;
};
EventReturn PopupSliderChoice::HandleClick(EventParams &e) {
Screen *popupScreen = new SliderPopupScreen(value_, minValue_, maxValue_, text_);
screenManager_->push(popupScreen);
return EVENT_DONE;
}
void PopupSliderChoice::Draw(UIContext &dc) {
Choice::Draw(dc);
char temp[32];
sprintf(temp, "%i", *value_);
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawText(temp, bounds_.x2() - 12, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
}
EventReturn PopupSliderChoiceFloat::HandleClick(EventParams &e) {
Screen *popupScreen = new SliderFloatPopupScreen(value_, minValue_, maxValue_, text_);
screenManager_->push(popupScreen);
return EVENT_DONE;
}
void PopupSliderChoiceFloat::Draw(UIContext &dc) {
Choice::Draw(dc);
char temp[32];
sprintf(temp, "%2.2f", *value_);
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawText(temp, bounds_.x2() - 12, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
}
}
static const int alternateSpeedTable[9] = {
0, 15, 30, 45, 60, 75, 90, 120, 180
};
@ -370,6 +236,7 @@ void GameSettingsScreen::CreateViews() {
systemSettings->SetSpacing(0);
systemSettings->Add(new ItemHeader(s->T("General")));
systemSettings->Add(new Choice(dev->T("Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
#ifdef _WIN32
// Screenshot functionality is not yet available on non-Windows
systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, s->T("Screenshots as PNG")));
@ -384,7 +251,6 @@ void GameSettingsScreen::CreateViews() {
enableReportsCheckbox_ = new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports"));
enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
systemSettings->Add(enableReportsCheckbox_);
systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
systemSettings->Add(new ItemHeader(s->T("PSP Settings")));
@ -572,6 +438,7 @@ void DeveloperToolsScreen::CreateViews() {
list->SetSpacing(0);
list->Add(new ItemHeader(s->T("General")));
list->Add(new Choice(de->T("System Information")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSysInfo);
list->Add(new Choice(de->T("Logging Channels")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLogConfig);
list->Add(new Choice(de->T("Run CPU Tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);
list->Add(new Choice(de->T("Restore Default Settings")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRestoreDefaultSettings);
#ifndef __SYMBIAN32__
@ -637,3 +504,8 @@ UI::EventReturn DeveloperToolsScreen::OnLoadLanguageIni(UI::EventParams &e) {
i18nrepo.LoadIni(g_Config.languageIni);
return UI::EVENT_DONE;
}
UI::EventReturn DeveloperToolsScreen::OnLogConfig(UI::EventParams &e) {
screenManager()->push(new LogConfigScreen());
return UI::EVENT_DONE;
}

View File

@ -96,6 +96,7 @@ private:
UI::EventReturn OnLoadLanguageIni(UI::EventParams &e);
UI::EventReturn OnSaveLanguageIni(UI::EventParams &e);
UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
UI::EventReturn OnLogConfig(UI::EventParams &e);
// Temporary variable.
bool enableLogging_;

View File

@ -33,6 +33,7 @@
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/HLE/sceUtility.h"
#include "Common/CPUDetect.h"
#include "ui_atlas.h"
@ -331,43 +332,6 @@ void LogoScreen::render() {
dc.Flush();
}
void SystemInfoScreen::CreateViews() {
// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
I18NCategory *d = GetI18NCategory("Dialog");
using namespace UI;
root_ = new ScrollView(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *scroll = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
root_->Add(scroll);
scroll->Add(new ItemHeader("System Information"));
scroll->Add(new InfoItem("System Name", System_GetProperty(SYSPROP_NAME)));
scroll->Add(new InfoItem("System Lang/Region", System_GetProperty(SYSPROP_LANGREGION)));
scroll->Add(new InfoItem("GPU Vendor", (char *)glGetString(GL_VENDOR)));
scroll->Add(new InfoItem("GPU Model", (char *)glGetString(GL_RENDERER)));
scroll->Add(new InfoItem("OpenGL Version Supported", (char *)glGetString(GL_VERSION)));
scroll->Add(new Button(d->T("Back"), new LayoutParams(260, 64)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
#ifdef _WIN32
scroll->Add(new ItemHeader("OpenGL Extensions"));
#else
scroll->Add(new ItemHeader("OpenGL ES 2.0 Extensions"));
#endif
std::vector<std::string> exts;
SplitString(g_all_gl_extensions, ' ', exts);
for (size_t i = 0; i < exts.size(); i++) {
scroll->Add(new TextView(exts[i]));
}
scroll->Add(new ItemHeader("EGL Extensions"));
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
for (size_t i = 0; i < exts.size(); i++) {
scroll->Add(new TextView(exts[i]));
}
}
void CreditsScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");

View File

@ -104,11 +104,6 @@ private:
int frames_;
};
class SystemInfoScreen : public UIDialogScreenWithBackground {
public:
SystemInfoScreen() {}
virtual void CreateViews();
};
// Utility functions that create various popup screens
ListPopupScreen *CreateLanguageScreen();

View File

@ -21,6 +21,7 @@
<ItemGroup>
<ClCompile Include="ControlMappingScreen.cpp" />
<ClCompile Include="CwCheatScreen.cpp" />
<ClCompile Include="DevScreens.cpp" />
<ClCompile Include="EmuScreen.cpp" />
<ClCompile Include="GameInfoCache.cpp" />
<ClCompile Include="GamepadEmu.cpp" />
@ -36,6 +37,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="ControlMappingScreen.h" />
<ClInclude Include="DevScreens.h" />
<ClInclude Include="EmuScreen.h" />
<ClInclude Include="GameInfoCache.h" />
<ClInclude Include="GamepadEmu.h" />

View File

@ -29,6 +29,9 @@
<Filter>Screens</Filter>
</ClCompile>
<ClCompile Include="CwCheatScreen.cpp" />
<ClCompile Include="DevScreens.cpp">
<Filter>Screens</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GameInfoCache.h" />
@ -58,6 +61,9 @@
<Filter>Screens</Filter>
</ClInclude>
<ClInclude Include="CwCheatScreen.h" />
<ClInclude Include="DevScreens.h">
<Filter>Screens</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Screens">

View File

@ -149,6 +149,7 @@ LOCAL_SRC_FILES := \
$(SRC)/Core/MIPS/MIPSDebugInterface.cpp \
$(SRC)/UI/ui_atlas.cpp \
$(SRC)/UI/NativeApp.cpp \
$(SRC)/UI/DevScreens.cpp \
$(SRC)/UI/EmuScreen.cpp \
$(SRC)/UI/MainScreen.cpp \
$(SRC)/UI/MiscScreens.cpp \

2
native

@ -1 +1 @@
Subproject commit 0b752abc4139a24d705a4a059af76b98d030c6f7
Subproject commit 997aae346bae42ef5a8d047bb3d09d757385d855