diff --git a/GPU/GLES/GLES_GPU.cpp b/GPU/GLES/GLES_GPU.cpp index 3f33641e5..9b3f7ce7e 100644 --- a/GPU/GLES/GLES_GPU.cpp +++ b/GPU/GLES/GLES_GPU.cpp @@ -60,13 +60,6 @@ enum { FLAG_DIRTYONCHANGE = 64, }; -static const char *FramebufferFetchBlacklist[] = { - // Blacklist Tegra 3, doesn't work very well. - "NVIDIA Tegra 3", - "PowerVR Rogue G6430", - "PowerVR SGX 540", -}; - struct CommandTableEntry { u8 cmd; u8 flags; @@ -500,16 +493,10 @@ void GLES_GPU::CheckGPUFeatures() { features |= GPU_SUPPORTS_GLSL_330; } - // Framebuffer fetch appears to be buggy at least on Tegra 3 devices. So we blacklist it. - // Tales of Destiny 2 has been reported to display green. if (gl_extensions.EXT_shader_framebuffer_fetch || gl_extensions.NV_shader_framebuffer_fetch || gl_extensions.ARM_shader_framebuffer_fetch) { - features |= GPU_SUPPORTS_ANY_FRAMEBUFFER_FETCH; - for (size_t i = 0; i < ARRAY_SIZE(FramebufferFetchBlacklist); i++) { - if (strstr(gl_extensions.model, FramebufferFetchBlacklist[i]) != 0) { - features &= ~GPU_SUPPORTS_ANY_FRAMEBUFFER_FETCH; - break; - } - } + // This mostly seems to cause problems. Let's keep this commented out to disable it for everyone. + // If found beneficial for something, we can easily add a whitelist here. + // features |= GPU_SUPPORTS_ANY_FRAMEBUFFER_FETCH; } if (gl_extensions.ARB_framebuffer_object || gl_extensions.EXT_framebuffer_object || gl_extensions.IsGLES) {