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Qt buildfix (split vertexdecoder arm/x86).
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parent
f6cc234393
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20
Qt/Core.pro
20
Qt/Core.pro
@ -46,7 +46,18 @@ SOURCES += $$P/Core/*.cpp \ # Core
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$$P/GPU/GPUState.cpp \
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$$P/GPU/Math3D.cpp \
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$$P/GPU/Null/NullGpu.cpp \
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$$P/GPU/GLES/*.cpp \
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$$P/GPU/GLES/FragmentShaderGenerator.cpp \
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$$P/GPU/GLES/Framebuffer.cpp \
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$$P/GPU/GLES/GLES_GPU.cpp \
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$$P/GPU/GLES/ShaderManager.cpp \
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$$P/GPU/GLES/SoftwareTransform.cpp \
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$$P/GPU/GLES/Spline.cpp \
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$$P/GPU/GLES/StateMapping.cpp \
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$$P/GPU/GLES/TextureCache.cpp \
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$$P/GPU/GLES/TextureScaler.cpp \
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$$P/GPU/GLES/TransformPipeline.cpp \
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$$P/GPU/GLES/VertexDecoder.cpp \
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$$P/GPU/GLES/VertexShaderGenerator.cpp \
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$$P/GPU/Software/*.cpp \
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$$P/GPU/Common/IndexGenerator.cpp \
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$$P/GPU/Common/TextureDecoder.cpp \
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@ -56,9 +67,10 @@ SOURCES += $$P/Core/*.cpp \ # Core
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$$P/ext/xxhash.c \ # xxHash
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$$P/ext/xbrz/*.cpp # XBRZ
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!x86:!symbian {
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SOURCES += $$P/GPU/Common/TextureDecoderNEON.cpp
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}
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!x86:!symbian: SOURCES += $$P/GPU/Common/TextureDecoderNEON.cpp
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arm: SOURCES += $$P/GPU/GLES/VertexDecoderArm.cpp
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else:SOURCES += $$P/GPU/GLES/VertexDecoderX86.cpp
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HEADERS += $$P/Core/*.h \
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$$P/Core/Debugger/*.h \
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