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Use Dark Grey to identify CG is running instead of black
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@ -33,7 +33,8 @@ void MediaEngine::writeVideoImage(u32 bufferPtr, int frameWidth, int videoPixelM
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// fake image. To be improved.
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if (Memory::IsValidAddress(bufferPtr))
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Memory::Memset(bufferPtr, 0x00, frameWidth * videoHeight_ * bpp);
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// Use Dark Grey to identify CG is running
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Memory::Memset(bufferPtr, 0x69, frameWidth * videoHeight_ * bpp);
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}
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void MediaEngine::feedPacketData(u32 addr, int size)
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