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https://github.com/libretro/ppsspp.git
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Add option to auto-center the analog stick on touch within the boundaries of the stick
TODO: Should this be default? Does this make sense for d-pad too?
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@ -543,6 +543,7 @@ static ConfigSetting controlSettings[] = {
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ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, true, true),
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ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, true, true),
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ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, true, true),
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ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, true, true),
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// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
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ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, true, true),
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@ -239,6 +239,9 @@ public:
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int iTouchButtonStyle;
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// Control Positions
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int iTouchButtonOpacity;
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// Floating analog stick (recenters on thumb on press).
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bool bAutoCenterTouchAnalog;
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//space between PSP buttons
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//the PSP button's center (triangle, circle, square, cross)
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float fActionButtonCenterX, fActionButtonCenterY;
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@ -388,6 +388,10 @@ void GameSettingsScreen::CreateViews() {
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layoutEditorChoice_->OnClick.Handle(this, &GameSettingsScreen::OnTouchControlLayout);
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layoutEditorChoice_->SetEnabledPtr(&g_Config.bShowTouchControls);
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// Re-centers itself to the touch location on touch-down.
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CheckBox *floatingAnalog = controlsSettings->Add(new CheckBox(&g_Config.bAutoCenterTouchAnalog, c->T("Auto-centering analog stick")));
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floatingAnalog->SetEnabledPtr(&g_Config.bShowTouchControls);
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// On systems that aren't Symbian, iOS, and Maemo, offer to let the user see this button.
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// Some Windows touch devices don't have a back button or other button to call up the menu.
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#if !defined(__SYMBIAN32__) && !defined(IOS) && !defined(MAEMO)
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@ -218,7 +218,7 @@ void PSPDpad::Draw(UIContext &dc) {
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}
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PSPStick::PSPStick(int bgImg, int stickImg, int stick, float scale, UI::LayoutParams *layoutParams)
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: UI::View(layoutParams), dragPointerId_(-1), bgImg_(bgImg), stickImageIndex_(stickImg), stick_(stick), scale_(scale) {
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: UI::View(layoutParams), dragPointerId_(-1), bgImg_(bgImg), stickImageIndex_(stickImg), stick_(stick), scale_(scale), centerX_(-1), centerY_(-1) {
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stick_size_ = 50;
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}
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@ -234,8 +234,13 @@ void PSPStick::Draw(UIContext &dc) {
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uint32_t colorBg = colorAlpha(GetButtonColor(), opacity);
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uint32_t color = colorAlpha(0x808080, opacity);
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float stickX = bounds_.centerX();
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float stickY = bounds_.centerY();
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if (centerX_ < 0.0f) {
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centerX_ = bounds_.centerX();
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centerY_ = bounds_.centerY();
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}
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float stickX = centerX_;
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float stickY = centerY_;
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float dx, dy;
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__CtrlPeekAnalog(stick_, &dx, &dy);
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@ -247,6 +252,13 @@ void PSPStick::Draw(UIContext &dc) {
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void PSPStick::Touch(const TouchInput &input) {
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if (input.flags & TOUCH_DOWN) {
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if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) {
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if (g_Config.bAutoCenterTouchAnalog) {
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centerX_ = input.x;
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centerY_ = input.y;
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} else {
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centerX_ = bounds_.centerX();
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centerY_ = bounds_.centerY();
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}
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dragPointerId_ = input.id;
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ProcessTouch(input.x, input.y, true);
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}
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@ -259,17 +271,19 @@ void PSPStick::Touch(const TouchInput &input) {
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if (input.flags & TOUCH_UP) {
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if (input.id == dragPointerId_) {
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dragPointerId_ = -1;
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centerX_ = bounds_.centerX();
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centerY_ = bounds_.centerY();
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ProcessTouch(input.x, input.y, false);
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}
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}
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}
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void PSPStick::ProcessTouch(float x, float y, bool down) {
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if (down) {
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if (down && centerX_ >= 0.0f) {
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float inv_stick_size = 1.0f / (stick_size_ * scale_);
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float dx = (x - bounds_.centerX()) * inv_stick_size;
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float dy = (y - bounds_.centerY()) * inv_stick_size;
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float dx = (x - centerX_) * inv_stick_size;
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float dy = (y - centerY_) * inv_stick_size;
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// Do not clamp to a circle! The PSP has nearly square range!
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// Old code to clamp to a circle
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@ -118,6 +118,9 @@ private:
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float scale_;
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bool dragging_[MAX_POINTERS];
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bool lastPointerDown_[MAX_POINTERS];
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float centerX_;
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float centerY_;
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};
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//initializes the layout from Config. if a default layout does not exist,
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