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Don't reset texture width/height unless the size is different
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parent
9afe69fa62
commit
2bca62b26e
@ -1042,9 +1042,15 @@ void GLES_GPU::ExecuteOpInternal(u32 op, u32 diff) {
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}
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case GE_CMD_TEXSIZE0:
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gstate_c.curTextureWidth = gstate.getTextureWidth(0);
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gstate_c.curTextureHeight = gstate.getTextureHeight(0);
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shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
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// Render to texture may have overridden the width/height.
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// Don't reset it unless the size is different / the texture has changed.
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if (diff || gstate_c.textureChanged) {
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gstate_c.curTextureWidth = gstate.getTextureWidth(0);
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gstate_c.curTextureHeight = gstate.getTextureHeight(0);
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shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
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// We will need to reset the texture now.
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gstate_c.textureChanged = true;
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}
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//fall thru - ignoring the mipmap sizes for now
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case GE_CMD_TEXSIZE1:
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@ -1054,7 +1060,8 @@ void GLES_GPU::ExecuteOpInternal(u32 op, u32 diff) {
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case GE_CMD_TEXSIZE5:
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case GE_CMD_TEXSIZE6:
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case GE_CMD_TEXSIZE7:
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gstate_c.textureChanged = true;
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if (diff)
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gstate_c.textureChanged = true;
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break;
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case GE_CMD_ZBUFPTR:
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