diff --git a/assets/shaders/Cartoon shader.vsh b/assets/shaders/Cartoon shader.vsh new file mode 100644 index 000000000..3eb77750f --- /dev/null +++ b/assets/shaders/Cartoon shader.vsh @@ -0,0 +1,27 @@ +attribute vec4 a_position; +attribute vec2 a_texcoord0; +uniform mat4 u_viewproj; + +float size = 2.0; //edge detection offset, 2.0-5.0 suitable range + +void main() + +{ +float x = (0.125/480.0)*size; +float y = (0.25/272.0)*size; +vec2 dg1 = vec2( x,y); +vec2 dg2 = vec2(-x,y); +vec2 dx = vec2(x,0.0); +vec2 dy = vec2(0.0,y); +gl_Position = u_viewproj * a_position; +gl_TexCoord[0]=a_texcoord0.xyxy; +gl_TexCoord[1].xy = gl_TexCoord[0].xy - dy; +gl_TexCoord[2].xy = gl_TexCoord[0].xy + dy; +gl_TexCoord[3].xy = gl_TexCoord[0].xy - dx; +gl_TexCoord[4].xy = gl_TexCoord[0].xy + dx; +gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1; +gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1; +gl_TexCoord[1].zw = gl_TexCoord[0].xy - dg2; +gl_TexCoord[2].zw = gl_TexCoord[0].xy + dg2; + +}