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Quick fix spacing issue on Pause menu
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d24ad28ceb
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@ -487,8 +487,9 @@ void PauseScreen::render() {
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} else
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g_Config.iFrameSkip = 0;
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ui_draw2d.DrawText(UBUNTU24, gs->T("Save State :"), 30, 360, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear4(x + 180 , y += 50, 10);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Linear Filtering"), ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
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ui_draw2d.DrawText(UBUNTU24, gs->T("Save State :"), 30, y += 40, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear4(x + 180 , y , 10);
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if (UIButton(GEN_ID, hlinear4, 60, 0, "1", ALIGN_LEFT)) {
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SaveState::SaveSlot(0, 0, 0);
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screenManager()->finishDialog(this, DR_CANCEL);
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@ -510,9 +511,8 @@ void PauseScreen::render() {
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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ui_draw2d.DrawText(UBUNTU24, gs->T("Load State :"), 30, 420, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear3(x + 180 , y += 60, 10);
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ui_draw2d.DrawText(UBUNTU24, gs->T("Load State :"), 30, y += 60, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear3(x + 180 , y + 10 , 10);
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if (UIButton(GEN_ID, hlinear3, 60, 0, "1", ALIGN_LEFT)) {
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SaveState::LoadSlot(0, 0, 0);
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screenManager()->finishDialog(this, DR_CANCEL);
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