Take screenshots with savestates.

This commit is contained in:
Unknown W. Brackets 2014-12-20 23:14:46 -08:00
parent b1c9e7382f
commit 2dd9b10c8d
8 changed files with 181 additions and 80 deletions

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@ -1317,6 +1317,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/Reporting.h
Core/SaveState.cpp
Core/SaveState.h
Core/Screenshot.cpp
Core/Screenshot.h
Core/System.cpp
Core/System.h
Core/Util/GameManager.cpp

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@ -70,7 +70,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86\include;../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86\include;../common;..;../native;../native/ext/glew;../ext/zlib;../native/ext</AdditionalIncludeDirectories>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;USE_FFMPEG;WIN32;_ARCH_32=1;_M_IX86=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
@ -90,7 +90,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\include;../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\include;../common;..;../native;../native/ext/glew;../ext/zlib;../native/ext</AdditionalIncludeDirectories>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;USE_FFMPEG;WIN32;_ARCH_64=1;_M_X64=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
@ -113,7 +113,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86\include;../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86\include;../common;..;../native;../native/ext/glew;../ext/zlib;../native/ext</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
@ -143,7 +143,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\include;../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\include;../common;..;../native;../native/ext/glew;../ext/zlib;../native/ext</AdditionalIncludeDirectories>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<BufferSecurityCheck>false</BufferSecurityCheck>
@ -372,6 +372,7 @@
<ClCompile Include="Reporting.cpp" />
<ClCompile Include="SaveState.cpp" />
<ClCompile Include="MIPS\MIPSStackWalk.cpp" />
<ClCompile Include="Screenshot.cpp" />
<ClCompile Include="System.cpp" />
<ClCompile Include="Util\BlockAllocator.cpp" />
<ClCompile Include="Util\GameManager.cpp" />
@ -563,6 +564,7 @@
<ClInclude Include="Reporting.h" />
<ClInclude Include="SaveState.h" />
<ClInclude Include="MIPS\MIPSStackWalk.h" />
<ClInclude Include="Screenshot.h" />
<ClInclude Include="System.h" />
<ClInclude Include="ThreadEventQueue.h" />
<ClInclude Include="Util\BlockAllocator.h" />

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@ -529,6 +529,7 @@
<ClCompile Include="HLE\sceSha256.cpp">
<Filter>HLE\Libraries</Filter>
</ClCompile>
<ClCompile Include="Screenshot.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -999,6 +1000,7 @@
<ClInclude Include="HLE\sceSha256.h">
<Filter>HLE\Libraries</Filter>
</ClInclude>
<ClInclude Include="Screenshot.h" />
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -29,6 +29,7 @@
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Host.h"
#include "Core/Screenshot.h"
#include "Core/System.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/ELF/ParamSFO.h"
@ -55,6 +56,7 @@ namespace SaveState
SAVESTATE_LOAD,
SAVESTATE_VERIFY,
SAVESTATE_REWIND,
SAVESTATE_SAVE_SCREENSHOT,
};
struct Operation
@ -276,6 +278,11 @@ namespace SaveState
Enqueue(Operation(SAVESTATE_REWIND, std::string(""), callback, cbUserData));
}
void SaveScreenshot(const std::string &filename, Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_SAVE_SCREENSHOT, filename, callback, cbUserData));
}
bool CanRewind()
{
return !rewindStates.Empty();
@ -326,6 +333,7 @@ namespace SaveState
void SaveSlot(int slot, Callback callback, void *cbUserData)
{
std::string fn = GenerateSaveSlotFilename(slot, STATE_EXTENSION);
std::string shot = GenerateSaveSlotFilename(slot, SCREENSHOT_EXTENSION);
if (!fn.empty()) {
auto renameCallback = [=](bool status, void *data) {
if (status) {
@ -338,6 +346,8 @@ namespace SaveState
callback(status, data);
}
};
// Let's also create a screenshot.
SaveScreenshot(shot, nullptr, 0);
Save(fn + ".tmp", renameCallback, cbUserData);
} else {
I18NCategory *s = GetI18NCategory("Screen");
@ -552,6 +562,10 @@ namespace SaveState
}
break;
case SAVESTATE_SAVE_SCREENSHOT:
TakeGameScreenshot(op.filename.c_str(), SCREENSHOT_JPG, SCREENSHOT_RENDER);
break;
default:
ERROR_LOG(COMMON, "Savestate failure: unknown operation type %d", op.type);
callbackResult = false;

119
Core/Screenshot.cpp Normal file
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@ -0,0 +1,119 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifdef USING_QT_UI
#include <QtGui/QImage>
#else
#include <libpng17/png.h>
#endif
#include "ext/jpge/jpge.h"
#include "Core/Config.h"
#include "Core/Screenshot.h"
#include "GPU/Common/GPUDebugInterface.h"
#ifdef _WIN32
#include "GPU/Directx9/GPU_DX9.h"
#endif
#include "GPU/GLES/GLES_GPU.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
bool TakeGameScreenshot(const char *filename, ScreenshotFormat fmt, ScreenshotType type) {
GPUDebugBuffer buf;
bool success = false;
if (type == SCREENSHOT_RENDER) {
if (gpuDebug) {
success = gpuDebug->GetCurrentFramebuffer(buf);
}
} else {
if (g_Config.iGPUBackend == GPU_BACKEND_OPENGL) {
success = GLES_GPU::GetDisplayFramebuffer(buf);
} else if (g_Config.iGPUBackend == GPU_BACKEND_DIRECT3D9) {
success = DX9::DIRECTX9_GPU::GetDisplayFramebuffer(buf);
}
}
#ifdef USING_QT_UI
if (success) {
// TODO: Handle other formats (e.g. Direct3D.) Would only happen on Qt/Windows.
const u8 *buffer = buf.GetData();
QImage image(buffer, buf.GetStride(), buf.GetHeight(), QImage::Format_RGB888);
image = image.mirrored();
success = image.save(filename, fmt == SCREENSHOT_PNG ? "PNG" : "JPG");
}
#else
if (success) {
const u8 *buffer = buf.GetData();
u8 *flipbuffer = nullptr;
if (buf.GetFlipped()) {
// Silly OpenGL reads upside down, we flip to another buffer for simplicity.
flipbuffer = new u8[3 * buf.GetStride() * buf.GetHeight()];
if (buf.GetFormat() == GPU_DBG_FORMAT_888_RGB) {
for (u32 y = 0; y < buf.GetHeight(); y++) {
memcpy(flipbuffer + y * buf.GetStride() * 3, buffer + (buf.GetHeight() - y - 1) * buf.GetStride() * 3, buf.GetStride() * 3);
}
} else if (buf.GetFormat() == GPU_DBG_FORMAT_8888) {
for (u32 y = 0; y < buf.GetHeight(); y++) {
for (u32 x = 0; x < buf.GetStride(); x++) {
u8 *dst = &flipbuffer[(buf.GetHeight() - y - 1) * buf.GetStride() * 3 + x * 3];
const u8 *src = &buffer[y * buf.GetStride() * 4 + x * 4];
memcpy(dst, src, 3);
}
}
} else {
success = false;
}
buffer = flipbuffer;
} else if (buf.GetFormat() == GPU_DBG_FORMAT_8888_BGRA) {
// Yay, we need to swap AND remove alpha.
flipbuffer = new u8[3 * buf.GetStride() * buf.GetHeight()];
for (u32 y = 0; y < buf.GetHeight(); y++) {
for (u32 x = 0; x < buf.GetStride(); x++) {
u8 *dst = &flipbuffer[y * buf.GetStride() * 3 + x * 3];
const u8 *src = &buffer[y * buf.GetStride() * 4 + x * 4];
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
}
}
buffer = flipbuffer;
}
if (success && fmt == SCREENSHOT_PNG) {
png_image png;
memset(&png, 0, sizeof(png));
png.version = PNG_IMAGE_VERSION;
png.format = PNG_FORMAT_RGB;
png.width = buf.GetStride();
png.height = buf.GetHeight();
png_image_write_to_file(&png, filename, 0, flipbuffer, buf.GetStride() * 3, NULL);
png_image_free(&png);
success = png.warning_or_error < 2;
} else if (success && fmt == SCREENSHOT_JPG) {
jpge::params params;
params.m_quality = 90;
success = compress_image_to_jpeg_file(filename, buf.GetStride(), buf.GetHeight(), 3, flipbuffer, params);
} else {
success = false;
}
delete [] flipbuffer;
}
#endif
return success;
}

33
Core/Screenshot.h Normal file
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@ -0,0 +1,33 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
enum ScreenshotFormat {
SCREENSHOT_PNG,
SCREENSHOT_JPG,
};
enum ScreenshotType {
// What's begin show on screen (e.g. including FPS, etc.)
SCREENSHOT_DISPLAY,
// What the game rendered (e.g. at render resolution.)
// Can only be used while in game.
SCREENSHOT_RENDER,
};
bool TakeGameScreenshot(const char *filename, ScreenshotFormat fmt, ScreenshotType type);

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@ -35,8 +35,6 @@
#include <memory>
#if defined(_WIN32)
#include <libpng17/png.h>
#include "ext/jpge/jpge.h"
#include "Windows/DSoundStream.h"
#include "Windows/WndMainWindow.h"
#include "Windows/D3D9Base.h"
@ -50,9 +48,8 @@
#include "file/zip_read.h"
#include "thread/thread.h"
#include "net/http_client.h"
#include "gfx_es2/gl_state.h" // only for screenshot!
#include "gfx_es2/gl_state.h" // should've been only for screenshot - but actually not, cleanup?
#include "gfx_es2/draw_text.h"
#include "gfx_es2/draw_buffer.h"
#include "gfx/gl_lost_manager.h"
#include "gfx/texture.h"
#include "i18n/i18n.h"
@ -76,13 +73,10 @@
#include "Core/Host.h"
#include "Core/PSPMixer.h"
#include "Core/SaveState.h"
#include "Core/Screenshot.h"
#include "Core/System.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/Util/GameManager.h"
#include "GPU/GLES/GLES_GPU.h"
#ifdef _WIN32
#include "GPU/Directx9/GPU_DX9.h"
#endif
#include "ui_atlas.h"
#include "EmuScreen.h"
@ -604,7 +598,7 @@ void NativeShutdownGraphics() {
void TakeScreenshot() {
g_TakeScreenshot = false;
#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
mkDir(g_Config.memStickDirectory + "/PSP/SCREENSHOT");
// First, find a free filename.
@ -627,73 +621,7 @@ void TakeScreenshot() {
i++;
}
GPUDebugBuffer buf;
bool success = true;
if (g_Config.iGPUBackend == GPU_BACKEND_OPENGL) {
success = GLES_GPU::GetDisplayFramebuffer(buf);
} else if (g_Config.iGPUBackend == GPU_BACKEND_DIRECT3D9) {
success = DX9::DIRECTX9_GPU::GetDisplayFramebuffer(buf);
} else {
success = false;
}
#ifdef USING_QT_UI
if (success) {
// TODO: Handle other formats (e.g. Direct3D.) Would only happen on Qt/Windows.
const u8 *buffer = buf.GetData();
QImage image(buffer, buf.GetStride(), buf.GetHeight(), QImage::Format_RGB888);
image = image.mirrored();
success = image.save(filename, g_Config.bScreenshotsAsPNG ? "PNG" : "JPG");
}
#else
if (success) {
const u8 *buffer = buf.GetData();
u8 *flipbuffer = nullptr;
if (buf.GetFlipped()) {
// Silly OpenGL reads upside down, we flip to another buffer for simplicity.
_assert_msg_(G3D, buf.GetFormat() == GPU_DBG_FORMAT_888_RGB, "Expecting RGB for flipped buffer (OpenGL.)");
flipbuffer = new u8[3 * buf.GetStride() * buf.GetHeight()];
for (u32 y = 0; y < buf.GetHeight(); y++) {
memcpy(flipbuffer + y * buf.GetStride() * 3, buffer + (buf.GetHeight() - y - 1) * buf.GetStride() * 3, buf.GetStride() * 3);
}
buffer = flipbuffer;
}
if (buf.GetFormat() == GPU_DBG_FORMAT_8888_BGRA) {
// Yay, we need to swap AND remove alpha.
flipbuffer = new u8[3 * buf.GetStride() * buf.GetHeight()];
for (u32 y = 0; y < buf.GetHeight(); y++) {
for (u32 x = 0; x < buf.GetStride(); x++) {
u8 *dst = &flipbuffer[y * buf.GetStride() * 3 + x * 3];
const u8 *src = &buffer[y * buf.GetStride() * 4 + x * 4];
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
}
}
buffer = flipbuffer;
}
if (g_Config.bScreenshotsAsPNG) {
png_image png;
memset(&png, 0, sizeof(png));
png.version = PNG_IMAGE_VERSION;
png.format = PNG_FORMAT_RGB;
png.width = buf.GetStride();
png.height = buf.GetHeight();
png_image_write_to_file(&png, filename, 0, flipbuffer, buf.GetStride() * 3, NULL);
png_image_free(&png);
success = png.warning_or_error >= 2;
} else {
jpge::params params;
params.m_quality = 90;
success = compress_image_to_jpeg_file(filename, buf.GetStride(), buf.GetHeight(), 3, flipbuffer, params);
}
delete [] flipbuffer;
}
#endif
bool success = TakeGameScreenshot(filename, g_Config.bScreenshotsAsPNG ? SCREENSHOT_PNG : SCREENSHOT_JPG, SCREENSHOT_DISPLAY);
if (success) {
osm.Show(filename);
} else {

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@ -199,6 +199,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/MemMapFunctions.cpp \
$(SRC)/Core/Reporting.cpp \
$(SRC)/Core/SaveState.cpp \
$(SRC)/Core/Screenshot.cpp \
$(SRC)/Core/System.cpp \
$(SRC)/Core/PSPMixer.cpp \
$(SRC)/Core/Debugger/Breakpoints.cpp \