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Couple of trivial microoptimizations. probably no impact.
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@ -731,18 +731,18 @@ void GetIndexBounds(void *inds, int count, u32 vertType, u16 *indexLowerBound, u
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if (idx == GE_VTYPE_IDX_8BIT) {
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const u8 *ind8 = (const u8 *)inds;
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for (int i = 0; i < count; i++) {
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if (ind8[i] < lowerBound)
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lowerBound = ind8[i];
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if (ind8[i] > upperBound)
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upperBound = ind8[i];
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else if (ind8[i] < lowerBound)
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lowerBound = ind8[i];
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}
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} else if (idx == GE_VTYPE_IDX_16BIT) {
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const u16 *ind16 = (const u16*)inds;
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for (int i = 0; i < count; i++) {
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if (ind16[i] < lowerBound)
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lowerBound = ind16[i];
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if (ind16[i] > upperBound)
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upperBound = ind16[i];
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else if (ind16[i] < lowerBound)
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lowerBound = ind16[i];
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}
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} else {
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lowerBound = 0;
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@ -754,14 +754,16 @@ void GetIndexBounds(void *inds, int count, u32 vertType, u16 *indexLowerBound, u
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void VertexDecoder::DecodeVerts(u8 *decodedptr, const void *verts, int indexLowerBound, int indexUpperBound) const {
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// Decode the vertices within the found bounds, once each
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decoded_ = decodedptr; // + lowerBound * decFmt.stride;
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// decoded_ and ptr_ are used in the steps, so can't be turned into locals for speed.
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decoded_ = decodedptr;
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ptr_ = (const u8*)verts + indexLowerBound * size;
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int stride = decFmt.stride;
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for (int index = indexLowerBound; index <= indexUpperBound; index++) {
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for (int i = 0; i < numSteps_; i++) {
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((*this).*steps_[i])();
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}
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ptr_ += size;
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decoded_ += decFmt.stride;
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decoded_ += stride;
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}
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}
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