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Fix burnout depth issue by dirtying the proj matrix on viewport change
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@ -1,3 +1,20 @@
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/CommonTypes.h"
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@ -196,12 +196,12 @@ static const CommandTableEntry commandTable[] = {
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{GE_CMD_PATCHCULLENABLE, FLAG_FLUSHBEFOREONCHANGE},
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// Viewport.
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{GE_CMD_VIEWPORTX1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTY1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTX2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTY2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTZ1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTZ2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTX1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &DIRECTX9_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTY1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &DIRECTX9_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTX2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &DIRECTX9_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTY2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &DIRECTX9_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTZ1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &DIRECTX9_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTZ2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &DIRECTX9_GPU::Execute_ViewportType},
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// Region
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{GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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@ -684,6 +684,17 @@ void DIRECTX9_GPU::Execute_VertexTypeSkinning(u32 op, u32 diff) {
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}
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}
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void DIRECTX9_GPU::Execute_ViewportType(u32 op, u32 diff) {
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gstate_c.framebufChanged = true;
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gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
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switch (op >> 24) {
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case GE_CMD_VIEWPORTZ1:
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case GE_CMD_VIEWPORTZ2:
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shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
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break;
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}
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}
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void DIRECTX9_GPU::Execute_WorldMtxNum(u32 op, u32 diff) {
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// This is almost always followed by GE_CMD_WORLDMATRIXDATA.
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const u32_le *src = (const u32_le *)Memory::GetPointer(currentList->pc + 4);
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@ -89,6 +89,7 @@ public:
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void Execute_Iaddr(u32 op, u32 diff);
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void Execute_VertexType(u32 op, u32 diff);
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void Execute_VertexTypeSkinning(u32 op, u32 diff);
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void Execute_ViewportType(u32 op, u32 diff);
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void Execute_WorldMtxNum(u32 op, u32 diff);
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void Execute_WorldMtxData(u32 op, u32 diff);
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void Execute_ViewMtxNum(u32 op, u32 diff);
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@ -224,42 +224,4 @@ private:
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VertexDecoderOptions decOptions_;
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};
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// Only used by SW transform
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struct Color4 {
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float a, r, g, b;
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Color4() : r(0), g(0), b(0), a(0) { }
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Color4(float _r, float _g, float _b, float _a=1.0f)
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: r(_r), g(_g), b(_b), a(_a) {
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}
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Color4(const float in[4]) {a=in[0];r=in[1];g=in[2];b=in[3];}
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Color4(const float in[3], float alpha) {r=in[0];g=in[1];b=in[2];a=alpha;}
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const float &operator [](int i) const {return *(&a + i);}
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Color4 operator *(float f) const {
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return Color4(f*r,f*g,f*b,f*a);
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}
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Color4 operator *(const Color4 &c) const {
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return Color4(r*c.r,g*c.g,b*c.b,a*c.a);
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}
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Color4 operator +(const Color4 &c) const {
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return Color4(r+c.r,g+c.g,b+c.b,a+c.a);
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}
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void operator +=(const Color4 &c) {
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r+=c.r;
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g+=c.g;
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b+=c.b;
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a+=c.a;
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}
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void GetFromRGB(u32 col) {
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b = ((col>>16) & 0xff)/255.0f;
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g = ((col>>8) & 0xff)/255.0f;
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r = ((col>>0) & 0xff)/255.0f;
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}
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void GetFromA(u32 col) {
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a = (col&0xff)/255.0f;
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}
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};
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};
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