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Don't override WM_PAINT like that, weird effect ensued (popup menus broke)
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@ -1022,11 +1022,6 @@ namespace MainWindow {
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return 0;
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}
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case WM_PAINT:
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// Don't paint, we do that through OpenGL.
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return 0;
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// return DefWindowProc(hWnd, message, wParam, lParam);
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case WM_ACTIVATE:
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{
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bool pause = true;
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