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Non-x86 buildfix
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@ -475,7 +475,7 @@ static void SplinePatchFullQuality(u8 *&dest, u16 *indices, int &count, const Sp
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const Vec3Packedf &down = vertices[b * (patch_div_s + 1) + u].pos - vertices[t * (patch_div_s + 1) + u].pos;
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vertices[v * (patch_div_s + 1) + u].nrm = Cross(right, down).Normalized();
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if (spatch.patchfacing) {
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if (spatch.patchFacing) {
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vertices[v * (patch_div_s + 1) + u].nrm *= -1.0f;
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}
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#endif
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