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Oops, forgot one in D3D
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033798c796
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@ -67,10 +67,8 @@ void TransformDrawEngineDX9::SubmitSpline(const void *control_points, const void
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points[idx] = simplified_control_points + idx;
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}
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u8 *decoded2 = decoded + 65536 * 18;
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int count = 0;
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u8 *dest = decoded2;
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u8 *dest = splineBuffer;
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SplinePatchLocal patch;
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patch.type_u = type_u;
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@ -97,7 +95,7 @@ void TransformDrawEngineDX9::SubmitSpline(const void *control_points, const void
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}
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int bytesRead = 0;
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SubmitPrim(decoded2, quadIndices_, primType[prim_type], count, vertTypeWithIndex16, &bytesRead);
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SubmitPrim(dest, quadIndices_, primType[prim_type], count, vertTypeWithIndex16, &bytesRead);
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Flush();
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