Revert #1974, the other fixes are better.

This is no longer needed for games I have, and it breaks Final Fantasy
Tactics' sound effects.

Looking at JPCSP for insight, I saw that it re-enables loops if you set a
voice even with a different address (I think?) but that seems strange.
This commit is contained in:
Unknown W. Brackets 2013-06-09 22:47:01 -07:00
parent b7d494f34e
commit 3aaabfb987
2 changed files with 0 additions and 2 deletions

View File

@ -538,7 +538,6 @@ void SasVoice::KeyOn() {
void SasVoice::KeyOff() { void SasVoice::KeyOff() {
on = false; on = false;
envelope.KeyOff(); envelope.KeyOff();
vag.SetLoop(false);
} }
void SasVoice::ChangedParams(bool changedVag) { void SasVoice::ChangedParams(bool changedVag) {

View File

@ -84,7 +84,6 @@ public:
void DecodeBlock(u8 *&readp); void DecodeBlock(u8 *&readp);
bool End() const { return end_; } bool End() const { return end_; }
void SetLoop(bool enabled) { loopEnabled_ = enabled; }
void DoState(PointerWrap &p); void DoState(PointerWrap &p);