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Revert potentially dangerous optimization that may have caused #8754, though not sure how.
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@ -395,10 +395,6 @@ MatrixOverlapType GetMatrixOverlap(int mtx1, int mtx2, MatrixSize msize) {
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if (mtx1 == mtx2)
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return OVERLAP_EQUAL;
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if (msize == M_4x4) {
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return (mtx1 == mtx2) ? OVERLAP_EQUAL : OVERLAP_NONE;
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}
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u8 m1[16];
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u8 m2[16];
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GetMatrixRegs(m1, msize, mtx1);
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