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Merge pull request #3375 from thedax/master
Fix hang in Project Diva 2nd in single-threaded mode.
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3d0ad08dd2
@ -590,9 +590,10 @@ void GPUCommon::ProcessDLQueueInternal() {
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cyclesExecuted = 0;
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UpdateTickEstimate(std::max(busyTicks, startingTicks + cyclesExecuted));
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// Seems to be correct behaviour to process the list anyway?
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if (startingTicks < busyTicks) {
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DEBUG_LOG(HLE, "Can't execute a list yet, still busy for %lld ticks", busyTicks - startingTicks);
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return;
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//return;
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}
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for (int listIndex = GetNextListIndex(); listIndex != -1; listIndex = GetNextListIndex()) {
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