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VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later).
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c789c34274
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@ -742,7 +742,7 @@ void GameInfoCache::WaitUntilDone(std::shared_ptr<GameInfo> &info) {
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}
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// Runs on the main thread.
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// Runs on the main thread. Only call from render() and similar, not update()!
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std::shared_ptr<GameInfo> GameInfoCache::GetInfo(Draw::DrawContext *draw, const std::string &gamePath, int wantFlags) {
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std::shared_ptr<GameInfo> info;
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@ -800,7 +800,7 @@ void GameInfoCache::SetupTexture(std::shared_ptr<GameInfo> &info, Draw::DrawCont
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if (tex.texture) {
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tex.timeLoaded = time_now_d();
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} else {
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ERROR_LOG(G3D, "Failed creating texture");
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ERROR_LOG(G3D, "Failed creating texture (%s)", info->GetTitle().c_str());
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}
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}
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if ((info->wantFlags & GAMEINFO_WANTBGDATA) == 0) {
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@ -189,8 +189,8 @@ UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e)
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return UI::EVENT_DONE;
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}
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void GameScreen::update() {
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UIScreen::update();
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void GameScreen::render() {
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UIScreen::render();
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I18NCategory *ga = GetI18NCategory("Game");
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@ -33,7 +33,7 @@ public:
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GameScreen(const std::string &gamePath);
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~GameScreen();
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void update() override;
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void render() override;
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std::string tag() const override { return "game"; }
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@ -110,6 +110,7 @@ bool ManagedTexture::LoadFromFileData(const uint8_t *data, size_t dataSize, Imag
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num_levels = 1;
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}
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// Free the old texture, if any.
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if (texture_) {
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delete texture_;
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texture_ = nullptr;
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@ -134,7 +135,7 @@ bool ManagedTexture::LoadFromFileData(const uint8_t *data, size_t dataSize, Imag
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if (image[i])
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free(image[i]);
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}
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return texture_ != nullptr;
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return texture_;
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}
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bool ManagedTexture::LoadFromFile(const std::string &filename, ImageFileType type, bool generateMips) {
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