Skip a few more fixa/fixb combos.

This commit is contained in:
Unknown W. Brackets 2014-05-11 11:59:31 -07:00
parent a67327759f
commit 41ca303bee

View File

@ -314,7 +314,7 @@ bool ShouldUseShaderBlending() {
u32 fixA = gstate.getFixA();
u32 fixB = gstate.getFixB();
// OpenGL only supports one constant color, so check if we could be more exact.
if (fixA != fixB && fixA != 0xFFFFFF - fixB) {
if (fixA != fixB && fixA != 0xFFFFFF - fixB && fixA != 0 && fixB != 0 && fixA != 0xFFFFFF && fixB != 0xFFFFFF) {
return true;
}
}