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Skip a few more fixa/fixb combos.
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@ -314,7 +314,7 @@ bool ShouldUseShaderBlending() {
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u32 fixA = gstate.getFixA();
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u32 fixB = gstate.getFixB();
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// OpenGL only supports one constant color, so check if we could be more exact.
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if (fixA != fixB && fixA != 0xFFFFFF - fixB) {
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if (fixA != fixB && fixA != 0xFFFFFF - fixB && fixA != 0 && fixB != 0 && fixA != 0xFFFFFF && fixB != 0xFFFFFF) {
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return true;
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}
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}
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