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Use LINEAR and LINEARFMV for framebuffer
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@ -309,7 +309,7 @@ void FramebufferManager::DrawPixels(const u8 *framebuf, int pixelFormat, int lin
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}
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glBindTexture(GL_TEXTURE_2D,drawPixelsTex_);
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if (g_Config.iTexFiltering == 3 || (g_Config.iTexFiltering == 4 && g_iNumVideos))
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if (g_Config.iTexFiltering == LINEAR || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos))
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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