Use LINEAR and LINEARFMV for framebuffer

This commit is contained in:
raven02 2013-07-23 19:30:01 +08:00
parent 2ed82df646
commit 4514e07ac1

View File

@ -309,7 +309,7 @@ void FramebufferManager::DrawPixels(const u8 *framebuf, int pixelFormat, int lin
}
glBindTexture(GL_TEXTURE_2D,drawPixelsTex_);
if (g_Config.iTexFiltering == 3 || (g_Config.iTexFiltering == 4 && g_iNumVideos))
if (g_Config.iTexFiltering == LINEAR || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos))
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}