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Let's try different audio buffer sizes
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@ -46,8 +46,8 @@ const int audioIntervalUs = (int)(1000000ULL * hwBlockSize / hwSampleRate);
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const int audioHostIntervalUs = (int)(1000000ULL * hostAttemptBlockSize / hwSampleRate);
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// High and low watermarks, basically.
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const int chanQueueMaxSizeFactor = 2;
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const int chanQueueMinSizeFactor = 1;
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const int chanQueueMaxSizeFactor = 4;
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const int chanQueueMinSizeFactor = 2;
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FixedSizeQueue<s16, hwBlockSize * 8> outAudioQueue;
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