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Change .f to .0f etc.
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@ -197,7 +197,7 @@ void VertexDecoder::Step_Color5551() const
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c[0] = Convert5To8(cdata & 0x1f);
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c[1] = Convert5To8((cdata>>5) & 0x1f);
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c[2] = Convert5To8((cdata>>10) & 0x1f);
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c[3] = (cdata>>15) ? 255 : 0;
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c[3] = (cdata>>15) ? 255.0f : 0.0f;
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}
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void VertexDecoder::Step_Color4444() const
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@ -222,15 +222,15 @@ void VertexDecoder::Step_Color565Morph() const
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{
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float w = gstate_c.morphWeights[n];
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u16 cdata = *(u16*)(ptr_ + onesize_*n + coloff);
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col[0] += w * (cdata & 0x1f) / 31.f;
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col[1] += w * ((cdata>>5) & 0x3f) / 63.f;
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col[2] += w * ((cdata>>11) & 0x1f) / 31.f;
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col[0] += w * (cdata & 0x1f) / 31.0f;
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col[1] += w * ((cdata>>5) & 0x3f) / 63.0f;
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col[2] += w * ((cdata>>11) & 0x1f) / 31.0f;
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}
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u8 *c = decoded_ + decFmt.c0off;
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for (int i = 0; i < 3; i++) {
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c[i] = (u8)(col[i] * 255.0f);
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}
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c[3] = 255;
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c[3] = 255.0f;
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}
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void VertexDecoder::Step_Color5551Morph() const
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@ -240,9 +240,9 @@ void VertexDecoder::Step_Color5551Morph() const
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{
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float w = gstate_c.morphWeights[n];
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u16 cdata = *(u16*)(ptr_ + onesize_*n + coloff);
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col[0] += w * (cdata & 0x1f) / 31.f;
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col[1] += w * ((cdata>>5) & 0x1f) / 31.f;
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col[2] += w * ((cdata>>10) & 0x1f) / 31.f;
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col[0] += w * (cdata & 0x1f) / 31.0f;
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col[1] += w * ((cdata>>5) & 0x1f) / 31.0f;
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col[2] += w * ((cdata>>10) & 0x1f) / 31.0f;
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col[3] += w * ((cdata>>15) ? 1.0f : 0.0f);
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}
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u8 *c = decoded_ + decFmt.c0off;
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@ -259,7 +259,7 @@ void VertexDecoder::Step_Color4444Morph() const
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float w = gstate_c.morphWeights[n];
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u16 cdata = *(u16*)(ptr_ + onesize_*n + coloff);
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for (int j = 0; j < 4; j++)
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col[j] += w * ((cdata >> (j * 4)) & 0xF) / 15.f;
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col[j] += w * ((cdata >> (j * 4)) & 0xF) / 15.0f;
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}
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u8 *c = decoded_ + decFmt.c0off;
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for (int i = 0; i < 4; i++) {
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@ -346,7 +346,7 @@ void VertexDecoder::Step_NormalS16Morph() const
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multiplier = -multiplier;
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}
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const s16 *sv = (const s16 *)(ptr_ + onesize_*n + nrmoff);
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multiplier *= (1.0f/32767.f);
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multiplier *= (1.0f/32767.0f);
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for (int j = 0; j < 3; j++)
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normal[j] += sv[j] * multiplier;
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}
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