mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-14 12:40:11 +00:00
parent
036baf04d0
commit
46063961a8
@ -45,7 +45,7 @@ namespace MainWindow {
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static W32Util::AsyncBrowseDialog *browseImageDialog;
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static bool browsePauseAfter;
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static std::map<int, std::string> initialMenuKeys;
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static std::unordered_map<int, std::string> initialMenuKeys;
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static std::vector<std::string> availableShaders;
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static std::string menuLanguageID = "";
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static bool menuShaderInfoLoaded = false;
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@ -79,44 +79,23 @@ namespace MainWindow {
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EnableMenuItem(menu, ID_OPTIONS_LANGUAGE, state == UISTATE_INGAME ? MF_GRAYED : MF_ENABLED);
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}
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// These are used as an offset
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// to determine which menu item to change.
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// Make sure to count(from 0) the separators too, when dealing with submenus!!
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enum MenuItemPosition {
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// Main menus
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MENU_FILE = 0,
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MENU_EMULATION = 1,
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MENU_DEBUG = 2,
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MENU_OPTIONS = 3,
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MENU_HELP = 4,
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static HMENU GetSubmenuById(HMENU menu, int menuID) {
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MENUITEMINFO menuInfo{ sizeof(MENUITEMINFO), MIIM_SUBMENU };
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if (GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo) != FALSE) {
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return menuInfo.hSubMenu;
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}
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return nullptr;
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}
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// File submenus
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SUBMENU_FILE_SAVESTATE_SLOT = 6,
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SUBMENU_FILE_RECORD = 11,
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// Emulation submenus
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SUBMENU_DISPLAY_ROTATION = 4,
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// Game Settings submenus
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SUBMENU_DISPLAY_LAYOUT = 7,
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SUBMENU_CUSTOM_SHADERS = 10,
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SUBMENU_RENDERING_RESOLUTION = 11,
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SUBMENU_WINDOW_SIZE = 12,
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SUBMENU_RENDERING_BACKEND = 13,
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SUBMENU_RENDERING_MODE = 14,
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SUBMENU_FRAME_SKIPPING = 15,
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SUBMENU_TEXTURE_FILTERING = 16,
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SUBMENU_BUFFER_FILTER = 17,
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SUBMENU_TEXTURE_SCALING = 18,
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};
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static void EmptySubMenu(HMENU menu) {
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int c = GetMenuItemCount(menu);
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for (int i = 0; i < c; ++i) {
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RemoveMenu(menu, i, MF_BYPOSITION);
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}
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}
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static std::string GetMenuItemText(HMENU menu, int menuID) {
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MENUITEMINFO menuInfo;
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memset(&menuInfo, 0, sizeof(menuInfo));
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menuInfo.cbSize = sizeof(MENUITEMINFO);
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menuInfo.fMask = MIIM_STRING;
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menuInfo.dwTypeData = 0;
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MENUITEMINFO menuInfo{ sizeof(menuInfo), MIIM_STRING };
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std::string retVal;
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if (GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo) != FALSE) {
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wchar_t *buffer = new wchar_t[++menuInfo.cch];
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@ -148,10 +127,10 @@ namespace MainWindow {
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const std::wstring aboutPPSSPP = ConvertUTF8ToWString(des->T("About PPSSPP..."));
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// Simply remove the old help menu and create a new one.
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RemoveMenu(menu, MENU_HELP, MF_BYPOSITION);
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RemoveMenu(menu, ID_HELP_MENU, MF_BYCOMMAND);
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HMENU helpMenu = CreatePopupMenu();
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InsertMenu(menu, MENU_HELP, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)helpMenu, help.c_str());
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InsertMenu(menu, ID_HELP_MENU, MF_POPUP | MF_STRING | MF_BYCOMMAND, (UINT_PTR)helpMenu, help.c_str());
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AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENWEBSITE, visitMainWebsite.c_str());
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AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENFORUM, visitForum.c_str());
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@ -187,20 +166,12 @@ namespace MainWindow {
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return false;
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}
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I18NCategory *des = GetI18NCategory("DesktopUI");
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I18NCategory *ps = GetI18NCategory("PostShaders");
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const std::wstring key = ConvertUTF8ToWString(des->T("Postprocessing Shader"));
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HMENU optionsMenu = GetSubMenu(menu, MENU_OPTIONS);
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HMENU shaderMenu = CreatePopupMenu();
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RemoveMenu(optionsMenu, SUBMENU_CUSTOM_SHADERS, MF_BYPOSITION);
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InsertMenu(optionsMenu, SUBMENU_CUSTOM_SHADERS, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)shaderMenu, key.c_str());
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HMENU shaderMenu = GetSubmenuById(menu, ID_OPTIONS_SHADER_MENU);
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EmptySubMenu(shaderMenu);
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int item = ID_SHADERS_BASE + 1;
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int checkedStatus = -1;
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const char *translatedShaderName = nullptr;
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availableShaders.clear();
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@ -209,7 +180,7 @@ namespace MainWindow {
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AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | MF_GRAYED, item++, ConvertUTF8ToWString(translatedShaderName).c_str());
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} else {
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for (auto i = info.begin(); i != info.end(); ++i) {
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checkedStatus = MF_UNCHECKED;
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int checkedStatus = MF_UNCHECKED;
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availableShaders.push_back(i->section);
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if (g_Config.sPostShaderName == i->section) {
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checkedStatus = MF_CHECKED;
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@ -243,34 +214,28 @@ namespace MainWindow {
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_TranslateMenuItem(menu, menuID, key, true, accelerator);
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}
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void TranslateMenu(HMENU menu, const char *key, const MenuItemPosition mainMenuPosition, const std::wstring& accelerator = L"") {
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_TranslateMenuItem(menu, mainMenuPosition, key, false, accelerator);
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}
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void TranslateSubMenu(HMENU menu, const char *key, const MenuItemPosition mainMenuItem, const MenuItemPosition subMenuItem, const std::wstring& accelerator = L"") {
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_TranslateMenuItem(GetSubMenu(menu, mainMenuItem), subMenuItem, key, false, accelerator);
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void TranslateMenu(HMENU menu, const char *key, const int itemID, const std::wstring& accelerator = L"") {
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_TranslateMenuItem(menu, itemID, key, true, accelerator);
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}
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void DoTranslateMenus(HWND hWnd, HMENU menu) {
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// Menu headers and submenu headers don't have resource IDs,
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// So we have to hardcode strings here, unfortunately.
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TranslateMenu(menu, "File", MENU_FILE);
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TranslateMenu(menu, "Emulation", MENU_EMULATION);
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TranslateMenu(menu, "Debugging", MENU_DEBUG);
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TranslateMenu(menu, "Game Settings", MENU_OPTIONS);
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TranslateMenu(menu, "Help", MENU_HELP);
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TranslateMenu(menu, "File", ID_FILE_MENU);
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TranslateMenu(menu, "Emulation", ID_EMULATION_MENU);
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TranslateMenu(menu, "Debugging", ID_DEBUG_MENU);
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TranslateMenu(menu, "Game Settings", ID_OPTIONS_MENU);
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TranslateMenu(menu, "Help", ID_HELP_MENU);
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// File menu
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TranslateMenuItem(menu, ID_FILE_LOAD);
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TranslateMenuItem(menu, ID_FILE_LOAD_DIR);
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TranslateMenuItem(menu, ID_FILE_LOAD_MEMSTICK);
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TranslateMenuItem(menu, ID_FILE_MEMSTICK);
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TranslateSubMenu(menu, "Savestate Slot", MENU_FILE, SUBMENU_FILE_SAVESTATE_SLOT, L"\tF3");
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TranslateMenuItem(menu, ID_FILE_SAVESTATE_SLOT_MENU, L"\tF3");
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TranslateMenuItem(menu, ID_FILE_QUICKLOADSTATE, L"\tF4");
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TranslateMenuItem(menu, ID_FILE_QUICKSAVESTATE, L"\tF2");
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TranslateMenuItem(menu, ID_FILE_LOADSTATEFILE);
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TranslateMenuItem(menu, ID_FILE_SAVESTATEFILE);
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TranslateSubMenu(menu, "Record", MENU_FILE, SUBMENU_FILE_RECORD);
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TranslateMenuItem(menu, ID_FILE_RECORD_MENU);
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TranslateMenuItem(menu, ID_FILE_EXIT, L"\tAlt+F4");
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// Emulation menu
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@ -278,7 +243,7 @@ namespace MainWindow {
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TranslateMenuItem(menu, ID_EMULATION_STOP, L"\tCtrl+W");
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TranslateMenuItem(menu, ID_EMULATION_RESET, L"\tCtrl+B");
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TranslateMenuItem(menu, ID_EMULATION_SWITCH_UMD, L"\tCtrl+U", "Switch UMD");
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TranslateSubMenu(menu, "Display Rotation", MENU_EMULATION, SUBMENU_DISPLAY_ROTATION);
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TranslateMenuItem(menu, ID_EMULATION_ROTATION_MENU);
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TranslateMenuItem(menu, ID_EMULATION_ROTATION_H);
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TranslateMenuItem(menu, ID_EMULATION_ROTATION_V);
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TranslateMenuItem(menu, ID_EMULATION_ROTATION_H_R);
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@ -319,36 +284,37 @@ namespace MainWindow {
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// Skip display multipliers x1-x10
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TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11");
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TranslateMenuItem(menu, ID_OPTIONS_VSYNC);
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TranslateSubMenu(menu, "Postprocessing Shader", MENU_OPTIONS, SUBMENU_CUSTOM_SHADERS);
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TranslateSubMenu(menu, "Rendering Resolution", MENU_OPTIONS, SUBMENU_RENDERING_RESOLUTION, L"\tCtrl+1");
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TranslateMenuItem(menu, ID_OPTIONS_SHADER_MENU);
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TranslateMenuItem(menu, ID_OPTIONS_SCREEN_MENU, L"\tCtrl+1");
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TranslateMenuItem(menu, ID_OPTIONS_SCREENAUTO);
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// Skip rendering resolution 2x-5x..
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TranslateSubMenu(menu, "Window Size", MENU_OPTIONS, SUBMENU_WINDOW_SIZE);
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TranslateMenuItem(menu, ID_OPTIONS_WINDOW_MENU);
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// Skip window size 1x-4x..
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TranslateSubMenu(menu, "Backend", MENU_OPTIONS, SUBMENU_RENDERING_BACKEND);
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TranslateMenuItem(menu, ID_OPTIONS_BACKEND_MENU);
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TranslateMenuItem(menu, ID_OPTIONS_DIRECT3D11);
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TranslateMenuItem(menu, ID_OPTIONS_DIRECT3D9);
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TranslateMenuItem(menu, ID_OPTIONS_OPENGL);
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TranslateMenuItem(menu, ID_OPTIONS_VULKAN);
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TranslateSubMenu(menu, "Rendering Mode", MENU_OPTIONS, SUBMENU_RENDERING_MODE);
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TranslateMenuItem(menu, ID_OPTIONS_RENDERMODE_MENU);
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TranslateMenuItem(menu, ID_OPTIONS_NONBUFFEREDRENDERING);
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TranslateMenuItem(menu, ID_OPTIONS_BUFFEREDRENDERING);
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TranslateSubMenu(menu, "Frame Skipping", MENU_OPTIONS, SUBMENU_FRAME_SKIPPING, L"\tF7");
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TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_MENU, L"\tF7");
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TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_AUTO);
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TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_0);
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TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIPTYPE_MENU);
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TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIPTYPE_COUNT);
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TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIPTYPE_PRCNT);
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// Skip frameskipping 1-8..
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TranslateSubMenu(menu, "Texture Filtering", MENU_OPTIONS, SUBMENU_TEXTURE_FILTERING);
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TranslateMenuItem(menu, ID_OPTIONS_TEXTUREFILTERING_MENU);
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TranslateMenuItem(menu, ID_OPTIONS_TEXTUREFILTERING_AUTO);
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TranslateMenuItem(menu, ID_OPTIONS_NEARESTFILTERING);
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TranslateMenuItem(menu, ID_OPTIONS_LINEARFILTERING);
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TranslateMenuItem(menu, ID_OPTIONS_LINEARFILTERING_CG);
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TranslateSubMenu(menu, "Screen Scaling Filter", MENU_OPTIONS, SUBMENU_BUFFER_FILTER);
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TranslateMenuItem(menu, ID_OPTIONS_SCREENFILTER_MENU);
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TranslateMenuItem(menu, ID_OPTIONS_BUFLINEARFILTER);
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TranslateMenuItem(menu, ID_OPTIONS_BUFNEARESTFILTER);
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TranslateSubMenu(menu, "Texture Scaling", MENU_OPTIONS, SUBMENU_TEXTURE_SCALING);
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TranslateMenuItem(menu, ID_OPTIONS_TEXTURESCALING_MENU);
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TranslateMenuItem(menu, ID_TEXTURESCALING_OFF);
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// Skip texture scaling 2x-5x...
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TranslateMenuItem(menu, ID_TEXTURESCALING_XBRZ);
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@ -448,18 +448,18 @@ IDI_STOPDISABLE ICON "stop1.ico"
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// Menu
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//
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IDR_MENU1 MENU
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IDR_MENU1 MENUEX
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BEGIN
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POPUP "File"
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POPUP "File", ID_FILE_MENU
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BEGIN
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MENUITEM "Load", ID_FILE_LOAD
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MENUITEM "Open Directory...", ID_FILE_LOAD_DIR
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MENUITEM "Open from MS:/PSP/GAME...", ID_FILE_LOAD_MEMSTICK
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Open Memory Stick", ID_FILE_MEMSTICK
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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POPUP "Savestate Slot"
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POPUP "Savestate Slot", ID_FILE_SAVESTATE_SLOT_MENU
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BEGIN
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MENUITEM "&1", ID_FILE_SAVESTATE_SLOT_1
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MENUITEM "&2", ID_FILE_SAVESTATE_SLOT_2
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@ -472,24 +472,24 @@ BEGIN
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MENUITEM "Load State File...", ID_FILE_LOADSTATEFILE
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MENUITEM "Save State File...", ID_FILE_SAVESTATEFILE
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POPUP "Record"
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POPUP "Record", ID_FILE_RECORD_MENU
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BEGIN
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MENUITEM "Record Display", ID_FILE_DUMPFRAMES
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MENUITEM "Use Lossless Video Codec (FFV1)", ID_FILE_USEFFV1
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Record Audio", ID_FILE_DUMPAUDIO
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END
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Exit", ID_FILE_EXIT
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END
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POPUP "Emulation"
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POPUP "Emulation", ID_EMULATION_MENU
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BEGIN
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MENUITEM "Pause", ID_EMULATION_PAUSE
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MENUITEM "Stop", ID_EMULATION_STOP
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MENUITEM "Reset", ID_EMULATION_RESET
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MENUITEM "Switch UMD", ID_EMULATION_SWITCH_UMD
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POPUP "Display Rotation"
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POPUP "Display Rotation", ID_EMULATION_ROTATION_MENU
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BEGIN
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MENUITEM "Landscape", ID_EMULATION_ROTATION_H
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MENUITEM "Portrait", ID_EMULATION_ROTATION_V
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@ -498,22 +498,22 @@ BEGIN
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END
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END
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POPUP "Debug"
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POPUP "Debug", ID_DEBUG_MENU
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BEGIN
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MENUITEM "Run", ID_TOGGLE_BREAK
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MENUITEM "Break on Load", ID_DEBUG_BREAKONLOAD
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MENUITEM "Ignore Illegal Reads/Writes", ID_DEBUG_IGNOREILLEGALREADS
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Load Map File...", ID_DEBUG_LOADMAPFILE
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MENUITEM "Save Map File...", ID_DEBUG_SAVEMAPFILE
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MENUITEM "Load .sym File...", ID_DEBUG_LOADSYMFILE
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MENUITEM "Save .sym File...", ID_DEBUG_SAVESYMFILE
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MENUITEM "Reset Symbol Table", ID_DEBUG_RESETSYMBOLTABLE
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Take Screenshot", ID_DEBUG_TAKESCREENSHOT
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MENUITEM "Dump Next Frame to Log", ID_DEBUG_DUMPNEXTFRAME
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MENUITEM "Show Debug Statistics", ID_DEBUG_SHOWDEBUGSTATISTICS
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Disassembly", ID_DEBUG_DISASSEMBLY
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MENUITEM "GE Debugger...", ID_DEBUG_GEDEBUGGER
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MENUITEM "Extract File...", ID_DEBUG_EXTRACTFILE
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@ -521,7 +521,7 @@ BEGIN
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MENUITEM "Memory View...", ID_DEBUG_MEMORYVIEW
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END
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POPUP "Options"
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POPUP "Options", ID_OPTIONS_MENU
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BEGIN
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MENUITEM "Keep PPSSPP On Top", ID_OPTIONS_TOPMOST
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MENUITEM "Pause When Not Focused", ID_OPTIONS_PAUSE_FOCUS
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@ -530,11 +530,14 @@ BEGIN
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MENUITEM "Control Mapping...", ID_OPTIONS_CONTROLS
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MENUITEM "Display Layout Editor", ID_OPTIONS_DISPLAY_LAYOUT
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MENUITEM "More Settings...", ID_OPTIONS_MORE_SETTINGS
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN
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MENUITEM "VSync", ID_OPTIONS_VSYNC
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MENUITEM "Postprocessing Shader", ID_OPTIONS_FXAA
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POPUP "Rendering Resolution"
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POPUP "Postprocessing Shader", ID_OPTIONS_SHADER_MENU
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BEGIN
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MENUITEM "", 0, MFT_SEPARATOR
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END
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POPUP "Rendering Resolution", ID_OPTIONS_SCREEN_MENU
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BEGIN
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MENUITEM "Auto", ID_OPTIONS_SCREENAUTO
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MENUITEM "&1x", ID_OPTIONS_SCREEN1X
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@ -548,7 +551,7 @@ BEGIN
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MENUITEM "&9x", ID_OPTIONS_SCREEN9X
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MENUITEM "&10x", ID_OPTIONS_SCREEN10X
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END
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POPUP "Window Size"
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POPUP "Window Size", ID_OPTIONS_WINDOW_MENU
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BEGIN
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MENUITEM "&1x", ID_OPTIONS_WINDOW1X
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MENUITEM "&2x", ID_OPTIONS_WINDOW2X
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@ -562,7 +565,7 @@ BEGIN
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MENUITEM "&10x", ID_OPTIONS_WINDOW10X
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END
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POPUP "Backend"
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POPUP "Backend", ID_OPTIONS_BACKEND_MENU
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BEGIN
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MENUITEM "Direct3D9", ID_OPTIONS_DIRECT3D9
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MENUITEM "Direct3D11", ID_OPTIONS_DIRECT3D11
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@ -570,15 +573,15 @@ BEGIN
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MENUITEM "Vulkan", ID_OPTIONS_VULKAN
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END
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POPUP "Rendering Mode"
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POPUP "Rendering Mode", ID_OPTIONS_RENDERMODE_MENU
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BEGIN
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MENUITEM "Non-Buffered Rendering", ID_OPTIONS_NONBUFFEREDRENDERING
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MENUITEM "Buffered Rendering", ID_OPTIONS_BUFFEREDRENDERING
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END
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POPUP "Frame Skipping"
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POPUP "Frame Skipping", ID_OPTIONS_FRAMESKIP_MENU
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BEGIN
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MENUITEM "Auto", ID_OPTIONS_FRAMESKIP_AUTO
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MENUITEM SEPARATOR
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Off", ID_OPTIONS_FRAMESKIP_0
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MENUITEM "&1", ID_OPTIONS_FRAMESKIP_1
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MENUITEM "&2", ID_OPTIONS_FRAMESKIP_2
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@ -589,25 +592,25 @@ BEGIN
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MENUITEM "&7", ID_OPTIONS_FRAMESKIP_7
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MENUITEM "&8", ID_OPTIONS_FRAMESKIP_8
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END
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POPUP "Frame Skipping Type"
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POPUP "Frame Skipping Type", ID_OPTIONS_FRAMESKIPTYPE_MENU
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BEGIN
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MENUITEM "Skip Number of Frames", ID_OPTIONS_FRAMESKIPTYPE_COUNT
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MENUITEM "Skip Percent of FPS", ID_OPTIONS_FRAMESKIPTYPE_PRCNT
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END
|
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POPUP "Texture Filtering"
|
||||
POPUP "Texture Filtering", ID_OPTIONS_TEXTUREFILTERING_MENU
|
||||
BEGIN
|
||||
MENUITEM "Auto", ID_OPTIONS_TEXTUREFILTERING_AUTO
|
||||
MENUITEM "Nearest", ID_OPTIONS_NEARESTFILTERING
|
||||
MENUITEM "Linear", ID_OPTIONS_LINEARFILTERING
|
||||
MENUITEM "Linear on FMV", ID_OPTIONS_LINEARFILTERING_CG
|
||||
END
|
||||
POPUP "Screen Scaling Filter"
|
||||
POPUP "Screen Scaling Filter", ID_OPTIONS_SCREENFILTER_MENU
|
||||
BEGIN
|
||||
MENUITEM "Linear", ID_OPTIONS_BUFLINEARFILTER
|
||||
MENUITEM "Nearest", ID_OPTIONS_BUFNEARESTFILTER
|
||||
END
|
||||
|
||||
POPUP "Texture Scaling"
|
||||
POPUP "Texture Scaling", ID_OPTIONS_TEXTURESCALING_MENU
|
||||
BEGIN
|
||||
MENUITEM "Off", ID_TEXTURESCALING_OFF
|
||||
MENUITEM "Auto", ID_TEXTURESCALING_AUTO
|
||||
@ -615,20 +618,20 @@ BEGIN
|
||||
MENUITEM "&3x", ID_TEXTURESCALING_3X
|
||||
MENUITEM "&4x", ID_TEXTURESCALING_4X
|
||||
MENUITEM "&5x", ID_TEXTURESCALING_5X
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "", 0, MFT_SEPARATOR
|
||||
MENUITEM "xBRZ", ID_TEXTURESCALING_XBRZ
|
||||
MENUITEM "Hybrid", ID_TEXTURESCALING_HYBRID
|
||||
MENUITEM "Bicubic", ID_TEXTURESCALING_BICUBIC
|
||||
MENUITEM "Hybrid + Bicubic", ID_TEXTURESCALING_HYBRID_BICUBIC
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "", 0, MFT_SEPARATOR
|
||||
MENUITEM "Deposterize", ID_TEXTURESCALING_DEPOSTERIZE
|
||||
END
|
||||
MENUITEM "Hardware Transform", ID_OPTIONS_HARDWARETRANSFORM
|
||||
MENUITEM "Vertex Cache", ID_OPTIONS_VERTEXCACHE
|
||||
MENUITEM "Show FPS Counter", ID_OPTIONS_SHOWFPS
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Enable Sound", ID_EMULATION_SOUND, CHECKED
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "", 0, MFT_SEPARATOR
|
||||
MENUITEM "Enable Sound", ID_EMULATION_SOUND
|
||||
MENUITEM "", 0, MFT_SEPARATOR
|
||||
MENUITEM "Enable Cheats", ID_EMULATION_CHEATS
|
||||
END
|
||||
END
|
||||
|
@ -288,7 +288,7 @@
|
||||
#define IDC_GEDBG_LISTS_ALLLISTS 40123
|
||||
#define IDC_GEDBG_LISTS_STACK 40124
|
||||
#define IDC_GEDBG_LISTS_SELECTEDLIST 40125
|
||||
#define ID_OPTIONS_FXAA 40126
|
||||
#define ID_OPTIONS_SHADER_MENU 40126
|
||||
#define IDC_DEBUG_BOTTOMTABS 40127
|
||||
#define ID_DEBUG_HIDEBOTTOMTABS 40128
|
||||
#define ID_DEBUG_TOGGLEBOTTOMTABTITLES 40129
|
||||
@ -345,6 +345,23 @@
|
||||
#define IDC_GEDBG_STEPCURVE 40179
|
||||
#define ID_OPTIONS_FRAMESKIPTYPE_COUNT 40180
|
||||
#define ID_OPTIONS_FRAMESKIPTYPE_PRCNT 40181
|
||||
#define ID_FILE_MENU 40182
|
||||
#define ID_EMULATION_MENU 40183
|
||||
#define ID_DEBUG_MENU 40184
|
||||
#define ID_OPTIONS_MENU 40185
|
||||
#define ID_HELP_MENU 40186
|
||||
#define ID_FILE_SAVESTATE_SLOT_MENU 40187
|
||||
#define ID_FILE_RECORD_MENU 40188
|
||||
#define ID_EMULATION_ROTATION_MENU 40189
|
||||
#define ID_OPTIONS_SCREEN_MENU 40190
|
||||
#define ID_OPTIONS_WINDOW_MENU 40191
|
||||
#define ID_OPTIONS_BACKEND_MENU 40192
|
||||
#define ID_OPTIONS_RENDERMODE_MENU 40193
|
||||
#define ID_OPTIONS_FRAMESKIP_MENU 40194
|
||||
#define ID_OPTIONS_FRAMESKIPTYPE_MENU 40195
|
||||
#define ID_OPTIONS_TEXTUREFILTERING_MENU 40196
|
||||
#define ID_OPTIONS_SCREENFILTER_MENU 40197
|
||||
#define ID_OPTIONS_TEXTURESCALING_MENU 40198
|
||||
|
||||
// Dummy option to let the buffered rendering hotkey cycle through all the options.
|
||||
#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500
|
||||
@ -357,7 +374,7 @@
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 256
|
||||
#define _APS_NEXT_COMMAND_VALUE 40178
|
||||
#define _APS_NEXT_COMMAND_VALUE 40199
|
||||
#define _APS_NEXT_CONTROL_VALUE 1200
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user