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@ -507,6 +507,14 @@ void VulkanContext::ChooseDevice(int physical_device) {
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// This is as good a place as any to do this
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vkGetPhysicalDeviceMemoryProperties(physical_devices_[physical_device_], &memory_properties);
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ILOG("Memory Types (%d):", memory_properties.memoryTypeCount);
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for (int i = 0; i < memory_properties.memoryTypeCount; i++) {
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ILOG(" %d: Heap %d; Flags: %s%s%s%s ", i, memory_properties.memoryTypes[i].heapIndex,
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(memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) ? "DEVICE_LOCAL_BIT" : "",
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(memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) ? "HOST_VISIBLE_BIT" : "",
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(memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) ? "HOST_CACHED_BIT" : "",
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(memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) ? "HOST_COHERENT_BIT" : "");
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}
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// Optional features
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vkGetPhysicalDeviceFeatures(physical_devices_[physical_device_], &featuresAvailable_);
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@ -67,6 +67,7 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
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VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image_);
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if (res != VK_SUCCESS) {
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_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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ELOG("vkCreateImage failed: %s", VulkanResultToString(res));
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return false;
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}
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@ -76,6 +77,8 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
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if (allocator_) {
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offset_ = allocator_->Allocate(mem_reqs, &mem_, Tag());
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if (offset_ == VulkanDeviceAllocator::ALLOCATE_FAILED) {
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vkDestroyImage(vulkan_->GetDevice(), image_, nullptr);
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ELOG("Image memory allocation failed (mem_reqs.size = %d)", (int)mem_reqs.size);
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return false;
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}
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} else {
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@ -89,6 +92,7 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
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res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem_);
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if (res != VK_SUCCESS) {
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ELOG("vkAllocateMemory failed: %s", VulkanResultToString(res));
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_assert_msg_(G3D, res != VK_ERROR_TOO_MANY_OBJECTS, "Too many Vulkan memory objects!");
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_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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vkDestroyImage(vulkan_->GetDevice(), image_, nullptr);
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@ -101,6 +105,7 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
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res = vkBindImageMemory(vulkan_->GetDevice(), image_, mem_, offset_);
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if (res != VK_SUCCESS) {
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ELOG("vkBindImageMemory failed: %s", VulkanResultToString(res));
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// This leaks the image and memory. Should not really happen though...
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_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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@ -144,6 +149,7 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
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res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view_);
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if (res != VK_SUCCESS) {
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ELOG("vkCreateImageView failed: %s", VulkanResultToString(res));
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// This leaks the image.
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_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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@ -191,8 +191,8 @@ size_t VulkanDeviceAllocator::Allocate(const VkMemoryRequirements &reqs, VkDevic
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assert(!destroyed_);
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uint32_t memoryTypeIndex;
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bool pass = vulkan_->MemoryTypeFromProperties(reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memoryTypeIndex);
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assert(pass);
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if (!pass) {
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ELOG("Failed to pick an appropriate memory type (req: %08x)", reqs.memoryTypeBits);
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return ALLOCATE_FAILED;
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}
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@ -130,6 +130,7 @@ bool AndroidVulkanContext::InitAPI() {
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g_Vulkan = nullptr;
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return false;
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}
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ILOG("Vulkan device created!");
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return true;
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}
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