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Add a "multithreaded" UI option on Windows.
Not on other platforms since not yet tested.
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parent
b0e6967697
commit
4803f72b36
@ -220,9 +220,6 @@ bool __GeHasPendingInterrupt()
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return !ge_pending_cb.empty();
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}
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// The GE is implemented wrong - it should be parallel to the CPU execution instead of
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// synchronous.
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u32 sceGeEdramGetAddr()
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{
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u32 retVal = 0x04000000;
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@ -898,12 +898,16 @@ namespace MainWindow
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case ID_CPU_DYNAREC:
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g_Config.bJit = true;
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osm.ShowOnOff(g->T("Dynarec", "Dynarec (JIT)"), g_Config.bJit);
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break;
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break;
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case ID_CPU_INTERPRETER:
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g_Config.bJit = false;
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break;
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case ID_CPU_MULTITHREADED:
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g_Config.bSeparateCPUThread = !g_Config.bSeparateCPUThread;
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break;
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case ID_EMULATION_RUNONLOAD:
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g_Config.bAutoRun = !g_Config.bAutoRun;
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break;
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@ -1181,6 +1185,7 @@ namespace MainWindow
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CHECKITEM(ID_OPTIONS_IGNOREILLEGALREADS,g_Config.bIgnoreBadMemAccess);
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CHECKITEM(ID_CPU_INTERPRETER,g_Config.bJit == false);
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CHECKITEM(ID_CPU_DYNAREC,g_Config.bJit == true);
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CHECKITEM(ID_CPU_MULTITHREADED, g_Config.bSeparateCPUThread);
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CHECKITEM(ID_OPTIONS_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats);
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CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
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CHECKITEM(ID_OPTIONS_FASTMEMORY, g_Config.bFastMemory);
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@ -1318,21 +1323,22 @@ namespace MainWindow
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ModifyMenu(menu, ID_TOGGLE_PAUSE, MF_BYCOMMAND | MF_STRING, ID_TOGGLE_PAUSE, pauseMenuText);
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UINT ingameEnable = globalUIState == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
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EnableMenuItem(menu,ID_TOGGLE_PAUSE, ingameEnable);
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EnableMenuItem(menu,ID_EMULATION_STOP, ingameEnable);
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EnableMenuItem(menu,ID_EMULATION_RESET, ingameEnable);
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EnableMenuItem(menu, ID_TOGGLE_PAUSE, ingameEnable);
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EnableMenuItem(menu, ID_EMULATION_STOP, ingameEnable);
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EnableMenuItem(menu, ID_EMULATION_RESET, ingameEnable);
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UINT menuEnable = globalUIState == UISTATE_MENU ? MF_ENABLED : MF_GRAYED;
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EnableMenuItem(menu,ID_FILE_SAVESTATEFILE, !menuEnable);
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EnableMenuItem(menu,ID_FILE_LOADSTATEFILE, !menuEnable);
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EnableMenuItem(menu,ID_FILE_QUICKSAVESTATE, !menuEnable);
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EnableMenuItem(menu,ID_FILE_QUICKLOADSTATE, !menuEnable);
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EnableMenuItem(menu,ID_CPU_DYNAREC, menuEnable);
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EnableMenuItem(menu,ID_CPU_INTERPRETER, menuEnable);
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EnableMenuItem(menu,ID_TOGGLE_PAUSE, !menuEnable);
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EnableMenuItem(menu,ID_EMULATION_STOP, !menuEnable);
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EnableMenuItem(menu,ID_EMULATION_RESET, !menuEnable);
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EnableMenuItem(menu,ID_DEBUG_LOG, !g_Config.bEnableLogging);
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EnableMenuItem(menu, ID_FILE_SAVESTATEFILE, !menuEnable);
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EnableMenuItem(menu, ID_FILE_LOADSTATEFILE, !menuEnable);
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EnableMenuItem(menu, ID_FILE_QUICKSAVESTATE, !menuEnable);
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EnableMenuItem(menu, ID_FILE_QUICKLOADSTATE, !menuEnable);
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EnableMenuItem(menu, ID_CPU_DYNAREC, menuEnable);
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EnableMenuItem(menu, ID_CPU_INTERPRETER, menuEnable);
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EnableMenuItem(menu, ID_CPU_MULTITHREADED, menuEnable);
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EnableMenuItem(menu, ID_TOGGLE_PAUSE, !menuEnable);
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EnableMenuItem(menu, ID_EMULATION_STOP, !menuEnable);
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EnableMenuItem(menu, ID_EMULATION_RESET, !menuEnable);
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EnableMenuItem(menu, ID_DEBUG_LOG, !g_Config.bEnableLogging);
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}
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// Message handler for about box.
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