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OpenGL ES2 buildfix.
Darn it.
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@ -842,7 +842,7 @@ void TextureCache::SetTexture() {
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// For now, I choose to use autogen mips on GLES2 and the game's own on other platforms.
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// As is usual, GLES3 will solve this problem nicely but wide distribution of that is
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// years away.
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LoadTextureLevel(entry, 0);
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LoadTextureLevel(*entry, 0);
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if (entry.maxLevel > 0)
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glGenerateMipmap(GL_TEXTURE_2D);
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#else
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