From 4809be7786c8c64becf5e5f80ca97512565d9a33 Mon Sep 17 00:00:00 2001 From: raven02 Date: Fri, 22 Mar 2013 22:03:05 +0800 Subject: [PATCH] Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega --- GPU/GLES/TransformPipeline.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/GPU/GLES/TransformPipeline.cpp b/GPU/GLES/TransformPipeline.cpp index 1c421ef08..ae0db5871 100644 --- a/GPU/GLES/TransformPipeline.cpp +++ b/GPU/GLES/TransformPipeline.cpp @@ -240,7 +240,6 @@ void Lighter::Light(float colorOut0[4], float colorOut1[4], const float colorIn[ if (disabled_) { memcpy(colorOut0, colorIn, sizeof(float) * 4); memset(colorOut1, 0, sizeof(float) * 4); - return; } Vec3 norm = normal.Normalized();