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Break if vertex count = 0
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@ -645,7 +645,10 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) {
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u32 count = data & 0xFFFF;
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GEPrimitiveType prim = static_cast<GEPrimitiveType>(data >> 16);
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if (count == 0)
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break;
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// Discard AA lines as we can't do anything that makes sense with these anyway. The SW plugin might, though.
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// Discard AA lines in DOA
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