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Vulkan: Fix non-16 bit indexed drawing.
Only really affects softgpu, since games are rewritten to 16 bit.
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@ -380,7 +380,7 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
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case VKRRenderCommand::DRAW_INDEXED:
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, c.drawIndexed.pipelineLayout, 0, 1, &c.drawIndexed.ds, c.drawIndexed.numUboOffsets, c.drawIndexed.uboOffsets);
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vkCmdBindIndexBuffer(cmd, c.drawIndexed.ibuffer, c.drawIndexed.ioffset, VK_INDEX_TYPE_UINT16);
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vkCmdBindIndexBuffer(cmd, c.drawIndexed.ibuffer, c.drawIndexed.ioffset, c.drawIndexed.indexType);
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vkCmdBindVertexBuffers(cmd, 0, 1, &c.drawIndexed.vbuffer, &c.drawIndexed.voffset);
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vkCmdDrawIndexed(cmd, c.drawIndexed.count, c.drawIndexed.instances, 0, 0, 0);
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break;
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@ -1118,8 +1118,8 @@ void VKContext::Draw(int vertexCount, int offset) {
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}
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void VKContext::DrawIndexed(int vertexCount, int offset) {
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VKBuffer *ibuf = static_cast<VKBuffer *>(curIBuffer_);
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VKBuffer *vbuf = static_cast<VKBuffer *>(curVBuffers_[0]);
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VKBuffer *ibuf = curIBuffer_;
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VKBuffer *vbuf = curVBuffers_[0];
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VkBuffer vulkanVbuf, vulkanIbuf, vulkanUBObuf;
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uint32_t ubo_offset = (uint32_t)curPipeline_->PushUBO(push_, vulkan_, &vulkanUBObuf);
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