diff --git a/UI/GamepadEmu.cpp b/UI/GamepadEmu.cpp index 6db54fcad..cbfe134d5 100644 --- a/UI/GamepadEmu.cpp +++ b/UI/GamepadEmu.cpp @@ -28,10 +28,7 @@ TouchButton buttonSelect(&ui_atlas, I_RECT, I_SELECT, PAD_BUTTON_SELECT); TouchButton buttonStart(&ui_atlas, I_RECT, I_START, PAD_BUTTON_START); TouchButton buttonLShoulder(&ui_atlas, I_SHOULDER, I_L, PAD_BUTTON_LBUMPER); TouchButton buttonRShoulder(&ui_atlas, I_SHOULDER, I_R, PAD_BUTTON_RBUMPER, 0, true); -TouchButton buttonLeft(&ui_atlas, I_DIR, I_ARROW, PAD_BUTTON_LEFT, 0); -TouchButton buttonUp(&ui_atlas, I_DIR, I_ARROW, PAD_BUTTON_UP, 90); -TouchButton buttonRight(&ui_atlas, I_DIR, I_ARROW, PAD_BUTTON_RIGHT, 180); -TouchButton buttonDown(&ui_atlas, I_DIR, I_ARROW, PAD_BUTTON_DOWN, 270); +TouchCrossPad crossPad(&ui_atlas, I_DIR, I_ARROW); #if defined(__SYMBIAN32__) || defined(IOS) TouchButton buttonPause(&ui_atlas, I_RECT, I_ARROW, PAD_BUTTON_BACK, 90); #endif @@ -40,7 +37,7 @@ TouchStick leftStick(&ui_atlas, I_STICKBG, I_STICK, 0); void LayoutGamepad(int w, int h) { - float controlScale = g_Config.bLargeControls ? 1.6 : 1.15; + float controlScale = true||g_Config.bLargeControls ? 1.6 : 1.15; const int button_spacing = 50 * controlScale; const int arrow_spacing = 40 * controlScale; @@ -65,10 +62,7 @@ void LayoutGamepad(int w, int h) buttonTri.setPos(circleX - button_spacing, circleY - button_spacing, controlScale); buttonSq.setPos(circleX - button_spacing * 2, circleY, controlScale); - buttonLeft.setPos(leftX, leftY, controlScale); - buttonUp.setPos(leftX + arrow_spacing, leftY - arrow_spacing, controlScale); - buttonDown.setPos(leftX + arrow_spacing, leftY + arrow_spacing, controlScale); - buttonRight.setPos(leftX + arrow_spacing * 2, leftY, controlScale); + crossPad.setPos(leftX + arrow_spacing, leftY, 40, controlScale); buttonSelect.setPos(halfW - button_spacing, h - 20 * controlScale, controlScale); buttonStart.setPos(halfW + button_spacing, h - 20 * controlScale, controlScale); @@ -91,10 +85,7 @@ void UpdateGamepad(InputState &input_state) buttonTri.update(input_state); buttonSq.update(input_state); - buttonLeft.update(input_state); - buttonUp.update(input_state); - buttonDown.update(input_state); - buttonRight.update(input_state); + crossPad.update(input_state); buttonSelect.update(input_state); buttonStart.update(input_state); @@ -118,10 +109,7 @@ void DrawGamepad(DrawBuffer &db) buttonTri.draw(db, color, colorOverlay); buttonSq.draw(db, color, colorOverlay); - buttonLeft.draw(db, color, colorOverlay); - buttonUp.draw(db, color, colorOverlay); - buttonDown.draw(db, color, colorOverlay); - buttonRight.draw(db, color, colorOverlay); + crossPad.draw(db, color, colorOverlay); buttonSelect.draw(db, color, colorOverlay); buttonStart.draw(db, color, colorOverlay); diff --git a/Windows/PPSSPP.vcxproj b/Windows/PPSSPP.vcxproj index 3e521213a..294910b9a 100644 --- a/Windows/PPSSPP.vcxproj +++ b/Windows/PPSSPP.vcxproj @@ -67,13 +67,13 @@ <_ProjectFileVersion>10.0.30319.1 $(Configuration)\ true - $(Platform)\$(Configuration)\ + ..\ $(Platform)\$(Configuration)\ true ..\ $(Configuration)\ false - $(Platform)\$(Configuration)\ + ..\ $(Platform)\$(Configuration)\ false AllRules.ruleset @@ -93,6 +93,12 @@ ..\ PPSSPPDebug + + PPSSPPDebug64 + + + PPSSPPWindows64 + Disabled diff --git a/native b/native index 1f34f8ff6..faf8b260e 160000 --- a/native +++ b/native @@ -1 +1 @@ -Subproject commit 1f34f8ff60e32396d39f3c5add58841dff772e34 +Subproject commit faf8b260ed7617aaa08e6d420db95e03eef659d3