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Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?)
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845b02a6c5
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@ -304,6 +304,7 @@ bool AndroidVulkanContext::Init(ANativeWindow *wnd, int desiredBackbufferSizeX,
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ILOG("Creating vulkan device");
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if (g_Vulkan->CreateDevice() != VK_SUCCESS) {
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ILOG("Failed to create vulkan device: %s", g_Vulkan->InitError().c_str());
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System_SendMessage("toast", "No Vulkan driver found. Using OpenGL instead.");
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delete g_Vulkan;
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g_Vulkan = nullptr;
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return false;
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@ -1 +1 @@
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Subproject commit 136b1e2d5d90284fd7bdd77ed605c70a8d31c8c4
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Subproject commit 2edde6665d9a56ead5ea0e55b4e64d9a803e6164
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@ -22,7 +22,8 @@
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<ProjectGuid>{EDFA2E87-8AC1-4853-95D4-D7594FF81947}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>glslang</RootNamespace>
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<WindowsTargetPlatformVersion></WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>
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</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -168,9 +169,7 @@
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\Pp.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpMemory.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpSymbols.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\propagateNoContraction.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\reflection.cpp" />
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@ -184,7 +183,6 @@
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<ClCompile Include="glslang\hlsl\hlslGrammar.cpp" />
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<ClCompile Include="glslang\hlsl\hlslOpMap.cpp" />
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<ClCompile Include="glslang\hlsl\hlslParseables.cpp" />
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<ClCompile Include="glslang\hlsl\hlslParseHelper.cpp" />
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<ClCompile Include="glslang\hlsl\hlslScanContext.cpp" />
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<ClCompile Include="glslang\hlsl\hlslTokenStream.cpp" />
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<ClCompile Include="glslang\OGLCompilersDLL\InitializeDll.cpp" />
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@ -231,7 +229,6 @@
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<ClInclude Include="glslang\hlsl\hlslGrammar.h" />
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<ClInclude Include="glslang\hlsl\hlslOpMap.h" />
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<ClInclude Include="glslang\hlsl\hlslParseables.h" />
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<ClInclude Include="glslang\hlsl\hlslParseHelper.h" />
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<ClInclude Include="glslang\hlsl\hlslScanContext.h" />
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<ClInclude Include="glslang\hlsl\hlslTokens.h" />
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<ClInclude Include="glslang\hlsl\hlslTokenStream.h" />
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@ -42,15 +42,9 @@
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpMemory.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpSymbols.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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@ -137,9 +131,6 @@
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<ClCompile Include="glslang\hlsl\hlslParseables.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\hlsl\hlslParseHelper.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\hlsl\hlslScanContext.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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@ -290,9 +281,6 @@
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<ClInclude Include="glslang\hlsl\hlslParseables.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\hlsl\hlslParseHelper.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\hlsl\hlslScanContext.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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