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Default FramebuffersCPUConvert to be true, remove option to enable/disable it on mobile/GLES2 platforms.
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@ -124,7 +124,7 @@ void Config::Load(const char *iniFileName)
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graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
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graphics->Get("TrueColor", &bTrueColor, true);
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graphics->Get("FramebuffersToMem", &bFramebuffersToMem, false);
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graphics->Get("FramebuffersCPUConvert", &bFramebuffersCPUConvert, false);
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graphics->Get("FramebuffersCPUConvert", &bFramebuffersCPUConvert, true);
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graphics->Get("MipMap", &bMipMap, true);
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graphics->Get("TexScalingLevel", &iTexScalingLevel, 1);
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graphics->Get("TexScalingType", &iTexScalingType, 0);
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@ -162,8 +162,9 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bUseVBO, gs->T("Stream VBO")));
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graphicsSettings->Add(new CheckBox(&g_Config.SSAntiAliasing, gs->T("Anti Aliasing")));
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graphicsSettings->Add(new CheckBox(&g_Config.bFramebuffersToMem, gs->T("Read Framebuffer to memory")));
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#ifndef USING_GLES2
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graphicsSettings->Add(new CheckBox(&g_Config.bFramebuffersCPUConvert, gs->T("Convert Framebuffers Using CPU")));
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#endif
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// TODO: Does frame rate belong among the graphics settings?
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graphicsSettings->Add(new ItemHeader(gs->T("Frame rate")));
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graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Read Framebuffer to memory")));
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@ -964,10 +964,12 @@ void GraphicsScreenP1::render() {
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if (gpu)
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gpu->Resized();
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}
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#ifndef USING_GLES2
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if (UICheckBox(GEN_ID, x + 60, y += stride, gs->T("Convert Framebuffers Using CPU"), ALIGN_TOPLEFT, &g_Config.bFramebuffersCPUConvert)) {
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if (gpu)
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gpu->Resized();
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}
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#endif
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if (UICheckBox(GEN_ID, x + 60, y += stride, gs->T("AA", "Anti-Aliasing"), ALIGN_TOPLEFT, &g_Config.SSAntiAliasing)) {
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if (gpu)
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gpu->Resized();
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