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https://github.com/libretro/ppsspp.git
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0.5
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parent
a9c171c786
commit
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@ -38,7 +38,7 @@ void WindowsHost::ShutdownGL()
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void WindowsHost::SetWindowTitle(const char *message)
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{
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// Really need a better way to deal with versions.
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std::string title = "PPSSPP v0.4 - ";
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std::string title = "PPSSPP v0.5 - ";
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title += message;
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int size = MultiByteToWideChar(CP_UTF8, 0, message, title.size(), NULL, 0);
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@ -1,7 +1,7 @@
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// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
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#define programname "PPSSPP v0.4"
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#define programname "PPSSPP v0.5"
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#include <windows.h>
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@ -45,10 +45,10 @@ STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPT
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CAPTION "About"
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FONT 8, "MS Shell Dlg", 0, 0, 0x0
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,243,141,50,14
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ICON IDI_PPSSPP,IDC_STATIC,10,9,20,20
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LTEXT "PPSSPP",IDC_STATIC,40,8,127,9
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LTEXT "Copyright (c) by Henrik Rydgård 2012",IDC_STATIC,40,33,253,8
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DEFPUSHBUTTON "OK",IDOK,243,140,50,14
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ICON IDI_PPSSPP,IDC_STATIC,10,9,21,20
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LTEXT "PPSSPP v0.5",IDC_STATIC,40,8,127,9
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LTEXT "Copyright (c) by Henrik Rydgård && the PPSSPP project 2012-",IDC_STATIC,40,33,253,8
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LTEXT "All trademarks are property of their respective owners.\nThe emulator is for educational and development purposes only and it may not be used to play games you do not legally own.",IDC_STATIC,40,102,253,24
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LTEXT "PSP emulator and debugger",IDC_STATIC,40,19,253,8
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LTEXT "CISO decompression code by BOOSTER",IDC_STATIC,48,73,240,8
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@ -120,7 +120,7 @@ BEGIN
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VERTGUIDE, 48
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VERTGUIDE, 280
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TOPMARGIN, 7
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BOTTOMMARGIN, 155
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BOTTOMMARGIN, 154
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END
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IDD_MEMORY, DIALOG
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.ppsspp.ppsspp"
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android:versionCode="4"
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android:versionName="0.4" >
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android:versionCode="5"
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android:versionName="0.5" >
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<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8"/>
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@ -157,7 +157,7 @@ void MenuScreen::render() {
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ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 80, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM);
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ui_draw2d.SetFontScale(0.7f, 0.7f);
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ui_draw2d.DrawTextShadow(UBUNTU24, "V0.4", dp_xres + xoff, 80, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
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ui_draw2d.DrawTextShadow(UBUNTU24, "v0.5", dp_xres + xoff, 80, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
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ui_draw2d.SetFontScale(1.0f, 1.0f);
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VLinear vlinear(dp_xres + xoff, 95, 20);
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@ -247,7 +247,8 @@ void InGameMenuScreen::render() {
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Dump Next Frame", ALIGN_RIGHT)) {
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
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gpu->DumpNextFrame();
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}
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@ -404,7 +405,7 @@ void CreditsScreen::update(InputState &input_state) {
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static const char *credits[] =
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{
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"PPSSPP v0.4",
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"PPSSPP v0.5",
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"",
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"",
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"A fast and portable PSP emulator",
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