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Temporary hack (see #10163): Ignore the VK_ERROR_INITIALIZATION_FAILED from vkQueueSubmit.
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@ -794,6 +794,8 @@ void VulkanRenderManager::Submit(int frame, bool triggerFence) {
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res = vkQueueSubmit(vulkan_->GetGraphicsQueue(), 1, &submit_info, triggerFence ? frameData.fence : VK_NULL_HANDLE);
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if (res == VK_ERROR_DEVICE_LOST) {
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_assert_msg_(G3D, false, "Lost the Vulkan device!");
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} else if (res == VK_ERROR_INITIALIZATION_FAILED) {
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ERROR_LOG(G3D, "Unexpected error submitting main command buffer: VK_ERROR_INITIALIZATION_FAILED");
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} else {
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_assert_msg_(G3D, res == VK_SUCCESS, "vkQueueSubmit failed (main, split=%d)! result=%d", (int)splitSubmit_, (int)res);
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}
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