mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-28 10:51:06 +00:00
Merge pull request #8759 from unknownbrackets/qt-size
Improve display of Qt at 1x size
This commit is contained in:
commit
540181c32d
@ -127,11 +127,11 @@ bool UpdateScreenScale(int width, int height, bool smallWindow) {
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g_dpi_scale = 1.0f;
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#if defined(__SYMBIAN32__)
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g_dpi_scale = 1.4f;
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#elif defined(_WIN32)
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#endif
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if (smallWindow) {
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g_dpi_scale = 2.0f;
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}
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#endif
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pixel_in_dps = 1.0f / g_dpi_scale;
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int new_dp_xres = width * g_dpi_scale;
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@ -39,7 +39,7 @@ MainWindow::MainWindow(QWidget *parent, bool fullscreen) :
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createMenus();
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updateMenus();
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SetZoom(g_Config.iInternalResolution);
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SetWindowScale(-1);
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if(fullscreen)
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fullscrAct();
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@ -83,7 +83,9 @@ void MainWindow::updateMenus()
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}
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foreach(QAction * action, screenGroup->actions()) {
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if (g_Config.iInternalResolution == action->data().toInt()) {
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int width = (g_Config.IsPortrait() ? 272 : 480) * action->data().toInt();
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int height = (g_Config.IsPortrait() ? 480 : 272) * action->data().toInt();
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if (g_Config.iWindowWidth == width && g_Config.iWindowHeight == height) {
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action->setChecked(true);
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break;
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}
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@ -362,7 +364,7 @@ void MainWindow::fullscrAct()
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updateMenus();
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showNormal();
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SetZoom(g_Config.iInternalResolution);
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SetWindowScale(-1);
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InitPadLayout(dp_xres, dp_yres);
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if (GetUIState() == UISTATE_INGAME && QApplication::overrideCursor())
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QApplication::restoreOverrideCursor();
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@ -414,18 +416,35 @@ void MainWindow::aboutAct()
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}
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/* Private functions */
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void MainWindow::SetZoom(int zoom) {
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void MainWindow::SetWindowScale(int zoom) {
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if (isFullScreen())
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fullscrAct();
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if (zoom < 1) zoom = 1;
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if (zoom > 4) zoom = 4;
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g_Config.iInternalResolution = zoom;
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emugl->setFixedSize(480 * zoom, 272 * zoom);
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int width, height;
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if (zoom == -1 && (g_Config.iWindowWidth <= 0 || g_Config.iWindowHeight <= 0)) {
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// Default to zoom level 2.
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zoom = 2;
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}
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if (zoom == -1) {
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// Take the last setting.
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width = g_Config.iWindowWidth;
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height = g_Config.iWindowHeight;
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} else {
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// Update to the specified factor. Let's clamp first.
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if (zoom < 1)
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zoom = 1;
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if (zoom > 4)
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zoom = 4;
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width = (g_Config.IsPortrait() ? 272 : 480) * zoom;
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height = (g_Config.IsPortrait() ? 480 : 272) * zoom;
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}
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g_Config.iWindowWidth = width;
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g_Config.iWindowHeight = height;
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emugl->setFixedSize(g_Config.iWindowWidth, g_Config.iWindowHeight);
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setFixedSize(sizeHint());
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if (gpu)
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gpu->Resized();
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}
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void MainWindow::SetGameTitle(QString text)
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@ -97,7 +97,7 @@ private slots:
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void bufferRenderAct() { g_Config.iRenderingMode = !g_Config.iRenderingMode; }
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void linearAct() { g_Config.iTexFiltering = (g_Config.iTexFiltering != 0) ? 0 : 3; }
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void screenGroup_triggered(QAction *action) { SetZoom(action->data().toInt()); }
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void screenGroup_triggered(QAction *action) { SetWindowScale(action->data().toInt()); }
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void displayLayoutGroup_triggered(QAction *action) { g_Config.iSmallDisplayZoomType = action->data().toInt(); }
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void transformAct() { g_Config.bHardwareTransform = !g_Config.bHardwareTransform; }
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@ -135,7 +135,7 @@ private slots:
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void langChanged(QAction *action) { loadLanguage(action->data().toString(), true); }
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private:
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void SetZoom(int zoom);
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void SetWindowScale(int zoom);
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void SetGameTitle(QString text);
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void loadLanguage(const QString &language, bool retranslate);
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void createMenus();
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@ -377,7 +377,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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const char *fileToLog = 0;
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const char *stateToLoad = 0;
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bool gfxLog = false;
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bool gfxLog = true;
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// Parse command line
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LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
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for (int i = 1; i < argc; i++) {
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@ -389,7 +389,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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logLevel = LogTypes::LDEBUG;
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break;
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case 'g':
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gfxLog = true;
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gfxLog = false;
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break;
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case 'j':
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g_Config.iCpuCore = CPU_CORE_JIT;
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@ -293,6 +293,66 @@
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\ctrldisasmview.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\ctrlmemview.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\ctrlregisterlist.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\ctrlvfpuview.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_disasm.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_displaylist.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_memory.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_memorytex.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_vfpu.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\mainwindow.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GPU\D3D9Context.cpp" />
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<ClCompile Include="Debugger\BreakpointWindow.cpp" />
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<ClCompile Include="Debugger\CtrlDisAsmView.cpp" />
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@ -349,6 +409,16 @@
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<ClInclude Include="..\android\jni\Arm64EmitterTest.h" />
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<ClInclude Include="..\android\jni\TestRunner.h" />
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<ClInclude Include="..\ios\ViewController.h" />
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<ClInclude Include="..\Qt\Debugger\ctrldisasmview.h" />
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<ClInclude Include="..\Qt\Debugger\ctrlmemview.h" />
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<ClInclude Include="..\Qt\Debugger\ctrlregisterlist.h" />
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<ClInclude Include="..\Qt\Debugger\ctrlvfpuview.h" />
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<ClInclude Include="..\Qt\Debugger\debugger_disasm.h" />
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<ClInclude Include="..\Qt\Debugger\debugger_displaylist.h" />
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<ClInclude Include="..\Qt\Debugger\debugger_memory.h" />
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<ClInclude Include="..\Qt\Debugger\debugger_memorytex.h" />
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<ClInclude Include="..\Qt\Debugger\debugger_vfpu.h" />
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<ClInclude Include="..\Qt\mainwindow.h" />
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<ClInclude Include="GPU\D3D9Context.h" />
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<ClInclude Include="Debugger\BreakpointWindow.h" />
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<ClInclude Include="Debugger\CtrlDisAsmView.h" />
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@ -404,6 +474,19 @@
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<None Include="..\ios\AudioEngine.mm" />
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<None Include="..\ios\main.mm" />
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<None Include="..\ios\ViewController.mm" />
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<None Include="..\Qt\assets.qrc" />
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<None Include="..\Qt\Common.pro" />
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<None Include="..\Qt\Core.pro" />
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<None Include="..\Qt\Debugger\debugger_disasm.ui" />
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<None Include="..\Qt\Debugger\debugger_displaylist.ui" />
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<None Include="..\Qt\Debugger\debugger_memory.ui" />
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<None Include="..\Qt\Debugger\debugger_memorytex.ui" />
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<None Include="..\Qt\Debugger\debugger_vfpu.ui" />
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<None Include="..\Qt\GPU.pro" />
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<None Include="..\Qt\Native.pro" />
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<None Include="..\Qt\PPSSPP.pro" />
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<None Include="..\Qt\PPSSPPQt.pro" />
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<None Include="..\Qt\Settings.pri" />
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<None Include="..\README.md" />
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<None Include="git-version-gen.cmd" />
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<None Include="ppsspp.ico" />
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@ -29,6 +29,12 @@
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<Filter Include="Windows\GE Debugger">
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<UniqueIdentifier>{15f0e146-e39c-4bad-ba10-3c714a7dbf74}</UniqueIdentifier>
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</Filter>
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<Filter Include="Other Platforms\Qt">
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<UniqueIdentifier>{45191b1f-33c8-405c-a410-35fe2344d1d1}</UniqueIdentifier>
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</Filter>
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<Filter Include="Other Platforms\Qt\Debugger">
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<UniqueIdentifier>{1d0cc0ee-fdbd-419e-b322-b35075d9d9db}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Debugger\CtrlDisAsmView.cpp">
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@ -153,6 +159,36 @@
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<Filter>Windows\System</Filter>
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</ClCompile>
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<ClCompile Include="GPU\WindowsVulkanContext.cpp" />
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<ClCompile Include="..\Qt\mainwindow.cpp">
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<Filter>Other Platforms\Qt</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_disasm.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_displaylist.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_memory.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_memorytex.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\debugger_vfpu.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\ctrldisasmview.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\ctrlmemview.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\ctrlregisterlist.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\Debugger\ctrlvfpuview.cpp">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger\CtrlDisAsmView.h">
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@ -280,6 +316,36 @@
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<Filter>Windows\System</Filter>
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</ClInclude>
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<ClInclude Include="GPU\WindowsVulkanContext.h" />
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<ClInclude Include="..\Qt\mainwindow.h">
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<Filter>Other Platforms\Qt</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\ctrlvfpuview.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\debugger_disasm.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\debugger_displaylist.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\debugger_memory.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\debugger_memorytex.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\debugger_vfpu.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\ctrldisasmview.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\ctrlmemview.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\Debugger\ctrlregisterlist.h">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="icon1.ico">
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@ -335,6 +401,45 @@
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<Filter>Resource Files</Filter>
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</None>
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<None Include="..\assets\compat.ini" />
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<None Include="..\Qt\Native.pro">
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<Filter>Other Platforms\Qt</Filter>
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</None>
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<None Include="..\Qt\PPSSPP.pro">
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<Filter>Other Platforms\Qt</Filter>
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</None>
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<None Include="..\Qt\PPSSPPQt.pro">
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<Filter>Other Platforms\Qt</Filter>
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</None>
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<None Include="..\Qt\Settings.pri">
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<Filter>Other Platforms\Qt</Filter>
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</None>
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<None Include="..\Qt\Common.pro">
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<Filter>Other Platforms\Qt</Filter>
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||||
</None>
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<None Include="..\Qt\Core.pro">
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<Filter>Other Platforms\Qt</Filter>
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</None>
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<None Include="..\Qt\GPU.pro">
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||||
<Filter>Other Platforms\Qt</Filter>
|
||||
</None>
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||||
<None Include="..\Qt\assets.qrc">
|
||||
<Filter>Other Platforms\Qt</Filter>
|
||||
</None>
|
||||
<None Include="..\Qt\Debugger\debugger_disasm.ui">
|
||||
<Filter>Other Platforms\Qt\Debugger</Filter>
|
||||
</None>
|
||||
<None Include="..\Qt\Debugger\debugger_displaylist.ui">
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||||
<Filter>Other Platforms\Qt\Debugger</Filter>
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</None>
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<None Include="..\Qt\Debugger\debugger_memory.ui">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</None>
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<None Include="..\Qt\Debugger\debugger_memorytex.ui">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</None>
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<None Include="..\Qt\Debugger\debugger_vfpu.ui">
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<Filter>Other Platforms\Qt\Debugger</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="ppsspp.rc">
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|
@ -239,7 +239,10 @@ QString MainUI::InputBoxGetQString(QString title, QString defaultValue)
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void MainUI::resizeGL(int w, int h)
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{
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UpdateScreenScale(w, h, false);
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bool smallWindow = g_Config.IsPortrait() ? (h < 480 + 80) : (w < 480 + 80);
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if (UpdateScreenScale(w, h, smallWindow)) {
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NativeMessageReceived("gpu resized", "");
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}
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xscale = w / this->width();
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yscale = h / this->height();
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|
||||
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