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Add Display Rotation to windows menu bar.
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@ -80,6 +80,9 @@ namespace MainWindow {
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// File submenus
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SUBMENU_FILE_SAVESTATE_SLOT = 6,
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// Emulation submenus
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SUBMENU_DISPLAY_ROTATION = 8,
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// Game Settings submenus
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SUBMENU_CUSTOM_SHADERS = 10,
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SUBMENU_RENDERING_RESOLUTION = 11,
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@ -235,6 +238,11 @@ namespace MainWindow {
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TranslateMenuItem(menu, ID_EMULATION_STOP, L"\tCtrl+W");
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TranslateMenuItem(menu, ID_EMULATION_RESET, L"\tCtrl+B");
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TranslateMenuItem(menu, ID_EMULATION_SWITCH_UMD, L"\tCtrl+U", "Switch UMD");
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TranslateSubMenu(menu, "Display Rotation", MENU_EMULATION, SUBMENU_DISPLAY_ROTATION);
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TranslateMenuItem(menu, ID_EMULATION_ROTATION_H);
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TranslateMenuItem(menu, ID_EMULATION_ROTATION_V);
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TranslateMenuItem(menu, ID_EMULATION_ROTATION_H_R);
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TranslateMenuItem(menu, ID_EMULATION_ROTATION_V_R);
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// Debug menu
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TranslateMenuItem(menu, ID_DEBUG_LOADMAPFILE);
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@ -385,6 +393,10 @@ namespace MainWindow {
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}
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}
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static void setScreenRotation(int rotation) {
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g_Config.iInternalScreenRotation = rotation;
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}
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static void SaveStateActionFinished(bool result, void *userdata) {
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PostMessage(MainWindow::GetHWND(), WM_USER_SAVESTATE_FINISH, 0, 0);
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}
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@ -534,6 +546,11 @@ namespace MainWindow {
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UmdSwitchAction();
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break;
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case ID_EMULATION_ROTATION_H: setScreenRotation(ROTATION_LOCKED_HORIZONTAL); break;
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case ID_EMULATION_ROTATION_V: setScreenRotation(ROTATION_LOCKED_VERTICAL); break;
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case ID_EMULATION_ROTATION_H_R: setScreenRotation(ROTATION_LOCKED_HORIZONTAL180); break;
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case ID_EMULATION_ROTATION_V_R: setScreenRotation(ROTATION_LOCKED_VERTICAL180); break;
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case ID_EMULATION_CHEATS:
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g_Config.bEnableCheats = !g_Config.bEnableCheats;
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osm.ShowOnOff(gr->T("Cheats"), g_Config.bEnableCheats);
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@ -933,6 +950,22 @@ namespace MainWindow {
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CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats);
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CHECKITEM(ID_OPTIONS_IGNOREWINKEY, g_Config.bIgnoreWindowsKey);
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static const int displayrotationitems[] = {
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ID_EMULATION_ROTATION_H,
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ID_EMULATION_ROTATION_V,
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ID_EMULATION_ROTATION_H_R,
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ID_EMULATION_ROTATION_V_R
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};
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if (g_Config.iInternalScreenRotation < ROTATION_LOCKED_HORIZONTAL)
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g_Config.iInternalScreenRotation = ROTATION_LOCKED_HORIZONTAL;
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else if (g_Config.iInternalScreenRotation > ROTATION_LOCKED_VERTICAL180)
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g_Config.iInternalScreenRotation = ROTATION_LOCKED_VERTICAL180;
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for (int i = 0; i < ARRAY_SIZE(displayrotationitems); i++) {
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CheckMenuItem(menu, displayrotationitems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iInternalScreenRotation ? MF_CHECKED : MF_UNCHECKED));
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}
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// Disable Vertex Cache when HW T&L is disabled.
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if (!g_Config.bHardwareTransform) {
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EnableMenuItem(menu, ID_OPTIONS_VERTEXCACHE, MF_GRAYED);
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@ -411,6 +411,13 @@ BEGIN
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MENUITEM "Stop", ID_EMULATION_STOP
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MENUITEM "Reset", ID_EMULATION_RESET
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MENUITEM "Switch UMD", ID_EMULATION_SWITCH_UMD
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POPUP "Display Rotation"
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BEGIN
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MENUITEM "Landscape", ID_EMULATION_ROTATION_H
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MENUITEM "Portrait", ID_EMULATION_ROTATION_V
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MENUITEM "Landscape reversed", ID_EMULATION_ROTATION_H_R
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MENUITEM "Portrait reversed", ID_EMULATION_ROTATION_V_R
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END
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END
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POPUP "Debug"
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@ -319,6 +319,10 @@
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#define ID_OPTIONS_BUFNEARESTFILTER 40153
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#define ID_OPTIONS_DIRECT3D9 40154
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#define ID_OPTIONS_OPENGL 40155
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#define ID_EMULATION_ROTATION_H 40156
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#define ID_EMULATION_ROTATION_V 40157
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#define ID_EMULATION_ROTATION_H_R 40158
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#define ID_EMULATION_ROTATION_V_R 40159
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// Dummy option to let the buffered rendering hotkey cycle through all the options.
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#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500
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