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If filename specified on command line, jump directly to it. Retab NativeApp.cpp.
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@ -205,7 +205,12 @@ void NativeInitGraphics()
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gl_lost_manager_init();
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ui_draw2d.SetAtlas(&ui_atlas);
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if (boot_filename.empty()) {
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screenManager.switchScreen(new LogoScreen(boot_filename));
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} else {
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// Go directly into the game.
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screenManager.switchScreen(new EmuScreen(boot_filename));
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}
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// screenManager.switchScreen(new FileSelectScreen());
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UIShader_Init();
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