Merge pull request #8674 from unknownbrackets/vulkan-debug

Vulkan: Add some basic info for reporting
This commit is contained in:
Henrik Rydgård 2016-03-27 18:18:13 +02:00
commit 59788d91a9

View File

@ -526,9 +526,75 @@ void GPU_Vulkan::EndHostFrame() {
// Needs to be called on GPU thread, not reporting thread.
// TODO
void GPU_Vulkan::BuildReportingInfo() {
const auto &props = vulkan_->GetPhysicalDeviceProperties();
const auto &features = vulkan_->GetFeaturesAvailable();
#define CHECK_BOOL_FEATURE(n) do { if (features.##n) { featureNames += ", " #n; } } while (false)
std::string featureNames = "";
CHECK_BOOL_FEATURE(robustBufferAccess);
CHECK_BOOL_FEATURE(fullDrawIndexUint32);
CHECK_BOOL_FEATURE(imageCubeArray);
CHECK_BOOL_FEATURE(independentBlend);
CHECK_BOOL_FEATURE(geometryShader);
CHECK_BOOL_FEATURE(tessellationShader);
CHECK_BOOL_FEATURE(sampleRateShading);
CHECK_BOOL_FEATURE(dualSrcBlend);
CHECK_BOOL_FEATURE(logicOp);
CHECK_BOOL_FEATURE(multiDrawIndirect);
CHECK_BOOL_FEATURE(drawIndirectFirstInstance);
CHECK_BOOL_FEATURE(depthClamp);
CHECK_BOOL_FEATURE(depthBiasClamp);
CHECK_BOOL_FEATURE(fillModeNonSolid);
CHECK_BOOL_FEATURE(depthBounds);
CHECK_BOOL_FEATURE(wideLines);
CHECK_BOOL_FEATURE(largePoints);
CHECK_BOOL_FEATURE(alphaToOne);
CHECK_BOOL_FEATURE(multiViewport);
CHECK_BOOL_FEATURE(samplerAnisotropy);
CHECK_BOOL_FEATURE(textureCompressionETC2);
CHECK_BOOL_FEATURE(textureCompressionASTC_LDR);
CHECK_BOOL_FEATURE(textureCompressionBC);
CHECK_BOOL_FEATURE(occlusionQueryPrecise);
CHECK_BOOL_FEATURE(pipelineStatisticsQuery);
CHECK_BOOL_FEATURE(vertexPipelineStoresAndAtomics);
CHECK_BOOL_FEATURE(fragmentStoresAndAtomics);
CHECK_BOOL_FEATURE(shaderTessellationAndGeometryPointSize);
CHECK_BOOL_FEATURE(shaderImageGatherExtended);
CHECK_BOOL_FEATURE(shaderStorageImageExtendedFormats);
CHECK_BOOL_FEATURE(shaderStorageImageMultisample);
CHECK_BOOL_FEATURE(shaderStorageImageReadWithoutFormat);
CHECK_BOOL_FEATURE(shaderStorageImageWriteWithoutFormat);
CHECK_BOOL_FEATURE(shaderUniformBufferArrayDynamicIndexing);
CHECK_BOOL_FEATURE(shaderSampledImageArrayDynamicIndexing);
CHECK_BOOL_FEATURE(shaderStorageBufferArrayDynamicIndexing);
CHECK_BOOL_FEATURE(shaderStorageImageArrayDynamicIndexing);
CHECK_BOOL_FEATURE(shaderClipDistance);
CHECK_BOOL_FEATURE(shaderCullDistance);
CHECK_BOOL_FEATURE(shaderFloat64);
CHECK_BOOL_FEATURE(shaderInt64);
CHECK_BOOL_FEATURE(shaderInt16);
CHECK_BOOL_FEATURE(shaderResourceResidency);
CHECK_BOOL_FEATURE(shaderResourceMinLod);
CHECK_BOOL_FEATURE(sparseBinding);
CHECK_BOOL_FEATURE(sparseResidencyBuffer);
CHECK_BOOL_FEATURE(sparseResidencyImage2D);
CHECK_BOOL_FEATURE(sparseResidencyImage3D);
CHECK_BOOL_FEATURE(sparseResidency2Samples);
CHECK_BOOL_FEATURE(sparseResidency4Samples);
CHECK_BOOL_FEATURE(sparseResidency8Samples);
CHECK_BOOL_FEATURE(sparseResidency16Samples);
CHECK_BOOL_FEATURE(sparseResidencyAliased);
CHECK_BOOL_FEATURE(variableMultisampleRate);
CHECK_BOOL_FEATURE(inheritedQueries);
if (!featureNames.empty()) {
featureNames = featureNames.substr(2);
}
char temp[16384];
snprintf(temp, sizeof(temp), "Vulkan");
reportingPrimaryInfo_ = "VulkanVendor";
snprintf(temp, sizeof(temp), "v%08x driver v%08x (%s), vendorID=%d, deviceID=%d (features: %s)", props.apiVersion, props.driverVersion, props.deviceName, props.vendorID, props.deviceID, featureNames.c_str());
reportingPrimaryInfo_ = props.deviceName;
reportingFullInfo_ = temp;
Reporting::UpdateConfig();