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Ignore vfb->format for older display buffers.
Fixes video in Tales of Phantasia X.
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115b959ef7
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@ -1868,7 +1868,8 @@ void FramebufferManager::UpdateFromMemory(u32 addr, int size, bool safe) {
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addr &= ~0x40000000;
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// TODO: Could go through all FBOs, but probably not important?
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// TODO: Could also check for inner changes, but video is most important.
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if (addr == DisplayFramebufAddr() || addr == PrevDisplayFramebufAddr() || safe) {
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bool isDisplayBuf = addr == DisplayFramebufAddr() || addr == PrevDisplayFramebufAddr();
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if (isDisplayBuf || safe) {
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// TODO: Deleting the FBO is a heavy hammer solution, so let's only do it if it'd help.
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if (!Memory::IsValidAddress(displayFramebufPtr_))
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return;
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@ -1889,7 +1890,12 @@ void FramebufferManager::UpdateFromMemory(u32 addr, int size, bool safe) {
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fbo_bind_as_render_target(vfb->fbo);
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glstate.viewport.set(0, 0, vfb->renderWidth, vfb->renderHeight);
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needUnbind = true;
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DrawPixels(vfb, 0, 0, Memory::GetPointer(addr | 0x04000000), vfb->format, vfb->fb_stride, vfb->width, vfb->height);
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GEBufferFormat fmt = vfb->format;
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if (vfb->last_frame_render + 1 < gpuStats.numFlips && isDisplayBuf) {
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// If we're not rendering to it, format may be wrong. Use displayFormat_ instead.
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fmt = displayFormat_;
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}
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DrawPixels(vfb, 0, 0, Memory::GetPointer(addr | 0x04000000), fmt, vfb->fb_stride, vfb->width, vfb->height);
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} else {
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INFO_LOG(SCEGE, "Invalidating FBO for %08x (%i x %i x %i)", vfb->fb_address, vfb->width, vfb->height, vfb->format)
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DestroyFramebuf(vfb);
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