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Bring factor back, but only apply it in windowed mode.
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@ -829,6 +829,9 @@ namespace MainWindow
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}
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LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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// Only apply a factor > 1 in windowed mode.
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int factor = !g_Config.bFullScreen && g_Config.iWindowWidth < (480 + 80) ? 2 : 1;
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switch (message) {
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case WM_ACTIVATE:
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break;
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@ -854,8 +857,8 @@ namespace MainWindow
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input_state.mouse_valid = true;
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input_state.pointer_down[0] = true;
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input_state.pointer_x[0] = GET_X_LPARAM(lParam);
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input_state.pointer_y[0] = GET_Y_LPARAM(lParam);
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input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
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input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
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}
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TouchInput touch;
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@ -884,8 +887,8 @@ namespace MainWindow
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{
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lock_guard guard(input_state.lock);
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input_state.pointer_x[0] = GET_X_LPARAM(lParam);
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input_state.pointer_y[0] = GET_Y_LPARAM(lParam);
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input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
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input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
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}
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if (wParam & MK_LBUTTON) {
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@ -906,8 +909,8 @@ namespace MainWindow
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{
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lock_guard guard(input_state.lock);
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input_state.pointer_down[0] = false;
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input_state.pointer_x[0] = GET_X_LPARAM(lParam);
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input_state.pointer_y[0] = GET_Y_LPARAM(lParam);
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input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
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input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
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}
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TouchInput touch;
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touch.id = 0;
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