mirror of
https://github.com/libretro/ppsspp.git
synced 2025-02-21 01:11:34 +00:00
Moved texture scaling to separate file
This commit is contained in:
parent
74b55cc0ad
commit
5e918a644f
@ -27,7 +27,6 @@
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#include "Core/Config.h"
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#include "native/ext/cityhash/city.h"
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#include "ext/xbrz/xbrz.h"
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// If a texture hasn't been seen for this many frames, get rid of it.
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#define TEXTURE_KILL_AGE 200
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@ -1206,80 +1205,12 @@ void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level) {
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// INFO_LOG(G3D, "Creating texture level %i/%i from %08x: %i x %i (stride: %i). fmt: %i", level, entry.maxLevel, texaddr, w, h, bufw, entry.format);
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u32* pixelData = (u32*)finalBuf;
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ScaleTexture(pixelData, dstFmt, w, h);
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scaler.Scale(pixelData, dstFmt, w, h);
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GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
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glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components, dstFmt, pixelData);
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}
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void TextureCache::ScaleTexture(u32* &data, GLenum &dstFmt, int &width, int &height) {
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if(g_Config.iXBRZTexScalingLevel > 1) {
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int factor = g_Config.iXBRZTexScalingLevel;
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// I tried to reuse the existing tmpTexBuf initially, but that's not a good idea as data could already be stored in it
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// depending on the factor and texture sizes, these can be pretty large (25 MB for a 512 by 512 texture with scaling factor 5)
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tmpTexBufScalingInput.resize(width*height); // used to store the input image image if it needs to be reformatted
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tmpTexBufScalingOutput.resize(width*height*factor*factor); // used to store the upscaled image
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u32 *xbrzInputBuf = tmpTexBufScalingInput.data();
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u32 *xbrzBuf = tmpTexBufScalingOutput.data();
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// convert texture to correct format for xBRZ
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switch(dstFmt) {
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case GL_UNSIGNED_BYTE:
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xbrzInputBuf = data; // already fine
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break;
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case GL_UNSIGNED_SHORT_4_4_4_4:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>12) & 0xF) * 17;
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u32 g = ((val>> 8) & 0xF) * 17;
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u32 b = ((val>> 4) & 0xF) * 17;
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u32 a = ((val>> 0) & 0xF) * 17;
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xbrzInputBuf[y*width + x] = (a << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>11) & 0x1F) * 8;
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u32 g = ((val>> 5) & 0x3F) * 4;
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u32 b = ((val ) & 0x1F) * 8;
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xbrzInputBuf[y*width + x] = (0xFF << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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case GL_UNSIGNED_SHORT_5_5_5_1:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>11) & 0x1F) * 8;
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u32 g = ((val>> 6) & 0x1F) * 8;
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u32 b = ((val>> 1) & 0x1F) * 8;
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u32 a = (val & 0x1) * 255;
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xbrzInputBuf[y*width + x] = (a << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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default:
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ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format");
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}
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// scale and update values accordingly
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xbrz::scale(factor, xbrzInputBuf, xbrzBuf, width, height);
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data = xbrzBuf;
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dstFmt = GL_UNSIGNED_BYTE;
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width *= factor;
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height *= factor;
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}
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}
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bool TextureCache::DecodeTexture(u8* output, GPUgstate state)
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{
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GPUgstate oldState = gstate;
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@ -18,9 +18,9 @@
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#pragma once
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#include "../Globals.h"
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#include "Common/MemoryUtil.h"
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#include "gfx_es2/fbo.h"
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#include "GPU/GPUState.h"
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#include "TextureScaler.h"
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struct VirtualFramebuffer;
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@ -94,7 +94,6 @@ private:
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void UpdateSamplingParams(TexCacheEntry &entry, bool force);
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void LoadTextureLevel(TexCacheEntry &entry, int level);
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void *DecodeTextureLevel(u8 format, u8 clutformat, int level, u32 &texByteAlign, GLenum &dstFmt);
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void ScaleTexture(u32* &data, GLenum &dstfmt, int &width, int &height);
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TexCacheEntry *GetEntryAt(u32 texaddr);
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@ -102,59 +101,13 @@ private:
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TexCache cache;
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bool clearCacheNextFrame_;
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template <typename T>
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class SimpleBuf {
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public:
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SimpleBuf() : buf_(NULL), size_(0) {
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}
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SimpleBuf(size_t size) : buf_(NULL) {
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resize(size);
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}
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~SimpleBuf() {
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if (buf_ != NULL) {
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FreeMemoryPages(buf_, size_ * sizeof(T));
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}
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}
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inline T &operator[](size_t index) {
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return buf_[index];
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}
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// Doesn't preserve contents.
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void resize(size_t size) {
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if (size_ < size) {
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if (buf_ != NULL) {
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FreeMemoryPages(buf_, size_ * sizeof(T));
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}
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buf_ = (T *)AllocateMemoryPages(size * sizeof(T));
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size_ = size;
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}
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}
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T *data() {
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return buf_;
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}
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size_t size() {
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return size_;
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}
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private:
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T *buf_;
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size_t size_;
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};
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TextureScaler scaler;
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SimpleBuf<u32> tmpTexBuf32;
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SimpleBuf<u16> tmpTexBuf16;
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SimpleBuf<u32> tmpTexBufRearrange;
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SimpleBuf<u32> tmpTexBufScalingInput;
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SimpleBuf<u32> tmpTexBufScalingOutput;
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u32 *clutBuf32;
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u16 *clutBuf16;
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88
GPU/GLES/TextureScaler.cpp
Normal file
88
GPU/GLES/TextureScaler.cpp
Normal file
@ -0,0 +1,88 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "TextureScaler.h"
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#include "Core/Config.h"
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#include "ext/xbrz/xbrz.h"
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void TextureScaler::Scale(u32* &data, GLenum &dstFmt, int &width, int &height) {
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if(g_Config.iXBRZTexScalingLevel > 1) {
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int factor = g_Config.iXBRZTexScalingLevel;
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// depending on the factor and texture sizes, these can be pretty large (25 MB for a 512 by 512 texture with scaling factor 5)
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bufInput.resize(width*height); // used to store the input image image if it needs to be reformatted
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bufOutput.resize(width*height*factor*factor); // used to store the upscaled image
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u32 *xbrzInputBuf = bufInput.data();
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u32 *xbrzBuf = bufOutput.data();
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// convert texture to correct format for xBRZ
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switch(dstFmt) {
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case GL_UNSIGNED_BYTE:
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xbrzInputBuf = data; // already fine
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break;
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case GL_UNSIGNED_SHORT_4_4_4_4:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>12) & 0xF) * 17;
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u32 g = ((val>> 8) & 0xF) * 17;
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u32 b = ((val>> 4) & 0xF) * 17;
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u32 a = ((val>> 0) & 0xF) * 17;
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xbrzInputBuf[y*width + x] = (a << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>11) & 0x1F) * 8;
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u32 g = ((val>> 5) & 0x3F) * 4;
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u32 b = ((val ) & 0x1F) * 8;
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xbrzInputBuf[y*width + x] = (0xFF << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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case GL_UNSIGNED_SHORT_5_5_5_1:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>11) & 0x1F) * 8;
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u32 g = ((val>> 6) & 0x1F) * 8;
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u32 b = ((val>> 1) & 0x1F) * 8;
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u32 a = (val & 0x1) * 255;
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xbrzInputBuf[y*width + x] = (a << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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default:
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ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format");
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}
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// scale and update values accordingly
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xbrz::scale(factor, xbrzInputBuf, xbrzBuf, width, height);
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data = xbrzBuf;
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dstFmt = GL_UNSIGNED_BYTE;
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width *= factor;
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height *= factor;
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}
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}
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75
GPU/GLES/TextureScaler.h
Normal file
75
GPU/GLES/TextureScaler.h
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@ -0,0 +1,75 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/MemoryUtil.h"
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#include "../Globals.h"
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#include "../native/ext/glew/GL/glew.h"
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template <typename T>
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class SimpleBuf {
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public:
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SimpleBuf() : buf_(NULL), size_(0) {
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}
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SimpleBuf(size_t size) : buf_(NULL) {
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resize(size);
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}
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~SimpleBuf() {
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if (buf_ != NULL) {
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FreeMemoryPages(buf_, size_ * sizeof(T));
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}
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}
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inline T &operator[](size_t index) {
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return buf_[index];
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}
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// Doesn't preserve contents.
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void resize(size_t size) {
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if (size_ < size) {
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if (buf_ != NULL) {
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FreeMemoryPages(buf_, size_ * sizeof(T));
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}
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buf_ = (T *)AllocateMemoryPages(size * sizeof(T));
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size_ = size;
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}
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}
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T *data() {
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return buf_;
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}
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size_t size() {
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return size_;
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}
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private:
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T *buf_;
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size_t size_;
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};
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class TextureScaler {
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public:
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void Scale(u32* &data, GLenum &dstfmt, int &width, int &height);
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private:
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SimpleBuf<u32> bufInput;
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SimpleBuf<u32> bufOutput;
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};
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@ -138,6 +138,7 @@
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<ClInclude Include="GLES\ShaderManager.h" />
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<ClInclude Include="GLES\StateMapping.h" />
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<ClInclude Include="GLES\TextureCache.h" />
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<ClInclude Include="GLES\TextureScaler.h" />
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<ClInclude Include="GLES\TransformPipeline.h" />
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<ClInclude Include="GLES\VertexDecoder.h" />
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<ClInclude Include="GLES\VertexShaderGenerator.h" />
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@ -157,6 +158,7 @@
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<ClCompile Include="GLES\ShaderManager.cpp" />
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<ClCompile Include="GLES\StateMapping.cpp" />
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<ClCompile Include="GLES\TextureCache.cpp" />
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<ClCompile Include="GLES\TextureScaler.cpp" />
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<ClCompile Include="GLES\TransformPipeline.cpp" />
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<ClCompile Include="GLES\VertexDecoder.cpp">
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<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AssemblyAndSourceCode</AssemblerOutput>
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@ -64,6 +64,10 @@
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<ClInclude Include="GPUCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\xbrz\xbrz.h" />
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<ClInclude Include="GLES\TextureScaler.h">
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<Filter>GLES</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Math3D.cpp">
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@ -109,6 +113,10 @@
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<ClCompile Include="GPUCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
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<ClCompile Include="GLES\TextureScaler.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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