mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-23 08:09:51 +00:00
Some improvements, comments and polishing.
This commit is contained in:
parent
e4271fe1bc
commit
6061ad7579
@ -384,6 +384,14 @@ static int DefaultInternalResolution() {
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#endif
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}
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static int DefaultZoomType() {
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if (pixel_xres < 1.3 * pixel_yres) {
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return 1;
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} else {
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return 2;
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}
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}
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static bool DefaultTimerHack() {
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// Has been in use on Symbian since v0.7. Preferred option.
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#ifdef __SYMBIAN32__
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@ -457,10 +465,10 @@ static ConfigSetting graphicsSettings[] = {
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#endif
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// TODO: Replace these settings with a list of options
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ConfigSetting("SmallDisplayZoom", &g_Config.iSmallDisplayZoom, 2, true, true),
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ConfigSetting("SmallDisplayZoomType", &g_Config.iSmallDisplayZoomType, &DefaultZoomType, true, true),
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ConfigSetting("SmallDisplayOffsetX", &g_Config.fSmallDisplayOffsetX, 0.5f, true, true),
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ConfigSetting("SmallDisplayOffsetY", &g_Config.fSmallDisplayOffsetY, 0.5f, true, true),
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ConfigSetting("SmallDisplayCustomZoom", &g_Config.fSmallDisplayCustomZoom, 8.0f, true, true),
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ConfigSetting("SmallDisplayZoomLevel", &g_Config.fSmallDisplayZoomLevel, 1.0f, true, true),
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ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, false, true, true),
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ReportedConfigSetting("TrueColor", &g_Config.bTrueColor, true, true, true),
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@ -144,10 +144,10 @@ public:
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int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
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int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
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int iBufFilter; // 1 = linear, 2 = nearest
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int iSmallDisplayZoom; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto, anything higher is used to set's integer zoom of psp resolution and allows manual editing
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int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling.
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float fSmallDisplayOffsetX; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen
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float fSmallDisplayOffsetY;
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float fSmallDisplayCustomZoom; //This is actually used for zoom, both in and out.
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float fSmallDisplayZoomLevel; //This is used for zoom values, both in and out.
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bool bImmersiveMode; // Mode on Android Kitkat 4.4 that hides the back button etc.
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bool bVSync;
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int iFrameSkip;
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@ -36,18 +36,18 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW
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bool rotated = rotation == ROTATION_LOCKED_VERTICAL || rotation == ROTATION_LOCKED_VERTICAL180;
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if (g_Config.iSmallDisplayZoom == 0) {
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if (g_Config.iSmallDisplayZoomType == 0) { // Stretching
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outW = frameW;
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outH = frameH;
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} else {
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if (g_Config.iSmallDisplayZoom > 2) {
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if (g_Config.iSmallDisplayZoomType == 3) { // Manual Scaling
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float offsetX = (g_Config.fSmallDisplayOffsetX - 0.5f) * 2.0f * frameW;
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float offsetY = (g_Config.fSmallDisplayOffsetY - 0.5f) * 2.0f * frameH;
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// Have to invert Y for GL
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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offsetY = offsetY * -1.0f;
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}
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float customZoom = g_Config.fSmallDisplayCustomZoom / 8.0f;
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float customZoom = g_Config.fSmallDisplayZoomLevel;
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float smallDisplayW = origW * customZoom;
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float smallDisplayH = origH * customZoom;
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if (!rotated) {
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@ -63,7 +63,7 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW
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*h = floorf(smallDisplayW);
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return;
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}
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} else {
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} else if (g_Config.iSmallDisplayZoomType == 2) { // Auto Scaling
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float pixelCrop = frameH / 270.0f;
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float resCommonWidescreen = pixelCrop - floor(pixelCrop);
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if (!rotated && resCommonWidescreen == 0.0f) {
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@ -77,19 +77,19 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW
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float origRatio = !rotated ? origW / origH : origH / origW;
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float frameRatio = frameW / frameH;
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if (origRatio > frameRatio) {
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// Image is wider than frame. Center vertically.
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outW = frameW;
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outH = frameW / origRatio;
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// Stretch a little bit
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if (!rotated && g_Config.iSmallDisplayZoom == 1)
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if (!rotated && g_Config.iSmallDisplayZoomType == 1) // Partial Stretch
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outH = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564
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} else {
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// Image is taller than frame. Center horizontally.
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outW = frameH * origRatio;
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outH = frameH;
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if (rotated && g_Config.iSmallDisplayZoom == 1)
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if (rotated && g_Config.iSmallDisplayZoomType == 1) // Partial Stretch
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outW = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564
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}
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}
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@ -90,10 +90,7 @@ void MainWindow::updateMenus()
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}
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foreach(QAction * action, displayLayoutGroup->actions()) {
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if (g_Config.iSmallDisplayZoom == action->data().toInt()) {
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if (g_Config.iSmallDisplayZoom > 2) {
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g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8);
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}
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if (g_Config.iSmallDisplayZoomType == action->data().toInt()) {
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if (gpu)
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gpu->Resized();
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@ -548,8 +545,8 @@ void MainWindow::createMenus()
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MenuTree* displayLayoutMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Display Layout Options"));
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displayLayoutGroup = new MenuActionGroup(this, displayLayoutMenu, SLOT(displayLayoutGroup_triggered(QAction *)),
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QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "1x" << "2x" << "3x" << "4x" << "5x" << "6x" << "7x" << "8x" << "9x" << "10x",
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QList<int>() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10 << 11 << 12);
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QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "Manual Scaling",
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QList<int>() << 0 << 1 << 2 << 3);
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videoMenu->addSeparator();
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videoMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware Transform"), Qt::Key_F6))
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->addEventChecked(&g_Config.bHardwareTransform);
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@ -100,7 +100,7 @@ private slots:
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void screenGroup_triggered(QAction *action) { SetZoom(action->data().toInt()); }
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void displayLayoutGroup_triggered(QAction *action) { g_Config.iSmallDisplayZoom = action->data().toInt(); }
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void displayLayoutGroup_triggered(QAction *action) { g_Config.iSmallDisplayZoomType = action->data().toInt(); }
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void transformAct() { g_Config.bHardwareTransform = !g_Config.bHardwareTransform; }
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void vertexCacheAct() { g_Config.bVertexCache = !g_Config.bVertexCache; }
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void frameskipAct() { g_Config.iFrameSkip = !g_Config.iFrameSkip; }
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@ -71,7 +71,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
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using namespace UI;
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int mode = mode_->GetSelection();
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if (g_Config.iSmallDisplayZoom == 2) { mode = -1; }
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if (g_Config.iSmallDisplayZoomType == 2) { mode = -1; }
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const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds();
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@ -126,6 +126,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
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picked_->SaveDisplayPosition();
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picked_ = 0;
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}
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g_Config.fSmallDisplayZoomLevel = startScale_ / 8.0f;
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return true;
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};
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@ -140,13 +141,12 @@ UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) {
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return UI::EVENT_DONE;
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};
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UI::EventReturn DisplayLayoutScreen::OnZoomChange(UI::EventParams &e) {
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if (g_Config.iSmallDisplayZoom > 2) {
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g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8);
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} else {
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UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) {
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if (g_Config.iSmallDisplayZoomType < 3) {
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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float autoBound = bounds.w / 480.0f * 8.0f;
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g_Config.fSmallDisplayCustomZoom = autoBound;
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float autoBound = bounds.w / 480.0f;
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g_Config.fSmallDisplayZoomLevel = autoBound;
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displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f;
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g_Config.fSmallDisplayOffsetX = 0.5f;
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g_Config.fSmallDisplayOffsetY = 0.5f;
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}
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@ -191,9 +191,9 @@ void DisplayLayoutScreen::CreateViews() {
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horizontalBoundaryR->AddTab("", bottomBoundary);
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Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
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static const char *zoomLevels[] = { "Full Stretch", "Partial Stretch", "Auto Scaling", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" };
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zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10));
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zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomChange);
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static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" };
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zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10));
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zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange);
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static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
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rotation_ = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, local_dp_yres - 64));
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@ -202,48 +202,52 @@ void DisplayLayoutScreen::CreateViews() {
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bool bRotated = false;
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if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated = true; }
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mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
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if (g_Config.iSmallDisplayZoom > 1) {
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if (g_Config.iSmallDisplayZoom == 2) {
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displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f; // Visual representation image is just icon size and have to be scaled 8 times to match PSP native resolution which is used as 1.0 for zoom
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if (g_Config.iSmallDisplayZoomType > 1) { // Scaling
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if (g_Config.iSmallDisplayZoomType == 2) { // Auto Scaling
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mode_->AddChoice(gr->T("Auto Scaling"));
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mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f));
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float autoBound = local_dp_yres / 270.0f * 8.0f;
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float autoBound = local_dp_yres / 270.0f;
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// Case of screen rotated ~ only works with buffered rendering
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if (bRotated) {
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autoBound = local_dp_yres / 480.0f * 8.0f;
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autoBound = local_dp_yres / 480.0f;
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}
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else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
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float resCommonWidescreen = autoBound - floor(autoBound);
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if (resCommonWidescreen != 0.0f) {
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float ratio = local_dp_xres / local_dp_yres;
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if (ratio < orgRatio) {
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autoBound = local_dp_xres / 480.0f * 8.0f;
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autoBound = local_dp_xres / 480.0f;
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}
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else {
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autoBound = local_dp_yres / 272.0f * 8.0f;
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autoBound = local_dp_yres / 272.0f;
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}
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}
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}
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g_Config.fSmallDisplayCustomZoom = autoBound;
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g_Config.fSmallDisplayZoomLevel = autoBound;
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displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f;
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g_Config.fSmallDisplayOffsetX = 0.5f;
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g_Config.fSmallDisplayOffsetY = 0.5f;
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} else {
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} else { // Manual Scaling
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Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 74));
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center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
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root_->Add(center);
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PopupSliderChoiceFloat *zoomlvl_ = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, 1.0f, 10.0f, di->T("Zoom"), 1.0f, screenManager(), "* PSP res", new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 134));
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root_->Add(zoomlvl_);
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mode_->AddChoice(di->T("Move"));
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mode_->AddChoice(di->T("Resize"));
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mode_->SetSelection(0);
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}
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom);
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, displayRepresentationScale_);
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displayRepresentation_->SetVisibility(V_VISIBLE);
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} else {
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} else { // Stretching
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mode_->AddChoice(gr->T("Stretching"));
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mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f));
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom);
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, displayRepresentationScale_);
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displayRepresentation_->SetVisibility(V_INVISIBLE);
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float width = local_dp_xres / 2.0f;
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float height = local_dp_yres / 2.0f;
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if (g_Config.iSmallDisplayZoom == 0) { // Stretched
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if (g_Config.iSmallDisplayZoomType == 0) { // Stretched
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Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f));
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root_->Add(stretched);
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} else { // Partially stretched
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@ -251,10 +255,10 @@ void DisplayLayoutScreen::CreateViews() {
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float frameRatio = width / height;
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if (origRatio > frameRatio) {
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height = width / origRatio;
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if (!bRotated && g_Config.iSmallDisplayZoom == 1) { height = (272.0f + height) / 2.0f; }
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if (!bRotated && g_Config.iSmallDisplayZoomType == 1) { height = (272.0f + height) / 2.0f; }
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} else {
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width = height * origRatio;
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if (bRotated && g_Config.iSmallDisplayZoom == 1) { width = (272.0f + height) / 2.0f; }
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if (bRotated && g_Config.iSmallDisplayZoomType == 1) { width = (272.0f + height) / 2.0f; }
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}
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Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, local_dp_xres / 2.0f - width / 2.0f, NONE, NONE, local_dp_yres / 2.0f - height / 2.0f));
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root_->Add(stretched);
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@ -34,7 +34,7 @@ public:
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protected:
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virtual UI::EventReturn OnCenter(UI::EventParams &e);
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virtual UI::EventReturn OnZoomChange(UI::EventParams &e);
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virtual UI::EventReturn OnZoomTypeChange(UI::EventParams &e);
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private:
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DragDropDisplay *picked_;
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@ -42,10 +42,12 @@ private:
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UI::ChoiceStrip *mode_;
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UI::PopupMultiChoice *zoom_;
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UI::PopupMultiChoice *rotation_;
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UI::PopupSliderChoiceFloat *zoomlvl_;
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bool displayRotEnable_;
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// Touch down state for drag to resize etc
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float startX_;
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float startY_;
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float startScale_;
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float displayRepresentationScale_;
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};
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@ -61,6 +61,7 @@
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/DisplayLayoutScreen.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/InstallZipScreen.h"
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#include "UI/ProfilerDraw.h"
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@ -231,6 +232,10 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
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UpdateUIState(UISTATE_MENU);
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releaseButtons();
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screenManager()->push(new ControlMappingScreen());
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} else if (!strcmp(message, "display layout editor")) {
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UpdateUIState(UISTATE_MENU);
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releaseButtons();
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screenManager()->push(new DisplayLayoutScreen());
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} else if (!strcmp(message, "settings")) {
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UpdateUIState(UISTATE_MENU);
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releaseButtons();
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@ -828,6 +828,10 @@ void GameSettingsScreen::sendMessage(const char *message, const char *value) {
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UpdateUIState(UISTATE_MENU);
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screenManager()->push(new ControlMappingScreen());
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}
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if (!strcmp(message, "display layout editor")) {
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UpdateUIState(UISTATE_MENU);
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screenManager()->push(new DisplayLayoutScreen());
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}
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}
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void GameSettingsScreen::onFinish(DialogResult result) {
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@ -42,6 +42,7 @@
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#include "UI/GameSettingsScreen.h"
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#include "UI/MiscScreens.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/DisplayLayoutScreen.h"
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#include "UI/SavedataScreen.h"
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#include "UI/Store.h"
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#include "UI/ui_atlas.h"
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@ -887,6 +888,10 @@ void MainScreen::sendMessage(const char *message, const char *value) {
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UpdateUIState(UISTATE_MENU);
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screenManager()->push(new ControlMappingScreen());
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}
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if (!strcmp(message, "display layout editor")) {
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UpdateUIState(UISTATE_MENU);
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screenManager()->push(new DisplayLayoutScreen());
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}
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if (!strcmp(message, "settings")) {
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UpdateUIState(UISTATE_MENU);
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screenManager()->push(new GameSettingsScreen(""));
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@ -269,10 +269,8 @@ namespace MainWindow {
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TranslateMenuItem(menu, ID_OPTIONS_IGNOREWINKEY);
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TranslateMenuItem(menu, ID_OPTIONS_MORE_SETTINGS);
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TranslateMenuItem(menu, ID_OPTIONS_CONTROLS);
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TranslateSubMenu(menu, "Display Layout Options", MENU_OPTIONS, SUBMENU_DISPLAY_LAYOUT);
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TranslateMenuItem(menu, ID_OPTIONS_STRETCH);
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TranslateMenuItem(menu, ID_OPTIONS_PARTIAL_STRETCH);
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TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_AUTO);
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TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_LAYOUT);
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||||
|
||||
// Skip display multipliers x1-x10
|
||||
TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11");
|
||||
TranslateMenuItem(menu, ID_OPTIONS_VSYNC);
|
||||
@ -487,10 +485,7 @@ namespace MainWindow {
|
||||
}
|
||||
|
||||
static void setDisplayOptions(int options) {
|
||||
g_Config.iSmallDisplayZoom = options;
|
||||
if (g_Config.iSmallDisplayZoom > 2) {
|
||||
g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8);
|
||||
}
|
||||
g_Config.iSmallDisplayZoomType = options;
|
||||
NativeMessageReceived("gpu resized", "");
|
||||
}
|
||||
|
||||
@ -723,19 +718,9 @@ namespace MainWindow {
|
||||
osm.ShowOnOff(gr->T("Hardware Transform"), g_Config.bHardwareTransform);
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_STRETCH: setDisplayOptions(0); break;
|
||||
case ID_OPTIONS_PARTIAL_STRETCH: setDisplayOptions(1); break;
|
||||
case ID_OPTIONS_DISPLAY_AUTO: setDisplayOptions(2); break;
|
||||
case ID_OPTIONS_DISPLAY_1: setDisplayOptions(3); break;
|
||||
case ID_OPTIONS_DISPLAY_2: setDisplayOptions(4); break;
|
||||
case ID_OPTIONS_DISPLAY_3: setDisplayOptions(5); break;
|
||||
case ID_OPTIONS_DISPLAY_4: setDisplayOptions(6); break;
|
||||
case ID_OPTIONS_DISPLAY_5: setDisplayOptions(7); break;
|
||||
case ID_OPTIONS_DISPLAY_6: setDisplayOptions(8); break;
|
||||
case ID_OPTIONS_DISPLAY_7: setDisplayOptions(9); break;
|
||||
case ID_OPTIONS_DISPLAY_8: setDisplayOptions(10); break;
|
||||
case ID_OPTIONS_DISPLAY_9: setDisplayOptions(11); break;
|
||||
case ID_OPTIONS_DISPLAY_10: setDisplayOptions(12); break;
|
||||
case ID_OPTIONS_DISPLAY_LAYOUT:
|
||||
NativeMessageReceived("display layout editor", "");
|
||||
break;
|
||||
|
||||
|
||||
case ID_OPTIONS_FRAMESKIP_0: setFrameSkipping(FRAMESKIP_OFF); break;
|
||||
@ -987,31 +972,6 @@ namespace MainWindow {
|
||||
CheckMenuItem(menu, displayrotationitems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iInternalScreenRotation ? MF_CHECKED : MF_UNCHECKED));
|
||||
}
|
||||
|
||||
static const int displaylayoutitems[] = {
|
||||
ID_OPTIONS_STRETCH,
|
||||
ID_OPTIONS_PARTIAL_STRETCH,
|
||||
ID_OPTIONS_DISPLAY_AUTO,
|
||||
ID_OPTIONS_DISPLAY_1,
|
||||
ID_OPTIONS_DISPLAY_2,
|
||||
ID_OPTIONS_DISPLAY_3,
|
||||
ID_OPTIONS_DISPLAY_4,
|
||||
ID_OPTIONS_DISPLAY_5,
|
||||
ID_OPTIONS_DISPLAY_6,
|
||||
ID_OPTIONS_DISPLAY_7,
|
||||
ID_OPTIONS_DISPLAY_8,
|
||||
ID_OPTIONS_DISPLAY_9,
|
||||
ID_OPTIONS_DISPLAY_10
|
||||
};
|
||||
if (g_Config.iSmallDisplayZoom < 0)
|
||||
g_Config.iSmallDisplayZoom = 0;
|
||||
|
||||
else if (g_Config.iSmallDisplayZoom > 12)
|
||||
g_Config.iSmallDisplayZoom = 12;
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(displaylayoutitems); i++) {
|
||||
CheckMenuItem(menu, displaylayoutitems[i], MF_BYCOMMAND | (i == g_Config.iSmallDisplayZoom ? MF_CHECKED : MF_UNCHECKED));
|
||||
}
|
||||
|
||||
// Disable Vertex Cache when HW T&L is disabled.
|
||||
if (!g_Config.bHardwareTransform) {
|
||||
EnableMenuItem(menu, ID_OPTIONS_VERTEXCACHE, MF_GRAYED);
|
||||
|
@ -451,22 +451,7 @@ BEGIN
|
||||
MENUITEM "Control Mapping...", ID_OPTIONS_CONTROLS
|
||||
MENUITEM "Language...", ID_OPTIONS_LANGUAGE
|
||||
MENUITEM SEPARATOR
|
||||
POPUP "Display Layout Options"
|
||||
BEGIN
|
||||
MENUITEM "Full stretch", ID_OPTIONS_STRETCH
|
||||
MENUITEM "Partial stretch", ID_OPTIONS_PARTIAL_STRETCH
|
||||
MENUITEM "Auto scaling", ID_OPTIONS_DISPLAY_AUTO
|
||||
MENUITEM "1x", ID_OPTIONS_DISPLAY_1
|
||||
MENUITEM "2x", ID_OPTIONS_DISPLAY_2
|
||||
MENUITEM "3x", ID_OPTIONS_DISPLAY_3
|
||||
MENUITEM "4x", ID_OPTIONS_DISPLAY_4
|
||||
MENUITEM "5x", ID_OPTIONS_DISPLAY_5
|
||||
MENUITEM "6x", ID_OPTIONS_DISPLAY_6
|
||||
MENUITEM "7x", ID_OPTIONS_DISPLAY_7
|
||||
MENUITEM "8x", ID_OPTIONS_DISPLAY_8
|
||||
MENUITEM "9x", ID_OPTIONS_DISPLAY_9
|
||||
MENUITEM "10x", ID_OPTIONS_DISPLAY_10
|
||||
END
|
||||
MENUITEM "Display Layout Editor" ID_OPTIONS_DISPLAY_LAYOUT
|
||||
MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN
|
||||
MENUITEM "VSync", ID_OPTIONS_VSYNC
|
||||
MENUITEM "Postprocessing Shader", ID_OPTIONS_FXAA
|
||||
|
@ -322,19 +322,7 @@
|
||||
#define ID_EMULATION_ROTATION_V 40157
|
||||
#define ID_EMULATION_ROTATION_H_R 40158
|
||||
#define ID_EMULATION_ROTATION_V_R 40159
|
||||
#define ID_OPTIONS_STRETCH 40160
|
||||
#define ID_OPTIONS_PARTIAL_STRETCH 40161
|
||||
#define ID_OPTIONS_DISPLAY_AUTO 40162
|
||||
#define ID_OPTIONS_DISPLAY_1 40163
|
||||
#define ID_OPTIONS_DISPLAY_2 40164
|
||||
#define ID_OPTIONS_DISPLAY_3 40165
|
||||
#define ID_OPTIONS_DISPLAY_4 40166
|
||||
#define ID_OPTIONS_DISPLAY_5 40167
|
||||
#define ID_OPTIONS_DISPLAY_6 40168
|
||||
#define ID_OPTIONS_DISPLAY_7 40169
|
||||
#define ID_OPTIONS_DISPLAY_8 40170
|
||||
#define ID_OPTIONS_DISPLAY_9 40171
|
||||
#define ID_OPTIONS_DISPLAY_10 40172
|
||||
#define ID_OPTIONS_DISPLAY_LAYOUT 40160
|
||||
|
||||
// Dummy option to let the buffered rendering hotkey cycle through all the options.
|
||||
#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500
|
||||
|
Loading…
Reference in New Issue
Block a user