From 6061ad75793f8ebefcf9402de22a506b9286dac9 Mon Sep 17 00:00:00 2001 From: LunaMoo Date: Mon, 21 Dec 2015 06:32:05 +0100 Subject: [PATCH] Some improvements, comments and polishing. --- Core/Config.cpp | 12 ++++++-- Core/Config.h | 4 +-- GPU/Common/FramebufferCommon.cpp | 14 ++++----- Qt/mainwindow.cpp | 9 ++---- Qt/mainwindow.h | 2 +- UI/DisplayLayoutScreen.cpp | 52 +++++++++++++++++--------------- UI/DisplayLayoutScreen.h | 4 ++- UI/EmuScreen.cpp | 5 +++ UI/GameSettingsScreen.cpp | 4 +++ UI/MainScreen.cpp | 5 +++ Windows/MainWindowMenu.cpp | 52 ++++---------------------------- Windows/ppsspp.rc | 17 +---------- Windows/resource.h | 14 +-------- 13 files changed, 76 insertions(+), 118 deletions(-) diff --git a/Core/Config.cpp b/Core/Config.cpp index de7d0c304..8d731c1e6 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -384,6 +384,14 @@ static int DefaultInternalResolution() { #endif } +static int DefaultZoomType() { + if (pixel_xres < 1.3 * pixel_yres) { + return 1; + } else { + return 2; + } +} + static bool DefaultTimerHack() { // Has been in use on Symbian since v0.7. Preferred option. #ifdef __SYMBIAN32__ @@ -457,10 +465,10 @@ static ConfigSetting graphicsSettings[] = { #endif // TODO: Replace these settings with a list of options - ConfigSetting("SmallDisplayZoom", &g_Config.iSmallDisplayZoom, 2, true, true), + ConfigSetting("SmallDisplayZoomType", &g_Config.iSmallDisplayZoomType, &DefaultZoomType, true, true), ConfigSetting("SmallDisplayOffsetX", &g_Config.fSmallDisplayOffsetX, 0.5f, true, true), ConfigSetting("SmallDisplayOffsetY", &g_Config.fSmallDisplayOffsetY, 0.5f, true, true), - ConfigSetting("SmallDisplayCustomZoom", &g_Config.fSmallDisplayCustomZoom, 8.0f, true, true), + ConfigSetting("SmallDisplayZoomLevel", &g_Config.fSmallDisplayZoomLevel, 1.0f, true, true), ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, false, true, true), ReportedConfigSetting("TrueColor", &g_Config.bTrueColor, true, true, true), diff --git a/Core/Config.h b/Core/Config.h index 65444c583..aabe387e8 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -144,10 +144,10 @@ public: int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU) int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG) int iBufFilter; // 1 = linear, 2 = nearest - int iSmallDisplayZoom; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto, anything higher is used to set's integer zoom of psp resolution and allows manual editing + int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling. float fSmallDisplayOffsetX; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen float fSmallDisplayOffsetY; - float fSmallDisplayCustomZoom; //This is actually used for zoom, both in and out. + float fSmallDisplayZoomLevel; //This is used for zoom values, both in and out. bool bImmersiveMode; // Mode on Android Kitkat 4.4 that hides the back button etc. bool bVSync; int iFrameSkip; diff --git a/GPU/Common/FramebufferCommon.cpp b/GPU/Common/FramebufferCommon.cpp index a917de49a..7867434ca 100644 --- a/GPU/Common/FramebufferCommon.cpp +++ b/GPU/Common/FramebufferCommon.cpp @@ -36,18 +36,18 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW bool rotated = rotation == ROTATION_LOCKED_VERTICAL || rotation == ROTATION_LOCKED_VERTICAL180; - if (g_Config.iSmallDisplayZoom == 0) { + if (g_Config.iSmallDisplayZoomType == 0) { // Stretching outW = frameW; outH = frameH; } else { - if (g_Config.iSmallDisplayZoom > 2) { + if (g_Config.iSmallDisplayZoomType == 3) { // Manual Scaling float offsetX = (g_Config.fSmallDisplayOffsetX - 0.5f) * 2.0f * frameW; float offsetY = (g_Config.fSmallDisplayOffsetY - 0.5f) * 2.0f * frameH; // Have to invert Y for GL if (GetGPUBackend() == GPUBackend::OPENGL) { offsetY = offsetY * -1.0f; } - float customZoom = g_Config.fSmallDisplayCustomZoom / 8.0f; + float customZoom = g_Config.fSmallDisplayZoomLevel; float smallDisplayW = origW * customZoom; float smallDisplayH = origH * customZoom; if (!rotated) { @@ -63,7 +63,7 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW *h = floorf(smallDisplayW); return; } - } else { + } else if (g_Config.iSmallDisplayZoomType == 2) { // Auto Scaling float pixelCrop = frameH / 270.0f; float resCommonWidescreen = pixelCrop - floor(pixelCrop); if (!rotated && resCommonWidescreen == 0.0f) { @@ -77,19 +77,19 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW float origRatio = !rotated ? origW / origH : origH / origW; float frameRatio = frameW / frameH; - + if (origRatio > frameRatio) { // Image is wider than frame. Center vertically. outW = frameW; outH = frameW / origRatio; // Stretch a little bit - if (!rotated && g_Config.iSmallDisplayZoom == 1) + if (!rotated && g_Config.iSmallDisplayZoomType == 1) // Partial Stretch outH = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564 } else { // Image is taller than frame. Center horizontally. outW = frameH * origRatio; outH = frameH; - if (rotated && g_Config.iSmallDisplayZoom == 1) + if (rotated && g_Config.iSmallDisplayZoomType == 1) // Partial Stretch outW = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564 } } diff --git a/Qt/mainwindow.cpp b/Qt/mainwindow.cpp index 6d7004007..12862659c 100644 --- a/Qt/mainwindow.cpp +++ b/Qt/mainwindow.cpp @@ -90,10 +90,7 @@ void MainWindow::updateMenus() } foreach(QAction * action, displayLayoutGroup->actions()) { - if (g_Config.iSmallDisplayZoom == action->data().toInt()) { - if (g_Config.iSmallDisplayZoom > 2) { - g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8); - } + if (g_Config.iSmallDisplayZoomType == action->data().toInt()) { if (gpu) gpu->Resized(); @@ -548,8 +545,8 @@ void MainWindow::createMenus() MenuTree* displayLayoutMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Display Layout Options")); displayLayoutGroup = new MenuActionGroup(this, displayLayoutMenu, SLOT(displayLayoutGroup_triggered(QAction *)), - QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "1x" << "2x" << "3x" << "4x" << "5x" << "6x" << "7x" << "8x" << "9x" << "10x", - QList() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10 << 11 << 12); + QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "Manual Scaling", + QList() << 0 << 1 << 2 << 3); videoMenu->addSeparator(); videoMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware Transform"), Qt::Key_F6)) ->addEventChecked(&g_Config.bHardwareTransform); diff --git a/Qt/mainwindow.h b/Qt/mainwindow.h index 8e53d7cc1..bf8bdf2a3 100644 --- a/Qt/mainwindow.h +++ b/Qt/mainwindow.h @@ -100,7 +100,7 @@ private slots: void screenGroup_triggered(QAction *action) { SetZoom(action->data().toInt()); } - void displayLayoutGroup_triggered(QAction *action) { g_Config.iSmallDisplayZoom = action->data().toInt(); } + void displayLayoutGroup_triggered(QAction *action) { g_Config.iSmallDisplayZoomType = action->data().toInt(); } void transformAct() { g_Config.bHardwareTransform = !g_Config.bHardwareTransform; } void vertexCacheAct() { g_Config.bVertexCache = !g_Config.bVertexCache; } void frameskipAct() { g_Config.iFrameSkip = !g_Config.iFrameSkip; } diff --git a/UI/DisplayLayoutScreen.cpp b/UI/DisplayLayoutScreen.cpp index cf89fc71c..b44382919 100644 --- a/UI/DisplayLayoutScreen.cpp +++ b/UI/DisplayLayoutScreen.cpp @@ -71,7 +71,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) { using namespace UI; int mode = mode_->GetSelection(); - if (g_Config.iSmallDisplayZoom == 2) { mode = -1; } + if (g_Config.iSmallDisplayZoomType == 2) { mode = -1; } const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds(); @@ -126,6 +126,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) { picked_->SaveDisplayPosition(); picked_ = 0; } + g_Config.fSmallDisplayZoomLevel = startScale_ / 8.0f; return true; }; @@ -140,13 +141,12 @@ UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) { return UI::EVENT_DONE; }; -UI::EventReturn DisplayLayoutScreen::OnZoomChange(UI::EventParams &e) { - if (g_Config.iSmallDisplayZoom > 2) { - g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8); - } else { +UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) { + if (g_Config.iSmallDisplayZoomType < 3) { const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); - float autoBound = bounds.w / 480.0f * 8.0f; - g_Config.fSmallDisplayCustomZoom = autoBound; + float autoBound = bounds.w / 480.0f; + g_Config.fSmallDisplayZoomLevel = autoBound; + displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f; g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f; } @@ -191,9 +191,9 @@ void DisplayLayoutScreen::CreateViews() { horizontalBoundaryR->AddTab("", bottomBoundary); Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10)); - static const char *zoomLevels[] = { "Full Stretch", "Partial Stretch", "Auto Scaling", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" }; - zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10)); - zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomChange); + static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" }; + zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10)); + zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange); static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" }; rotation_ = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, local_dp_yres - 64)); @@ -202,48 +202,52 @@ void DisplayLayoutScreen::CreateViews() { bool bRotated = false; if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated = true; } mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10)); - if (g_Config.iSmallDisplayZoom > 1) { - if (g_Config.iSmallDisplayZoom == 2) { + displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f; // Visual representation image is just icon size and have to be scaled 8 times to match PSP native resolution which is used as 1.0 for zoom + if (g_Config.iSmallDisplayZoomType > 1) { // Scaling + if (g_Config.iSmallDisplayZoomType == 2) { // Auto Scaling mode_->AddChoice(gr->T("Auto Scaling")); mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f)); - float autoBound = local_dp_yres / 270.0f * 8.0f; + float autoBound = local_dp_yres / 270.0f; // Case of screen rotated ~ only works with buffered rendering if (bRotated) { - autoBound = local_dp_yres / 480.0f * 8.0f; + autoBound = local_dp_yres / 480.0f; } else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases float resCommonWidescreen = autoBound - floor(autoBound); if (resCommonWidescreen != 0.0f) { float ratio = local_dp_xres / local_dp_yres; if (ratio < orgRatio) { - autoBound = local_dp_xres / 480.0f * 8.0f; + autoBound = local_dp_xres / 480.0f; } else { - autoBound = local_dp_yres / 272.0f * 8.0f; + autoBound = local_dp_yres / 272.0f; } } } - g_Config.fSmallDisplayCustomZoom = autoBound; + g_Config.fSmallDisplayZoomLevel = autoBound; + displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f; g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f; - } else { + } else { // Manual Scaling Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 74)); center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter); root_->Add(center); + PopupSliderChoiceFloat *zoomlvl_ = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, 1.0f, 10.0f, di->T("Zoom"), 1.0f, screenManager(), "* PSP res", new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 134)); + root_->Add(zoomlvl_); mode_->AddChoice(di->T("Move")); mode_->AddChoice(di->T("Resize")); mode_->SetSelection(0); } - displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom); + displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, displayRepresentationScale_); displayRepresentation_->SetVisibility(V_VISIBLE); - } else { + } else { // Stretching mode_->AddChoice(gr->T("Stretching")); mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f)); - displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom); + displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, displayRepresentationScale_); displayRepresentation_->SetVisibility(V_INVISIBLE); float width = local_dp_xres / 2.0f; float height = local_dp_yres / 2.0f; - if (g_Config.iSmallDisplayZoom == 0) { // Stretched + if (g_Config.iSmallDisplayZoomType == 0) { // Stretched Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f)); root_->Add(stretched); } else { // Partially stretched @@ -251,10 +255,10 @@ void DisplayLayoutScreen::CreateViews() { float frameRatio = width / height; if (origRatio > frameRatio) { height = width / origRatio; - if (!bRotated && g_Config.iSmallDisplayZoom == 1) { height = (272.0f + height) / 2.0f; } + if (!bRotated && g_Config.iSmallDisplayZoomType == 1) { height = (272.0f + height) / 2.0f; } } else { width = height * origRatio; - if (bRotated && g_Config.iSmallDisplayZoom == 1) { width = (272.0f + height) / 2.0f; } + if (bRotated && g_Config.iSmallDisplayZoomType == 1) { width = (272.0f + height) / 2.0f; } } Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, local_dp_xres / 2.0f - width / 2.0f, NONE, NONE, local_dp_yres / 2.0f - height / 2.0f)); root_->Add(stretched); diff --git a/UI/DisplayLayoutScreen.h b/UI/DisplayLayoutScreen.h index d6e5cd283..ac49b3c00 100644 --- a/UI/DisplayLayoutScreen.h +++ b/UI/DisplayLayoutScreen.h @@ -34,7 +34,7 @@ public: protected: virtual UI::EventReturn OnCenter(UI::EventParams &e); - virtual UI::EventReturn OnZoomChange(UI::EventParams &e); + virtual UI::EventReturn OnZoomTypeChange(UI::EventParams &e); private: DragDropDisplay *picked_; @@ -42,10 +42,12 @@ private: UI::ChoiceStrip *mode_; UI::PopupMultiChoice *zoom_; UI::PopupMultiChoice *rotation_; + UI::PopupSliderChoiceFloat *zoomlvl_; bool displayRotEnable_; // Touch down state for drag to resize etc float startX_; float startY_; float startScale_; + float displayRepresentationScale_; }; diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index c7d57dcd7..d8fc22868 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -61,6 +61,7 @@ #include "UI/GameInfoCache.h" #include "UI/MiscScreens.h" #include "UI/ControlMappingScreen.h" +#include "UI/DisplayLayoutScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/InstallZipScreen.h" #include "UI/ProfilerDraw.h" @@ -231,6 +232,10 @@ void EmuScreen::sendMessage(const char *message, const char *value) { UpdateUIState(UISTATE_MENU); releaseButtons(); screenManager()->push(new ControlMappingScreen()); + } else if (!strcmp(message, "display layout editor")) { + UpdateUIState(UISTATE_MENU); + releaseButtons(); + screenManager()->push(new DisplayLayoutScreen()); } else if (!strcmp(message, "settings")) { UpdateUIState(UISTATE_MENU); releaseButtons(); diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 53da6e8f6..ed2cdce5d 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -828,6 +828,10 @@ void GameSettingsScreen::sendMessage(const char *message, const char *value) { UpdateUIState(UISTATE_MENU); screenManager()->push(new ControlMappingScreen()); } + if (!strcmp(message, "display layout editor")) { + UpdateUIState(UISTATE_MENU); + screenManager()->push(new DisplayLayoutScreen()); + } } void GameSettingsScreen::onFinish(DialogResult result) { diff --git a/UI/MainScreen.cpp b/UI/MainScreen.cpp index bd84ab123..f22e7b30c 100644 --- a/UI/MainScreen.cpp +++ b/UI/MainScreen.cpp @@ -42,6 +42,7 @@ #include "UI/GameSettingsScreen.h" #include "UI/MiscScreens.h" #include "UI/ControlMappingScreen.h" +#include "UI/DisplayLayoutScreen.h" #include "UI/SavedataScreen.h" #include "UI/Store.h" #include "UI/ui_atlas.h" @@ -887,6 +888,10 @@ void MainScreen::sendMessage(const char *message, const char *value) { UpdateUIState(UISTATE_MENU); screenManager()->push(new ControlMappingScreen()); } + if (!strcmp(message, "display layout editor")) { + UpdateUIState(UISTATE_MENU); + screenManager()->push(new DisplayLayoutScreen()); + } if (!strcmp(message, "settings")) { UpdateUIState(UISTATE_MENU); screenManager()->push(new GameSettingsScreen("")); diff --git a/Windows/MainWindowMenu.cpp b/Windows/MainWindowMenu.cpp index dff75a30e..fbb9a200e 100644 --- a/Windows/MainWindowMenu.cpp +++ b/Windows/MainWindowMenu.cpp @@ -269,10 +269,8 @@ namespace MainWindow { TranslateMenuItem(menu, ID_OPTIONS_IGNOREWINKEY); TranslateMenuItem(menu, ID_OPTIONS_MORE_SETTINGS); TranslateMenuItem(menu, ID_OPTIONS_CONTROLS); - TranslateSubMenu(menu, "Display Layout Options", MENU_OPTIONS, SUBMENU_DISPLAY_LAYOUT); - TranslateMenuItem(menu, ID_OPTIONS_STRETCH); - TranslateMenuItem(menu, ID_OPTIONS_PARTIAL_STRETCH); - TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_AUTO); + TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_LAYOUT); + // Skip display multipliers x1-x10 TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11"); TranslateMenuItem(menu, ID_OPTIONS_VSYNC); @@ -487,10 +485,7 @@ namespace MainWindow { } static void setDisplayOptions(int options) { - g_Config.iSmallDisplayZoom = options; - if (g_Config.iSmallDisplayZoom > 2) { - g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8); - } + g_Config.iSmallDisplayZoomType = options; NativeMessageReceived("gpu resized", ""); } @@ -723,19 +718,9 @@ namespace MainWindow { osm.ShowOnOff(gr->T("Hardware Transform"), g_Config.bHardwareTransform); break; - case ID_OPTIONS_STRETCH: setDisplayOptions(0); break; - case ID_OPTIONS_PARTIAL_STRETCH: setDisplayOptions(1); break; - case ID_OPTIONS_DISPLAY_AUTO: setDisplayOptions(2); break; - case ID_OPTIONS_DISPLAY_1: setDisplayOptions(3); break; - case ID_OPTIONS_DISPLAY_2: setDisplayOptions(4); break; - case ID_OPTIONS_DISPLAY_3: setDisplayOptions(5); break; - case ID_OPTIONS_DISPLAY_4: setDisplayOptions(6); break; - case ID_OPTIONS_DISPLAY_5: setDisplayOptions(7); break; - case ID_OPTIONS_DISPLAY_6: setDisplayOptions(8); break; - case ID_OPTIONS_DISPLAY_7: setDisplayOptions(9); break; - case ID_OPTIONS_DISPLAY_8: setDisplayOptions(10); break; - case ID_OPTIONS_DISPLAY_9: setDisplayOptions(11); break; - case ID_OPTIONS_DISPLAY_10: setDisplayOptions(12); break; + case ID_OPTIONS_DISPLAY_LAYOUT: + NativeMessageReceived("display layout editor", ""); + break; case ID_OPTIONS_FRAMESKIP_0: setFrameSkipping(FRAMESKIP_OFF); break; @@ -987,31 +972,6 @@ namespace MainWindow { CheckMenuItem(menu, displayrotationitems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iInternalScreenRotation ? MF_CHECKED : MF_UNCHECKED)); } - static const int displaylayoutitems[] = { - ID_OPTIONS_STRETCH, - ID_OPTIONS_PARTIAL_STRETCH, - ID_OPTIONS_DISPLAY_AUTO, - ID_OPTIONS_DISPLAY_1, - ID_OPTIONS_DISPLAY_2, - ID_OPTIONS_DISPLAY_3, - ID_OPTIONS_DISPLAY_4, - ID_OPTIONS_DISPLAY_5, - ID_OPTIONS_DISPLAY_6, - ID_OPTIONS_DISPLAY_7, - ID_OPTIONS_DISPLAY_8, - ID_OPTIONS_DISPLAY_9, - ID_OPTIONS_DISPLAY_10 - }; - if (g_Config.iSmallDisplayZoom < 0) - g_Config.iSmallDisplayZoom = 0; - - else if (g_Config.iSmallDisplayZoom > 12) - g_Config.iSmallDisplayZoom = 12; - - for (int i = 0; i < ARRAY_SIZE(displaylayoutitems); i++) { - CheckMenuItem(menu, displaylayoutitems[i], MF_BYCOMMAND | (i == g_Config.iSmallDisplayZoom ? MF_CHECKED : MF_UNCHECKED)); - } - // Disable Vertex Cache when HW T&L is disabled. if (!g_Config.bHardwareTransform) { EnableMenuItem(menu, ID_OPTIONS_VERTEXCACHE, MF_GRAYED); diff --git a/Windows/ppsspp.rc b/Windows/ppsspp.rc index 44fb493a5..4b9f915af 100644 --- a/Windows/ppsspp.rc +++ b/Windows/ppsspp.rc @@ -451,22 +451,7 @@ BEGIN MENUITEM "Control Mapping...", ID_OPTIONS_CONTROLS MENUITEM "Language...", ID_OPTIONS_LANGUAGE MENUITEM SEPARATOR - POPUP "Display Layout Options" - BEGIN - MENUITEM "Full stretch", ID_OPTIONS_STRETCH - MENUITEM "Partial stretch", ID_OPTIONS_PARTIAL_STRETCH - MENUITEM "Auto scaling", ID_OPTIONS_DISPLAY_AUTO - MENUITEM "1x", ID_OPTIONS_DISPLAY_1 - MENUITEM "2x", ID_OPTIONS_DISPLAY_2 - MENUITEM "3x", ID_OPTIONS_DISPLAY_3 - MENUITEM "4x", ID_OPTIONS_DISPLAY_4 - MENUITEM "5x", ID_OPTIONS_DISPLAY_5 - MENUITEM "6x", ID_OPTIONS_DISPLAY_6 - MENUITEM "7x", ID_OPTIONS_DISPLAY_7 - MENUITEM "8x", ID_OPTIONS_DISPLAY_8 - MENUITEM "9x", ID_OPTIONS_DISPLAY_9 - MENUITEM "10x", ID_OPTIONS_DISPLAY_10 - END + MENUITEM "Display Layout Editor" ID_OPTIONS_DISPLAY_LAYOUT MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN MENUITEM "VSync", ID_OPTIONS_VSYNC MENUITEM "Postprocessing Shader", ID_OPTIONS_FXAA diff --git a/Windows/resource.h b/Windows/resource.h index 2e455d362..3ffc2aeef 100644 --- a/Windows/resource.h +++ b/Windows/resource.h @@ -322,19 +322,7 @@ #define ID_EMULATION_ROTATION_V 40157 #define ID_EMULATION_ROTATION_H_R 40158 #define ID_EMULATION_ROTATION_V_R 40159 -#define ID_OPTIONS_STRETCH 40160 -#define ID_OPTIONS_PARTIAL_STRETCH 40161 -#define ID_OPTIONS_DISPLAY_AUTO 40162 -#define ID_OPTIONS_DISPLAY_1 40163 -#define ID_OPTIONS_DISPLAY_2 40164 -#define ID_OPTIONS_DISPLAY_3 40165 -#define ID_OPTIONS_DISPLAY_4 40166 -#define ID_OPTIONS_DISPLAY_5 40167 -#define ID_OPTIONS_DISPLAY_6 40168 -#define ID_OPTIONS_DISPLAY_7 40169 -#define ID_OPTIONS_DISPLAY_8 40170 -#define ID_OPTIONS_DISPLAY_9 40171 -#define ID_OPTIONS_DISPLAY_10 40172 +#define ID_OPTIONS_DISPLAY_LAYOUT 40160 // Dummy option to let the buffered rendering hotkey cycle through all the options. #define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500