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Do differently
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@ -257,7 +257,7 @@ PostProcScreen::PostProcScreen(const std::string &title) : ListPopupScreen(title
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for (int i = 0; i < (int)shaders_.size(); i++) {
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if (shaders_[i].section == g_Config.sPostShaderName)
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selected = i;
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items.push_back(ps->T(shaders_[i].name.c_str()));
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items.push_back(ps->T(shaders_[i].section.c_str()));
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}
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adaptor_ = UI::StringVectorListAdaptor(items, selected);
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}
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