mirror of
https://github.com/libretro/ppsspp.git
synced 2025-02-27 12:05:43 +00:00
Add DirtyUniform(DIRTY_COLORMASK)
This commit is contained in:
parent
d99ca71a47
commit
65e6b90f7c
@ -816,9 +816,12 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) {
|
|||||||
|
|
||||||
case GE_CMD_ALPHATESTENABLE:
|
case GE_CMD_ALPHATESTENABLE:
|
||||||
case GE_CMD_COLORTESTENABLE:
|
case GE_CMD_COLORTESTENABLE:
|
||||||
|
// They are done in the fragment shader.
|
||||||
|
break;
|
||||||
|
|
||||||
case GE_CMD_COLORTEST:
|
case GE_CMD_COLORTEST:
|
||||||
case GE_CMD_COLORTESTMASK:
|
case GE_CMD_COLORTESTMASK:
|
||||||
// This is done in the shader.
|
shaderManager_->DirtyUniform(DIRTY_COLORMASK);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GE_CMD_COLORREF:
|
case GE_CMD_COLORREF:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user