Add DirtyUniform(DIRTY_COLORMASK)

This commit is contained in:
raven02 2013-02-25 05:59:53 +08:00
parent d99ca71a47
commit 65e6b90f7c

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@ -816,9 +816,12 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) {
case GE_CMD_ALPHATESTENABLE: case GE_CMD_ALPHATESTENABLE:
case GE_CMD_COLORTESTENABLE: case GE_CMD_COLORTESTENABLE:
// They are done in the fragment shader.
break;
case GE_CMD_COLORTEST: case GE_CMD_COLORTEST:
case GE_CMD_COLORTESTMASK: case GE_CMD_COLORTESTMASK:
// This is done in the shader. shaderManager_->DirtyUniform(DIRTY_COLORMASK);
break; break;
case GE_CMD_COLORREF: case GE_CMD_COLORREF: