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Add another GE cmd for skip tex in debugger.
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@ -49,6 +49,7 @@ const static u8 textureRelatedCmds[] = {
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GE_CMD_CLUTADDR, GE_CMD_CLUTADDRUPPER, GE_CMD_LOADCLUT, GE_CMD_CLUTFORMAT,
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GE_CMD_TEXFORMAT, GE_CMD_TEXMODE, GE_CMD_TEXTUREMAPENABLE,
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GE_CMD_TEXFILTER, GE_CMD_TEXWRAP,
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GE_CMD_TEXLEVEL,
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// Sometimes found between clut/texture params.
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GE_CMD_TEXFLUSH, GE_CMD_TEXSYNC,
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